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Jake_H

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Posts posted by Jake_H

  1. Wow,  I have  to say- very impressed with the  PBR material default set ups.

    I have  yet to transfer the maps to my final render but the 3D Coat stuff looks stunning and nice and idiot proof (just the way I like it).

     

    Nice work guys - I look forward to when this all comes out in 4.5.

     

    9229129_orig.jpg

    • Like 3
  2. Hi

    Not sure if this is a Topic someone else has covered but I just wanted to share some reference/ resources that I rate and think would be of use (if you don't know of them already):

    Sculpting/modeling reference links:

    http://www.anatomy4sculptors.com/

    http://fineart.sk/

    http://gotwires.blogspot.ca/

    http://www.posespace.com/default.aspx

    http://uglyoverload.blogspot.com.au/

    HDRI and texture links

    http://www.hdrlabs.com/sibl/archive.html

    http://gametextures.com/

    http://www.cgtextures.com/

    Please feel free to ad/ignore

    Jake

    • Like 1
  3. I Loved a short series he drew called Hewligans Haircut. Anybody remember that??

    Yeah I have a copy of that - did you also get into the mag called Revolver - same time period - another one of the 2000Ad spin offs -(Along with CRISIS magazine).

  4. Hi

    I have been using photogrametry based generated meshes as a basis for my vis arts sculptural works for a while, on my sculpt-forms site.

    3DCoat is great to work with as the meshes spat out are pretty rough topology - wise. Also sometimes you get some pretty weird artifacts with meshes - which I use as part of my process (its a visual arts thing, commercial work flow wise I would clean up the mesh and match the reference). 3DCoat alows me to work with some seriously meshed up geo (once I convert to voxel of course).

    Jake

  5. Hi

    I am working in 3DCoat 3.7 DX( (non cuda) and I'm now not able to see my newly drawn topology on my voxel surface.

    I have played about with the snap settings and extrusion settings, but to no avail.

    The geo is ther (if I select all in that group , it high lights the edges) butI cannot see the geo when not in this mode, is there a new visibilty feature in 3.7 that I am not aware of?

    Cheers

    Jake

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