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Everything posted by Carlosan

  1. But The light position / intensity in Sculpt room are baked with the shader to the low poly model ?
  2. ok, nice find will please any old user tell me if this its actual ? paint room is 1.6 times brighter then default shader in voxel room ? ty
  3. hmmmm.... options > Use spacing ON ?
  4. This method allows editing the mesh using sketching session with grease pencil. http://www.youtube.com/watch?v=EMx6yNe23ug#at=175 Paper PDF http://igl.ethz.ch/projects/Laplacian-mesh-processing/Laplacian-mesh-editing/laplacian-mesh-editing.pdf Where can ask for this feature request ? at Mantis too ? ty
  5. Javis, thanks for the video. using 4.06A the move tools moves the model, but ... when I turn off the layer or delete it, the 'move' changes are still there, I guess applied to the base model. If i export model using the export morph option and lwo file format... only the morph result is exported... Any help is welcome
  6. grease pencil The ability to draw in and/or on viewports using freehand strokes to form sketches and annotations has many benefits for collaborative communication and planning. not in 3DC, they are using an external app
  7. Hi Im trying to assign a hotkey to quickaccess V for voxels tools is ok but to speed up my work, i like to change -example- SPACEBAR + v + s + c = Scrape SPACEBAR + c + s + m = Smudge SPACEBAR + v + g = Grow SPACEBAR + v + p + i = Pinch SPACEBAR + v + p + l = Plane But using backspace or End is not working with spacebar panel... and to edit option.xml or optionhotkey.xml was not a chance... i didn't found spacebar ty in advance http://3d-coat.com/mantis/view.php?id=1417
  8. but...but... which texture and poly resolution are working ?!? so the big deal is hardware related ? i canT achieve this level of detail with any of my characters... *sigh*
  9. Asked here too: http://3d-coat.com/forum/index.php?showtopic=14939&hl=
  10. Post #67 = Making off http://forums.cgsociety.org/showpost.php?p=7503974&postcount=67
  11. This was not useful for you ? https://www.youtube.com/user/PILGWAY3DCoat?feature=watch which version are you using ? regards
  12. Hi airdrummer Please check a reply in your thread about this question http://3d-coat.com/forum/index.php?showtopic=14927&hl= Ty
  13. Try to contact for any questions alvordr http://3d-coat.com/forum/index.php?showtopic=14646&hl= He is working pretty well with UDK ------------------------------------------ settings for exporting a retopo mesh at min 1:38 http://www.youtube.com/watch?v=PNg2Lr41lUY
  14. hmmm... try the SRGB to be switched off, Unpack Min -1 and Compression Settings TC_NormalmapUncompressed. You'd need to also invert the green channel of your normal map
  15. RGB Automap Islands from your highpoly model http://3d-coat.com/mantis/view.php?id=1089 - Make an auto routine to assign rgb maps to every island. Baking a RGB map from your highpoly model is a huge time saver allowing you to quickly extract selection masks that you can use as the basis of your texture. Assign basic materials to your highpoly objects using Red, Green, Blue, Cyan, Magenta, Yellow and White and then bake that down to a color map along with your normal map.
  16. Looked at more frequently: Mantis yes but isnt public, sorry
  17. is helpful for you ? https://www.youtube.com/watch?v=lxgeb0COryg
  18. Do you know Mantis? 3D Coats bug reporting / feature request website http://3d-coat.com/forum/index.php?showtopic=10198
  19. Well... Modo is a bag of bugs... last release is a joke... just read user forums... still bad animation... like example: http://forums.luxology.com/post.aspx?f=32&t=51250&p=710687 -------------------------------------- back to blender thread... i think we talk here about a new paradigm can be an OSS be competitive vs payed soft ? i think sometimes yes blender is not maya, is not Lw particles sytem, is not max plugins... but thinking in time... is a worth learn it... and thrust in a promising development future
  20. Hi Need help sculpting real mummy strips... Do any1 do it before ? Any tip and trick is welcome ty
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