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Everything posted by Carlosan

  1. holes and mesh explode in my test not always, BUT sometimes... only happened over meshes that was painted directly in surface mode -no retopo, no baking- from voxel rooom -in surface mode- to paint room and... this is weird... only when i use brushes with radius > 1.00% if i work at radios <0.99% is ok... changed to >1.10% = holes and explode
  2. paint room textures Export .exr I get this result (pic attached)
  3. 3d-Brush 2.0 was released in 2008 Zbrush demo version 1.55 was released in 2002 3DMAX Was released to the public in 1990 Maya -know before like Alias Wavefront in 1984- v1.0 was released in February 1998 Lightwave Released at 1990 ----------------------------------------------------------- I understand your feeling, but from my POV, i cant lost the focus about software longevity ALL the programs listed have bugs. ALL. And some have historic bugs too (im talking about > $ 3.000.- apps that destroy your work too) Its impossible to get a software without bugs. Some developers give free updates, like LWave. Some subscription like Softimage. And some inform the bugs was solved in new versions like 3DMax, Maya or Adobe. v4 is Beta and i dont use it for my daily work... I suppose your software needs are superior that mines... and -like new user- i dont have knowledge about history talk and feature request. So from a fresh view... i think that the development time is good, will be better ? SURE will be I like to see a faster dev time ? lol yeah I hope to see Raul back soon and I hope Pilgway hiring a new dev to the team.
  4. @BeatKitano lol man, right... you made me out a laugh @AbnRanger good point, thats why we need a MACRO RECORDER just to perform some action and read in the CONSOLE the log to learn
  5. The GUI reorganization must be the priority after V4 release "almost" bug free. We have a long way to v5 after v4 release
  6. ty wave of light Egyptian Scribe (morning doodle)
  7. Do you have Edu version ? There is a report about 32 bit export solved in beta12 http://3d-coat.com/mantis/view.php?id=921
  8. philnolan time ago give the solution about this feature request http://3d-coat.com/forum/index.php?showtopic=9818&st=0&p=75575&hl=armature&fromsearch=1entry75575 You draw the outline of the shape you want and it creates a mesh similar to the E-Panel tools in 3DC. But it also automatically generates bones. and can make fairly complex shapes with full rigs.
  9. lol take note that atm we are focused to find bugs just to help the V4 release... this tweaks are good roadmap schedule points just to improve the user experience after it
  10. hmmm paulrus have same problem using softimage... and he is using win8 too http://3d-coat.com/forum/index.php?showtopic=11343&hl=&fromsearch=1
  11. remember to downgrade the volume before to use poser tool.
  12. Ty AbnRanger for your reply: Sliders let to see easily a range lower valor begin at left... higher valor ends at right but with actual design... user must try to know which is the range of... -example- <Specularity Modulator> default is 1 but range can be 0 to 2... ok im at middle compared to <Contrast> default is 0 but range can be 0 to 1... oh ok, now im at the lower range <Brightness> default is 0 but range can be -255 to 255... oh well... Contrast is 0 to 1 and Brightness is -255 to 255 ? A more clear design can be: <Specularity Modulator> <............Contrast............> <..........Brightness..........> A slider or ANY alternative graphical design let easily to see which is the range. We work with images... we need to see to know and understand... ------------------------------------------------------------- And what about When we press one of these buttons then we see appropriate list of the tools for this group was a UI design decision too ? Which is your opinion about it ? ty again
  13. phil had same problem http://3d-coat.com/forum/index.php?showtopic=11331&hl=&fromsearch=1
  14. activate rotate along motion direction
  15. sorry im digging the 3DC dev history but... i need enlightenment i was asking about features that was implemented in early version and then changed i need to know why. -------------------------------- first is popup tool library: User only can interact with a tray showing ONE element, the active element. (see image below) When the user press over the element thumbnail... a windows popup show ALL the elements in the library... ready to be selected. I found that was implemented in version 2.05 Why this option was changed ? for my POV will be a radical time saver, and let to optimize the UI layout... why was changed ? ----------------------------------- Then i found a second surprise... sliders ! and now are gone... v2.05 too source http://3d-brush-dev....es-part-in.html why ? any help is welcome
  16. This feature was implemented and then changed 3DC v2.05 had TOOLS POP-UPS source http://3d-brush-dev.blogspot.com.ar/2008/01/i-thank-to-everyone-who-takes-part-in.html can i ask when was this navigation option changed and why ? ty
  17. i think that post can help... time ago i had some similar troubles: http://3d-coat.com/forum/index.php?showtopic=11157&view=findpost&p=86447
  18. but apparently we have some troubles exporting .obj from 3DC to another apps is anything changed ? relative vertex-numbering is now an important option ? links to reports: export to maya using ptex http://3d-coat.com/forum/index.php?showtopic=5073&view=findpost&p=87335 export to LW 11.5 http://3d-coat.com/forum/index.php?showtopic=11331&view=findpost&p=87338
  19. hi are you talking about rotate along motion direction ? source http://3d-coat.com:8081/wiki/index.php/Doc:Manual
  20. Do you have 3DC installed to some other place than the C drive ?
  21. yup we have a lattice deform but... may be the next step is to have curve deform to warp the model in any axis
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