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Carlosan

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Everything posted by Carlosan

  1. mantis request open http://3d-coat.com/mantis/view.php?id=848
  2. Hi There is a mantis request open http://3d-coat.com/mantis/view.php?id=744 feel free to open a mantis account and add your comment there, ty ! note: mantis is the 3DC bug tracker
  3. Take me 6 months to understand 3DC, lol Every Room is like a program by itself You begin sculpting at Voxels Room the general shape Converting the Voxel Mode to Sculpt Mode let to add details Using LC let to add fine details From voxel room to paint room have 2 ways - Vertex painting when you are in Sculpt mode, and - Making Retopology, UVset and sending the retopo model to paint room (Merge) Merge PPP if you need to export Normal maps Merge Microverts if you need to export Displacement maps Merge Ptex if you need to export Ptex maps. Now at Paint Room you can add layers and blend like Photoshop. From Paint room you can use 2 new room: Tweak and UVroom Tweak Room is used if you need to change some shape proportions UVroom let to change/add UVsets. If you change anything dont forget to apply UV-set to see this changes updated at Paint Room. Render room is render room, nothing more
  4. Ty alvordr: I cant find the way... so opened a Mantis Feature Request Feel free to add a +1 -------------------------------------------------------- http://3d-coat.com/mantis/view.php?id=830 0000830: Export model - add Reduction Tool Option preserving the UVset When you export the model from Voxel room, there is a windows popup: The Reduction Tool allows you to reduce the polycount before export to obj. But at Paint Room... export model only have 2 Export Resolution options: Export low-poly mesh Export mid-poly mesh Its possible to add a 3rd option: The Reduction Tool So we dont worry if we paint a high dense mesh... always we can decimate the final model at export. ------------------------------------------------------------ But please is very important - To preserve the UVset. The edges marked as seams cant be altered/moved. - To bake the paint layers from high dense mesh to the new decimated low mesh. - An option to triangulate/quadrangulate the model before export to obj. TY !!
  5. Hi Its possible ? i have done a 55K faces model, with UVset and textures Now... I need the same model with 18K faces. Im merging without voxelizing at Voxel room... and Decimate the model 66%, its looks ok... but after the process the UVset and textures are lost Is there any way to decimate a model keeping UVset and textures ? cant find the way ty in advance and regards
  6. i never used before... but there is a File Import Replace Geometry
  7. I see... well... there is an option if you dont feel good using the Custom Navigation Presets Camera Customize Navigation There you can build your own Setup navigation hope it help
  8. Click on the mouse icon next to your depth value. set to pen instead of mouse
  9. Help Check for updates give you an option to upgrade ? --- Do you instaled 3DC at C:/
  10. Merry Xmas Garagarape. Thanks for your continued incentive
  11. exactly im using the same Full lic with my v3 and v4 duno if i can have at the same time 2 3-DC open
  12. hmmm never saw it before try Voxel Tree save volume to 3d new scene open 3b file is still there ?
  13. nice models ! i bought -1 year ago- the edu version Limitations 2K max textures size 7 layers max at paint room take me 9 month to understand the 3DC work philosophy now tkxs the 3D-Coat Christmas Sale http://3d-coat.com/forum/index.php?showtopic=10894&pid=84649&st=0entry84649 i upgraded to full just to do a prof work if you are a hobbyist... the kay_Eva suggestion is good continue to try the demo with more complex characters using the demo you canT export/import textures or .objs... but you can to continue learning the soft
  14. i just upgraded my V3 Edu to V4 full http://3d-coat.com/forum/index.php?showtopic=10894&hl=&fromsearch=1 the best deal ty PILGWAY !!!
  15. The first problem is related to: The square of UV set is to BIG The second problem: The models aren't unwarped and have not materials please test with my attach version gl !
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