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stry

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Everything posted by stry

  1. AbnRanger, that looks so much cleaner. I'd love to have that option.
  2. Great job Andrew! Loving these betas! A quick note, has anybody else had problems with the Cut Off tool not working (as in, not doing anything at all) in the surface mode?
  3. The Texture Editor is amazing for greebles, would be more so with a few fixes. Way better, to me, than nDo. One of the things I've often wondered about is why does the rectangle and closed spline tools work differently in the Paint room, and the Voxel Room? Currently, when I want to make a freeze selection for a surface that respects the brush alpha on its border, I have to hop to Paint Room to make it work. I took me a long while to discover this feature, and I don't think most new users have a clue that you can quickly create intricate, custom borders for the 'closed shape' type e-panel tools with 'Create using curves' brush feature. But only in the Paint room. When I first discovered this I thought it was a bug. 'My border is wonky', I thought, and it wasn't until much later I noticed that the border was dependent on the currently selected brush! Some tools in the Voxel room have a 'Plane border', and BorderFormParam (wouldn't the e-panel 'Border width' be enough?) settings , but no setting for brush alpha for the border. Seemingly same actions by the user, produce wildly different results!
  4. BeatKitano, Yeah, the dot is a very small help. I often zoom in when working on a particular side of the object to work on details, and assume that the other side will follow suit.
  5. BeatKitano, that 'per mesh symmetry setting' would be lovely! Also, it would be good to have an indicator for which models have symmetry (other than the symmetry plane, which I always disable). Maybe an icon in the vox tree?
  6. These are incredibly valuable. Makes me wish that other programs had bite sized official youtube tuts.
  7. http://3d-coat.com:8081/mantis/view.php?id=951 Can someone repro that bug?
  8. Deleted the objects in the paint room, and no floating voxels to be found. Happens in retopo room as well. [Edit:] Reloading the model sometimes fixes the issue... I'm going to try to hunt down the repro steps.
  9. Oh gosh, I might need some help. It doesn't help that the crosshair isn't captured in the screenshots, for some reason. In the first image, the crosshair is in the middle of the brush alpha circle, as expected. In the second, when I move the crosshair up the slope of "Volume8" (which is not the active object in the Vox Tree), the brush alpha circle goes wonky and follows some imaginary surface. I moved the crosshair under an inch, and it just went berzerk. It's literally following what seems like the surface of a rollercoaster. It doesn't happen if Volume8 is selected, but then the alpha circle goes wonky when trying to follow the other object's surface. I have no idea what I did for this to occur. Retopoing is a challenge with this... This is in Beta11. Anyone get this too? Any solutions?
  10. A tablet is still a tablet, regardless what mapping method you're using ("mouse", or absolute mode "pen" mode). It just defines how the position of the pen is translated on screen. It's tablet driver setting, it shouldn't affect how programs use pressure.
  11. While using the Crease surface tool (while inverted), I happened to notice something. Depending on the e-mode the user has selected, the results vary a lot. The spline tool is so good when doing many edges at a time and it's great that it can follow a path that can be tweaked, but I can't use it because of the bumpy edge it produces. The standard line tool doesn't have this problem, at all. Anyone else notice something similar?
  12. Selecting UV Islands in the 3d viewport in the retopo room is a useful feature, but hunting for the center of a triangle/quad can be tiring. Could we get a hotkey (or ctrl+shift click) that just selects the UV island that the mouse is hovering over, regardless if it's just an edge or a poly? I'm constantly marking seams everywhere by accident. Arg.
  13. In the latest beta (10), been getting a lot of hangs (not a hard crash) when using the e-panel closed spline tool (and others) in the Plane and 2D Paint modes (Voxel room). Happens very frequently and I'm not exactly sure what usage causes it. And right clicking a spline point doesn't change it's mode when the point is hovering outside of the surface.
  14. Hm. In the retopo room (running the DX version) the low poly wireframe disappears when I zoom close enough to its surface. Doesn't happen in the GL version. Anybody else having this problem? It might be a driver thing on my end.
