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Posts
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Community Answers
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Carlosan's post in Render Issues was marked as the answer
There is a bug using screen space reflect, turn it off and select composite pass
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Carlosan's post in Is it possible: bake sculpt room pbr shader to vox tree mesh? was marked as the answer
After fill on paint room the Surface mode mesh with smart material PBR, switch to sculpt room press RMB over the mesh and try this command
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Carlosan's post in Open color palettes with Color swatches? was marked as the answer
It's a bit awkward how swatches are handled at the moment.
For what it's worth, you can also create an .aco file and place it into \Documents\3DCoat\UserPrefs\Palettes
and it will then show up in the Dropdown list for swatches.
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Carlosan's post in [Solved]Adding logo or “picture”. was marked as the answer
Sorry, i am out of ideas.
You can try version 2023.09 as trial, if like to test if this issue was solved on latest version
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Carlosan's post in [Solved] Diffuse pass looks different when exported, and normal map doesn't work was marked as the answer
ok, 3DC use the Hpoly sculpt mesh to bake to low poly on Paint room.
Try selecting the High version, not the degraded.
Hope it help
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Carlosan's post in *Quick Question* Trying to find a way to paint on just a single layer at a time. was marked as the answer
alt+LMB over eye icon switch visibility
Also can lock other layers
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Carlosan's post in Can I copy one painted side of an object to the other side? was marked as the answer
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Carlosan's post in [Fixed] Brush size difference between Paint viewport and Texture Editor was marked as the answer
Your request was forwarded to developers
//edit
fixed on version 2023.02
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Carlosan's post in Is it possible to update the base mesh whilst working on retopology? was marked as the answer
Hi
There is 2 commands to perform it
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Carlosan's post in Can I copy paint on one layer to another? was marked as the answer
Pressing RMB over the layer can access to Copy channels command
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Carlosan's post in Import objects very small scale was marked as the answer
Try resetting the scale values to default
Hope this help.
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Carlosan's post in Blob Tool confusion was marked as the answer
Hi
Try selecting any other stroke mode
Hope this help
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Carlosan's post in why for some reason when i try to import FBX model for painting nothing appears? even not the import settings was marked as the answer
ah, ok. Its a typo (;) error
rename Sty;izedEyeHammer => StylizedEyeHammer
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Carlosan's post in How to maintain color of a model when exporting? was marked as the answer
Hi
If you exported the model from ZB and was polypainted, need to auto-UV the highpoly in Zbrush, most likely using PUV tiles.
Then do Tool->Texture you can select "From Polypaint". This will make a texture that can be assigned to the highpoly in any other program.
You will have a high poly and low poly mesh already. Watch this video to get the polypaint baked in Xnormal. It's quick and easy; can't be simpler than following a video.
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Carlosan's post in Using 3D Coat with Surface Studio Laptop was marked as the answer
Try modifying Camera > Customize Navigation
Hope this help
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Carlosan's post in [Fixed] Where is the 'Invert Tool' was marked as the answer
On version 2022.55 Invert option was restored
Invert tool action checkbox for the surface/voxel brush engine - based tools.
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Carlosan's post in help with transform and the e panel (please) was marked as the answer
E Panel curves are hard codec.
To load custom curves you can Load Curves on Curves Tree.
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Carlosan's post in [Solved] 4K Display startup was marked as the answer
Is this thread related to your issue ?
It help to solve it ?
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Carlosan's post in Problem with my paint... was marked as the answer
Well the answer is more complicated.
Turn wireframe mode ON to see UV islands and how are overlapped.
I suppose now that scope is occluded by gun body, is the same process.
Have you seen the video?
There is an explanation of the problem and how to solve what happens to you with the weapon
3DC only paints what is inside the UV coordinates at UV 0,0.
If the UV islands are outside those coordinates in another Tile, they will be excluded from the painting, surely that happens.
It cannot be solved because it is not possible to modify the original model.
But I don't think it's a problem because the UV scope only affects the glass of the telescopic sight.
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Carlosan's post in [Solved] Curves _ RedBalls was marked as the answer
Hello
On version 2022.49 is working fine