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Everything posted by Carlosan

  1. Spheres of influence setup add zone number settings Radius IN Depth Out Depth Will you please add sliders ? ty in advance
  2. no link i just asked user admin looks like the superadministrator to all forums
  3. Multilayer shader support mantis request open http://3d-coat.com/mantis/view.php?id=1036
  4. there is an unity applink http://3d-coat.com/forum/index.php?showtopic=8087 note: 3D Buzz has released tutorial videos for free http://www.3dbuzz.com/training/topic/unity?resetFilters=True
  5. khaja, do you watched ? hard surface modeling tips
  6. have an account there ? will you please add +1 suggesting adding 3DC ? http://forums.cgsociety.org/showthread.php?f=155&t=607003 http://cghub.com/forum/ ty !
  7. yeah you right i found more and more artist using 3DC, but just few post here I posted at cghub/cgsociety suggestion section... to add a new 3DC sub-section at Software Specific Forums. ------------------------------ Timur Site http://www.mutsaev.com/
  8. 3DCoat supported emissive/illumination maps is possible to do it using V4 ? ty
  9. nice! will you please share your Marmoset render/light settings ? ty
  10. There was an old post asking more or less the same point http://3d-coat.com/forum/index.php?showtopic=11255&hl=upgrade&fromsearch=1 Please contact stas3dc http://3d-coat.com/forum/index.php?showuser=3850
  11. cool is this render 3DC internal ?
  12. Hi tuxmask75 Please look at this post http://3d-coat.com/forum/index.php?showtopic=11454&st=40 this issue is going to be resolved soon
  13. Which sets do you have at... Edit Preferences General Normal Calculation Method = Normal Maps export =
  14. off the centre try RMB over the layer To Global Space
  15. wait wait wait... Addendum about Render room: The actual render engine is a cross platform engine developed by Andrew's friend Sergey Krizhanovsky at June 2008. Source http://3d-coat.com/forum/index.php?showtopic=1099&view=findpost&p=4658
  16. Zediccus, I disagree -sorry- you are not using the same logic, because one thing is to - develop a new feature/resource and another - Finish developing an old feature/resource by conforming to standard Some 3DC features/resources/tools/rooms/whatever... are below the standard offered in other apps My POV > - First finish developing old 3DC tools making it TOP CLASS APP, - and then add new features. The another historic way... is to develop new and new and new features stopping every new one at the middle, because begin developing a new one and so on. ------------------------------------------------------------------------------------------------------------------------------------- Develop time need a Begin, Middle, End. Why 3DC tools never have an END ? Because there isnt a ROADMAP. Finishing my long post -and sorry for that - thats what we need to ask for, and thats is the source of all the tribulations. 3DC development need a ROADMAP, with high and low priorities.
  17. i got the same is a good card i can paint 4K not tried 8K larger brush radius, no difference performance fast superior that my old 9800GT
  18. 3DC is fast making sculpts if you need to show a fast model previz with hairs have sense i remember only once i need to do a worewolf... after retopo... Blender hair is fast superior to previz in my case... i prefer all the 3dc dev team focused improving the render room, render passes, SSS and light handles.
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