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Everything posted by Carlosan
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Import Reference Mesh with Vertex Colors?
Carlosan replied to Michael Milano's topic in General 3DCoat
3DCoat will read polypaint information. To convert the vertex paint to an uv texture retopology is mandatory. At Voxel (Sculpt) room, switch the layer to surface mode which is true polygons. When import select merge without voxelizing -voxel is dynamesh equivalent mode, but cant be polypainted- Make your low model at retopo room, and then bake (merge) the imported polypainted object over the low object to go to Paint Room -
Import Reference Mesh with Vertex Colors?
Carlosan replied to Michael Milano's topic in General 3DCoat
Reference mesh can be imported to retopologize big objects made in other 3D modeling tools. They can contain reference to textures. In this case objects will be colored; color will be used in baking and merging into scene. -
do you use on every object the same uv space ? //edit try help ? //
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applying shaders to reference mesh and or retopo mesh
Carlosan replied to Serge A.'s topic in General 3DCoat
1) Import reference mesh 2) Perform retopo If need 3) Mark seams and unwrap At Sculpt (Voxel) room 4) Switch the layer to Surface mode use Merge Tool Pick from retopo without voxelizing (voxelize merge the object in dynamesh mode) Select a shader RMB over the surface layer Bake shader color to all visible layer 5) Retopo menu->Merge into scene (Choose Keep UV or automapping in dependence on have you unwrapped before or no) Now you get your model in paint room ready 6) Export low poly mesh -
applying shaders to reference mesh and or retopo mesh
Carlosan replied to Serge A.'s topic in General 3DCoat
You can only apply shaders to surface mode objects, which is true polygons. --------------------- work on volumes voxel mode = dynamesh equivalent -but witout resolution limits-, cant be polypainted or bake color work on surfaces surface mode = surfaces equivalent - can be polypainted and bake color work on surfaces Live Clay mode = sculptris equivalent (dynamic tessellation) - can be polypainted and bake color -
normals face inward and some faces at uvlayout overlaped try import = lock normals and backface culling = on helps ?
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applying shaders to reference mesh and or retopo mesh
Carlosan replied to Serge A.'s topic in General 3DCoat
reference mesh dont let to add shaders is pure grey Do you have a retopo mesh with uvlayout ? To merge the voxel object over the retopo mesh you need to bake it. Retopo mesh, reference mesh, voxel... i dont understood very well what you need to do. Sorry There are some process mixed in your workflow. will you please share any pic ? -
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Invert normals at import help ?
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Do you need to extract skin ?
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applying shaders to reference mesh and or retopo mesh
Carlosan replied to Serge A.'s topic in General 3DCoat
Skin shaders http://3d-coat.com/download/resources/file-details/?tx_neofileshare_pi5%5Buid%5D=11&tx_neofileshare_pi5%5Bcat%5D=4 Fake SSS shader http://3d-coat.com/forum/index.php?showtopic=8184&p=73925 --------------------------- RMB over the model Bake Color Here... -
[SOLVED] Retopo and Uving a face, symmetry issues.
Carlosan replied to DMeville's topic in General 3DCoat
Are you using the symmetry in 3D coat? Or mirroring it in something else then bringing it in? In 3D coat you after you activate symmetry from the menu, on the left side toolbar near the bottom you can apply the symmetry to the model. Then turn off symmetry from the menu and you can tweak anything you want. -
New Tutorial !! Dinosaur Detailing I -3D Coat Version 4.1
Carlosan replied to Adam Gibson's topic in Modeling
Nice ! info added to our google+ site https://plus.google.com/u/0/communities/106474664209983631500 -
+1 and sorry necropost, yes... sooooo sorry but actual 0001574: Multicore optimization is not working (multithreading) http://3d-coat.com/mantis/view.php?id=1574
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8th Challenge - Flying boat sculpting and texturing
Carlosan replied to allexr's topic in Member Contests
sure thing ! -
Houdini Engine for 3d-Coat a possibility?
Carlosan replied to Aabel's topic in Coding scripts & addons
Is free now ? ---------------------------------------------------------------------- http://www.cgchannel.com/2014/04/side-effects-announces-houdini-engine-pricing-release-dates/ Wednesday, April 23rd, 2014 Pricing for Houdini Engine The thing you will have to pay for is the Houdini Engine itself: a licence for which is required to interact with content created in Houdini inside another host application. As is increasingly the case in the industry, it’s rental-only: a node-locked licence costs $495 per year, while floating licences start at $795 per year. Users of Houdini and Houdini FX can use their existing licence keys. A single Engine licence can be used with multiple host applications, and is only required when a Houdini Digital Asset is actually open in another application. -
CAD applications have adopted the Z axis up (right handed coordinate system), as sort of a carry over from drawing floor plans, which is a view from above looking down, so that the X & Y axes are on the floor.
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8th Challenge - Flying boat sculpting and texturing
Carlosan replied to allexr's topic in Member Contests
little tweaks -
Creating a Normal (and Colr) map for Import
Carlosan replied to Tony Nemo's topic in SOS! If you need urgent help for 3DCoat
hmmm... nope -
Introducing Clarisse iFX 2.0 http://www.isotropix.com/index.php?to=products&productid=1&view=2.0tour#!prettyPhoto
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Creating a Normal (and Colr) map for Import
Carlosan replied to Tony Nemo's topic in SOS! If you need urgent help for 3DCoat
How to share - Drive help -
[SOLVED] Bad UV in Paint Room looks fine in Retopo
Carlosan replied to MitchR's topic in General 3DCoat
Show voxel in paint room, is an option in paintroom Voxel Layer > Turn off Ghost mode Before any new baking, delete the old objects at paint room windows > popups > sub-objects delete all the unused layer too cook-torrance shader change it to Pic-Mat-Grey-Clay Split Volumes Create a new group at retoporoom and move the selected wall faces remember to use name correspondence for baking Baking scan settings enjoy the model https://dl.dropboxusercontent.com/u/34697396/BuddhaWallSendBack.zip -
Creating a Normal (and Colr) map for Import
Carlosan replied to Tony Nemo's topic in SOS! If you need urgent help for 3DCoat
looks fine, yup Do you used spheres of influence ? http://pilgway.com/files/Happy_baking_guide.pdf -
[SOLVED] Bad UV in Paint Room looks fine in Retopo
Carlosan replied to MitchR's topic in General 3DCoat
upload it -compressed- to your dropbox, drive or skydrive and post the link here ty