  15. Changing tools in the Retopo room sure is slow (and things like deselecting all verts/faces, and selecting the first vert/face, etc) Other than that, this is a fantastic update! Good work Andrew!
  16. I've been using a lot of 2D Paint voxel tool and other tools that have the Draw over plane feature. I'd like a rotation gizmo for the plane. You can already manually set the rotation of it (from "Normal of the plane" boxes), but it's not a very user friendly way to go about it. A translation gizmo would be super handy as well. (for the move plane forward numerical input box) What do you guys think? Is this a worthwhile thing or not?
  17. +1 For example, with 2D Paint voxel tool the spline stays intact already, would be nice if it would with other tools, too. I made a mantis feature request for splines sticking in place in the Texture Editor window a while back. This would be handy also. http://3d-coat.com:8081/mantis/view.php?id=804
  18. Is anybody else getting weird behavior with the docked tabs, like Tool Options, Layers, Shaders, etc? I have the panels docked, but sometimes when activating a new tool, a copy of the panel pops up over, hovering, the same panel which is now empty. It doesn't happen always, but it's frequent enough to be distracting. This is in the latest BETA9C. And a few times the Layers tab doesn't show anything (as in the panel is completely empty) when I switch to paint room, but bringing up the Layers panel with L hotkey, it shows the layers and the usual buttons correctly.
  19. Love the new spline tool, it's very handy! Ran into a bug though. The first shot is of the bug (3d view), the second shows that it works as expected in the Texture Editor, the third shows that the old closed spline tool works fine in the 3d view.
  20. 4.(This is obviously specific to my model and uv island sizes) Setting the depth value and painting in 3d view yields different results when (with the same depth value) painting in the Texture Editor. The texture editor's version has more depth ( a lot more). When checking the height scale, the 3d view version has a scale of 2 and the texture editor version has a value of 10, for example. This is because one has to grow the brush size a lot when drawing in the texture editor to match the brush marks made in the 3d view and the Depth increases with the brush size. I'm not sure how other's feel, but this is one of my pet peeves with 3dcoat. The depth is dependent on the radius of the pen. The depth should just be the actual Depth value that the user has selected. Maybe this would introduce weirdness though, and being such a newbie at this, I might be way off base. Thoughts?
  21. I'm sort of wary of making new bug reports in mantis, because I don't know if a certain behavior is working as expected or a bug. But here are some of the Paint Room quirks I've stumbled across. Using Beta4 6E (these have been in previous betas also). 1. The e-panel "Draw with lines" and "Draw with curves" tools don't work in the texture editor in paint room. If you try to use them, nothing happens (no color, spec or depth applied). 2. In orthographic view using the e-panel rectangle tool projects through the model and applies the effect to everything behind the surface you're working on (provided that both surfaces are facing the same direction). There are e-panel modes that work fine (all the standard brushing things, stamps), but rectangles, splines, circles don't work. 3. Sometimes a painting doesn't work at all. Let's say you're painting straight lines with the freehand e-mode and nothing happens. If you then just randomly paint swiggles on the surface, they show up fine. A reboot seems to fix this problem. Should these be posted to mantis?
  22. Testing Beta5 and really liking the progress, just lovely! I'm not sure if these are related to v4 beta or not, but here goes. In the Paint room Texture Editor window, the closed spline mode (from the Brush Operations panel) is slightly wonky. Right clicking a spline point doesn't change the point into a sharp one, or back - like it does in the 3d view. I can change them fine through the Edit Points Table, but it's slow with a bigger spline setup. Features I'd like to see for the Texture Editor window: - Lock the splines in the UV space so they won't skid around as you pan across the texture - Lock the 2D grid in place as well, it's slightly annoying to re-align it every time after panning. - Have multiple closed splines active at the same time Even without these, I'm surprised how much faster using the Texture Editor window is (in terms of performance and iteration speed) than nDo2.
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