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Community Answers
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Carlosan's post in [Solved] Increase number of tris in specific area was marked as the answer
Try
Adjust > Subdivide: Subdivide surface with Loop subdivision method. Select area to subdivide and use Tool Options
Shift > add detail
Edit Brush Parameters (on any tool): turn ON Auto-Subdivide
Hope it help
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Carlosan's post in [Solved] Texture miss on FXB exported was marked as the answer
Try this way, hope it help
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Carlosan's post in [Solved] Fill pattern rotation/adjustment was marked as the answer
Hello
Try activating Gradient mode.
Hope it help
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Carlosan's post in [Solved] Update my already textured paint object with another retopo shape the same but with new edges added and UV sets added was marked as the answer
Just to test another way, try baking w/normal map (per-pixel)
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Carlosan's post in Jagged Alpha was marked as the answer
If you are working on Sculpt Mode check density or polygons, on paint room texture resolution and UV texel density.
More is better
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Carlosan's post in [Solved] Beginner question: How to create a stencil and add to 3d Coat? was marked as the answer
Just select your .jpg/.png B&W pics, yes.
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Carlosan's post in [Solved] "calculate occlusion" ignoring a few objects was marked as the answer
Can you share the model to take a look ? (here or by pm)
I was thinking about and yes, work with udim will be a issue if it is not set previously at import step.
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Carlosan's post in [Solved] Two quick questions - Surface Material Import & Opacity problems was marked as the answer
It can be done modifying export settings, or at import panel on 3DC
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Carlosan's post in [Solved] How do you delete unwanted UVs from another package ? was marked as the answer
Delete the UVs from Maya and re-export it back into Coat is the fast and easy way.
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Carlosan's post in [Fixed] Display glitch in Factures space was marked as the answer
Reset settings to default solve the issue ?
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Carlosan's post in [Solved] How to paint transparency ? was marked as the answer
Hi
You can paint transparency just by erasing on layer 0 or erasing on a layer and hiding layer 0. When you export the transparency map will be in the alpha of the exported Color texture.
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Carlosan's post in Making Material Package was marked as the answer
Hello
You can use Help > Migration Master
or
Edit > Convert Older Materials (if are mats pre 4.5)
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Carlosan's post in [Solved] VCRUNTIME140_1.dll any suggestion for fixing? migration master 2021 -2022 was marked as the answer
Look as version 2015 is installed
Try installing version 2017/2021 too
https://docs.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170
Your comp have any windows update pending to install after reboot ?
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Carlosan's post in Does 3DCoat have a node-based texture/material system? was marked as the answer
Hello
This node editor only is available as shader editor (sculpt shaders), not material editor (aka SPainter)
To access nodes on Sculpt room, RMB over any sculpt shader and press RMB to edit it.
Edit nodes open Shader Editor panel
Node editor system on Paint Room is currently in development, we hope to publish first release soon.
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Carlosan's post in How to show wireframe overlay ? was marked as the answer
Exactly
In this videos we are going to look at the three different mesh types that exist in 3DCoat they are associated with the three primary workspaces paint, retopo, and sculpt.
The tweak room and the UV room are companion workspaces to the paint workspace in the sense that they work exclusively on paint objects.
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This video series are a good beginning to understand 3DC rooms, please take a look
Hope it help
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Carlosan's post in [Solved] Using too much CPU and GPU. was marked as the answer
Hi
Try turning ON Vertical synchronization (Edit > Preferences)
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Carlosan's post in [Solved] Treat materials as separate textures - only one UV Set ? was marked as the answer
Try modifying this setting
UV map typing = Keep UV
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Carlosan's post in When will the 2022 version likely be released? was marked as the answer
Hello, your request can be answered at sales@pilgway.com
Please send a mail asking for.
Thanks
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Carlosan's post in [Solved] Painting Bumps on Some Parts Show Up Sideways, Instead of Out from the Mesh was marked as the answer
Hi
To convert a sculpt layer from NonUniform to Uniform, right click on the layer in the SculptTree and select 'To global space'
I hope that helps.
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Carlosan's post in [Solved] Update manager Bug was marked as the answer
Hi
Do clean install, purge directories.
3DCoat update manager will be back to working as expected.
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Carlosan's post in Beginner questions was marked as the answer
- Hello
Is the general workflow to model with the voxels and then to turn it all into a more simple mesh to get clean lines at the end of the process?
Yes, use voxel for rough sketches, then use this base mesh to add clean lines doing retopo at Retopo room, or modifying on Modeling Room.
You could have more resolution working in voxels if you have a high end comp, otherwise the traditional thing is to convert the model to surface mode and continue working from there.
it's trial and error until you find your way to work.
These videos show how each artist uses different ways to create hard surfaces.
There is some tools very useful as
- Vox Hide
- Sketch
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Carlosan's post in Default Toolbar Settings not saved on reopen of 3dcoat2021 was marked as the answer
Hello
That issue was solved on latest verison 2021.79
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Carlosan's post in [Fixed] Toggle Visibility hotkey doesn't work as expected was marked as the answer
Hi
Testing 2021.78 is working fine