Jake_H
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Posts posted by Jake_H
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Wow, I have to say- very impressed with the PBR material default set ups.
I have yet to transfer the maps to my final render but the 3D Coat stuff looks stunning and nice and idiot proof (just the way I like it).
Nice work guys - I look forward to when this all comes out in 4.5.
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Hi Folks
Has anyone tested this in ZB 4.6 ?
Thanks
Jake
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I haven't been trawling the forums for a while - just found your work - great to see what folks have been up to - Excellent work Fuad!
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Thanks Javis.
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Hi Folks
Its been a while - thanks for the brush library, much appreciated.
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Lovely stuff as always!
Especially liked the cat skull !
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Nice work Andrew, good to see!
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I like this one Phil, very cool.
Jake
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Hi
Not sure if this is a Topic someone else has covered but I just wanted to share some reference/ resources that I rate and think would be of use (if you don't know of them already):
Sculpting/modeling reference links:
http://www.anatomy4sculptors.com/
http://www.posespace.com/default.aspx
http://uglyoverload.blogspot.com.au/
HDRI and texture links
http://www.hdrlabs.com/sibl/archive.html
Please feel free to ad/ignore
Jake
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Nice!
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I Loved a short series he drew called Hewligans Haircut. Anybody remember that??
Yeah I have a copy of that - did you also get into the mag called Revolver - same time period - another one of the 2000Ad spin offs -(Along with CRISIS magazine).
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Nice work on the Tank Girl WIP.
Ah good old Jaime Hewlett!!!
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Love where you are going with the skeksis!
One of my favourite films as a kid.
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Hi
I have been using photogrametry based generated meshes as a basis for my vis arts sculptural works for a while, on my sculpt-forms site.
3DCoat is great to work with as the meshes spat out are pretty rough topology - wise. Also sometimes you get some pretty weird artifacts with meshes - which I use as part of my process (its a visual arts thing, commercial work flow wise I would clean up the mesh and match the reference). 3DCoat alows me to work with some seriously meshed up geo (once I convert to voxel of course).
Jake
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Have to say you really do get some great renders out of 3DC, Sculpts too!!
Nice work as always and thanks for sharing your shader, much appreciated.
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Nice work LJB - very clean work on the magnum.
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OK
I only have this issue when in open GL mode running on Win7 64 bit, (so my earlier post was wrong - I must have been in Open GL mode) so all good switching back to DX64 version of 3.7, my work PC must hav crappy card/drivers.
Cheers
Jake
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Hi
I am working in 3DCoat 3.7 DX( (non cuda) and I'm now not able to see my newly drawn topology on my voxel surface.
I have played about with the snap settings and extrusion settings, but to no avail.
The geo is ther (if I select all in that group , it high lights the edges) butI cannot see the geo when not in this mode, is there a new visibilty feature in 3.7 that I am not aware of?
Cheers
Jake
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Thanks for the post/youtube vid spacepainter, thinking of enrolling. (I need the peer pressure - see it as a gym subscription - you pay then you exercise your skills - and yes you can do it by oneself)
Cheers
Jake
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Nice vid - cheers for the post artman - good inspiration - wonder how long the time lapse was over?
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Nice hard surface work!!!
Suprised! I would have thought you would have gone batshit making a monster/zombie type creature using 3DCoat, knowing your previous stuff.
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Nice work Garagarape !!!
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Cheers Folks thanks for the comments
I just wanted to show off one of my 3D Prints for the exhibition (Its printed by Shapeways in the Netherlands).
The piece is titled "Undine 0.01", she will be exhibited as shown lit from within by LED, which should look pretty cool at night and work well with the rest of the show which is all screen based or projections.
Jake
PBR : play - loving it!
in Finished Projects
Posted
Cheers - I will try and get onto the other parts of my mech this week - its from an old project I have been meaning to get back to.
The design is based off of a hermit crab.