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Everything posted by Carlosan

  1. yes, 3DC export 6 images. this is my example, if you like to open and try obj and 3b file format will you please share your softimage sample scene exporting it like .obj ? ty
  2. Mantis request open http://3d-coat.com/mantis/view.php?id=341
  3. Pin some vertices and unwrap the rest of the island... The ability to unwrap a single uv island* for tweaking... is very needed. * May be to add the option to LOCK UVset ?
  4. at early versions... the light affect the inner circle -FG-, and the outer cube -BG- at the same time in the last version the light only affect the FG circle... the BG is always black
  5. im lost, sorry cant understand exactly what do you need can i ask for a detailed example in other apps or a video showing the walk-through ? if you had done one object with 2 uvsets or two objects with individual uvsets 3DC separate every material (surface) like uvsets or 3DC separate every uvset like uvsets ------------------------------------------ so if you have -like example- one cube with one uvset and 6 materials -surfaces- assigned to every face when you import the object for PPP... all the materials are listed like UVsets if you go to UVroom... there is 6 uvsets if you look at materials(surfaces) window popup... there is 6 materials if you look at object window popup... there is one object, in this example the cube hope it help
  6. Macrea is a - Material Creation Tool great to do new matcaps more info http://www.zbrushcentral.com/showthread.php?92157-MaCrea-Material-Creation-Tool/page5 download at development link http://www.taron.de/ ----- what i found... BG its black after v0.15b i found it black using the last 0.15b version
  7. I do an scene in blender with 3 objects 1 plane 1 sphere 1 cube the 3 objects have their own UVmap named UVset1, UVset2, UVset3 And their own materials named matplane, matsphere, matcube the scene is exported using .dae file format ---- at 3DC when i import the dae for PPP... there is 3 UVlayouts named like the original materials and the result is in Paint Room: 3 Objects named cube-mesh plane-mesh sphere- mesh 3 material (Surfaces) named matcube-material matplane-material matsphere-material At UV Room: 3 UVsets named matcube-material matplane-material matsphere-material
  8. 3D Coat Hard Surface Modeling a Scorpion from Avatar From Kurv Studio, it is closed because... him ripping off people
  9. Do you like to give a try to 3dcoat to 3dmax applink ? http://3d-coat.com/forum/index.php?showtopic=6692
  10. herve_bis was involved in those project, may be you can PM a line ? except the characters, everything was modeled in Modo, textured in 3D Coat, animation was done in Maya, rendering with Maxwell 3d-coat thread with some pictures http://3d-coat.com/f...?showtopic=7984 Interview http://www.skwigly.c...imation-studio/ http://www.3dworldma...om-meindbender/
  11. Brigade yeah From OTOY, the owners of Octane Render www.otoy.com The Brigade1 source http://igad.nhtv.nl/~bikker/files/brigade1.zip Sam Lapere is the head developer http://www.blogger.com/profile/05688552048697970050 And is based in tokaspt (http://code.google.com/p/tokaspt/) an excellent open source real-time CUDA path tracer.
  12. http://3d-coat.com/mantis/view.php?id=997 Andrew (administrator) 2013-03-19 08:14 fixed in beta14
  13. New report: http://3d-coat.com/mantis/view.php?id=1053 and reported too at http://3d-coat.com/mantis/view.php?id=792 http://3d-coat.com/mantis/view.php?id=973 http://3d-coat.com/mantis/view.php?id=972
  14. http://arstechnica.com/gadgets/2013/03/nvidias-next-tegra-chips-will-get-a-big-boost-from-new-geforce-gpus/ CEO Jen-Hsun Huang walks us through the roadmap for 2014 and beyond. The truly interesting thing the architecture brings to the table, though, is something called "unified virtual memory." In short, this technology would make the GPU's memory accessible to the CPU, and the main system memory accessible to the GPU—all of the memory in your computer will be usable by both of the major processors. Looking further into the murky future, Hsun-Huang then talked about Volta, Maxwell's successor. Volta concerns itself with reducing the amount of space that data must move to make it from the GPU to the memory and then back again.
  15. I export all layers from Textures Export Normal Map (TS_Low poly Mesh) * TGA file format then i delete all layers add a new one Textures Import Normal Map all the maps are merge in one layer named Normalmap (ext)
  16. i use for this: texture export normal map add new layer texture import normal map
  17. Can i ask if... Tileable 3d textures http://3d-coat.com/forum/index.php?showtopic=11454&hl=tiling&fromsearch=1 and Tileable voxel mode http://3d-coat.com/forum/index.php?showtopic=6518&view=findpost&p=88179&hl=tiling&fromsearch=1 solve this request ?
  18. paint Room Fill Modulation Type Noise is helpful 4you ?
  19. http://3d-coat.com/m...view.php?id=915 *this report is related to linux version ---------------------- the post about this bug: http://3d-coat.com/forum/index.php?showtopic=10948&hl=&fromsearch=1
  20. looks like a very low resolution 800.000 polys is a good base number to begin in Voxel Mode
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