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Jake_H

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Everything posted by Jake_H

  1. Cheers - I will try and get onto the other parts of my mech this week - its from an old project I have been meaning to get back to. The design is based off of a hermit crab.
  2. Wow, I have to say- very impressed with the PBR material default set ups. I have yet to transfer the maps to my final render but the 3D Coat stuff looks stunning and nice and idiot proof (just the way I like it). Nice work guys - I look forward to when this all comes out in 4.5.
  3. Hi Folks Has anyone tested this in ZB 4.6 ? Thanks Jake
  4. Hi Folks Its been a while - thanks for the brush library, much appreciated.
  5. Lovely stuff as always! Especially liked the cat skull !
  6. Nice work Andrew, good to see!
  7. I like this one Phil, very cool. Jake
  8. Hi Not sure if this is a Topic someone else has covered but I just wanted to share some reference/ resources that I rate and think would be of use (if you don't know of them already): Sculpting/modeling reference links: http://www.anatomy4sculptors.com/ http://fineart.sk/ http://gotwires.blogspot.ca/ http://www.posespace.com/default.aspx http://uglyoverload.blogspot.com.au/ HDRI and texture links http://www.hdrlabs.com/sibl/archive.html http://gametextures.com/ http://www.cgtextures.com/ Please feel free to ad/ignore Jake
  9. Yeah I have a copy of that - did you also get into the mag called Revolver - same time period - another one of the 2000Ad spin offs -(Along with CRISIS magazine).
  10. Nice work on the Tank Girl WIP. Ah good old Jaime Hewlett!!!
  11. Love where you are going with the skeksis! One of my favourite films as a kid.
  12. Maybe off topic - but check this out: http://reconstructme.net/ Real time mesh reconstruction.
  13. Hi I have been using photogrametry based generated meshes as a basis for my vis arts sculptural works for a while, on my sculpt-forms site. 3DCoat is great to work with as the meshes spat out are pretty rough topology - wise. Also sometimes you get some pretty weird artifacts with meshes - which I use as part of my process (its a visual arts thing, commercial work flow wise I would clean up the mesh and match the reference). 3DCoat alows me to work with some seriously meshed up geo (once I convert to voxel of course). Jake
  14. Have to say you really do get some great renders out of 3DC, Sculpts too!! Nice work as always and thanks for sharing your shader, much appreciated.
  15. Nice work LJB - very clean work on the magnum.
  16. OK I only have this issue when in open GL mode running on Win7 64 bit, (so my earlier post was wrong - I must have been in Open GL mode) so all good switching back to DX64 version of 3.7, my work PC must hav crappy card/drivers. Cheers Jake
  17. Hi I am working in 3DCoat 3.7 DX( (non cuda) and I'm now not able to see my newly drawn topology on my voxel surface. I have played about with the snap settings and extrusion settings, but to no avail. The geo is ther (if I select all in that group , it high lights the edges) butI cannot see the geo when not in this mode, is there a new visibilty feature in 3.7 that I am not aware of? Cheers Jake
  18. Thanks for the post/youtube vid spacepainter, thinking of enrolling. (I need the peer pressure - see it as a gym subscription - you pay then you exercise your skills - and yes you can do it by oneself) Cheers Jake
  19. Nice vid - cheers for the post artman - good inspiration - wonder how long the time lapse was over?
  20. So not much differences between alpha 5 and 6 then? Good to know PS Nice work Michalis !!!
  21. Cheers Phil I had allready ripped that info from front page (and referenced it Andrew and 3DCoat), it was the behind the scenes stuff I was after- and the marching cubes reference was just what I was after to add more science to my writing mix. Cheers Jake
  22. Cool stuff - will be good to see when or wether this all gets incorperated into the next generation of 3D apps
  23. Hi Thanks for the simple explination Greg Grandmaster- The "marching cubes" siggraph white papers will be good to cite - Cheers Jake
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