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AbnRanger

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Everything posted by AbnRanger

  1. AbnRanger

    Scary M's Sketch book

    Yeah, it does pinch or go haywire when the value is greater than -5. But beneath that it looks practically the same to me. The screenshot seems pretty conclusive that it is indeed the inverse of the regular stroke. Nevertheless, it still needs to be fixed to where values greater than -5 don't go crazy.
  2. AbnRanger

    Scary M's Sketch book

    Looking good. Here is a video showing what I was talking about. I'm not getting quite the same behavior, for some reason. CTRL action with a negative value is not smoothing. It's an actual inverse action.
  3. AbnRanger

    [Fixed] NGons Issue when importing

    Yes, 3DCoat has real problems with NGons. It would be good to report this to Andrew. I spent a lot of time trying to import HardOps meshes into 3DCoat and had the same issues.
  4. AbnRanger

    3DCoat 4.9 BETA testing thread

    I'm using a Spacemouse everyday in the newest 4.9 builds. Windows 10
  5. AbnRanger

    Scary M's Sketch book

    Ok. I found the problem. If you set a value over -5, 3DCoat goes crazy. Change it to -1 to -5 and it seems to work OK. It's a bug of some kind, for sure.
  6. AbnRanger

    Scary M's Sketch book

    Any chance JITTER is turned on in the BRUSH OPTIONS panel, or some extended length in spacing?
  7. AbnRanger

    Scary M's Sketch book

    I am. Gonna make a video covering the basics of this brush. Seems to behave on my end...using DX Cuda version
  8. AbnRanger

    Scary M's Sketch book

    I saw that, but for some odd reason, I am not getting that adverse behavior on my end.
  9. AbnRanger

    Scary M's Sketch book

    So, if you click on the COPY SETTINGS FROM REGULAR (in the CTRL Action section), and then just gave the DEGREE setting a negative value of that number, it doesn't work predictably? It seems to on my side. Multiple strokes, too.
  10. AbnRanger

    Scary M's Sketch book

    CTRL does indeed INVERT in all other brushes. Therefore, IMO, it should be the default option for that button.
  11. AbnRanger

    Scary M's Sketch book

    I told Andrew that he should change the button for the CTRL ACTION section, "COPY SETTINGS FROM REGULAR" to "INVERT REGULAR BRUSH SETTINGS" The DEGREE parameter seems to be a percentage of the main DEPTH value...similar to how it works in the Smart Materials Editor, when adjusting Smart Material layer depth. The value there is based on the value in the DEPTH parameter in the Toolbar
  12. AbnRanger

    Scary M's Sketch book

    I understand where you are coming from and I personally would not normally see a need for a Reproject tool. Someone else requested it, but It is quite handy in some circumstances. For example, many users over the years have complained that once you start working with LiveClay, you are sort of stuck and cannot go back to Voxel Mode, to use any of it's tools or brushes, or you stand to lose some detail. I personally don't often see a need to do that, anyway, but on rare occasion I might and others have....that's why they brought it up. I'm thinking of situations where they may want to use VoxHide, which is quite popular and works only in Voxel mode. Another circumstance might be situations where the FILL brush in Voxel Mode works way better than in Surface mode. As for the Clay Brush not subtracting when CTRL is held down (or Invert Action is checked in the Toolbar) I'm not sure I understand what you mean. It subtracts on my end. I tested the new BASE BRUSH in the CUSTOM section of the Tool Panel (Surface Mode). It somehow doesn't work with CTRL. I showed that to Andrew just now and he should fix it soon
  13. AbnRanger

    Scary M's Sketch book

    Very cool. BTW, the Move tool in Voxel mode is basically the Surface Move tool by default. To re-voxelize, all you have to do is select a Voxel Brush after using it. Another brand-spanking new feature in 4.9.41, is the ability to use EXTRA DETAIL in the SHIFT or CTRL + SHIFT menu, to basically dynamically tessellate under your brush, as long as you have a SURFACE TOOLS brush active. It's like having LiveClay tessellation available with a hotkey....all while you are technically still in Voxel Mode. If you do a bunch of sculpting edits/work with the Surface tools brushes, you can switch your layer to Surface mode and 3DCoat will store all of that work on the currently selected sculpt layer. You could create a duplicate > switch to Voxel mode if you want to work with Voxels for a while and later project those changes back onto the Surface mode layer, like the workflow shown in the video I linked to, earlier. Just mentioning some of the recent changes you might not have been aware of if you are just coming back from a lengthy spell away from the app
  14. AbnRanger

    Scary M's Sketch book

    Leigh, Andrew recently added all the core Surface Brushes to the SURFACE TOOLS section, in Voxel Mode, and moved that section right under the Voxel Brushes. It includes the FREEZE Brush with the Freeze Menu available as well. I pushed to get all these additions to make Voxel Mode like a true Hybrid mode, where an experienced sculpter could do the vast majority of their work in it, working virtually seamlessly between Voxel brushes and Surface Brushes. 4.9.41 includes the Surface Smooth brush as well as the SHIFT and CTRL + SHIFT menu's. Please try using TANGENT SMOOTH in either of those 2 menus, and RELAX as a very low-grade smoothing algorithm without degrading the major surface contours much if any. Tangent Smooth will really help clean up the nastiness along the edges when using the SURFACE PINCH brush. I noticed it works really well in areas like the eyes and creases around the nostrils, etc., when they get a little jagged along the contour lines. It helps me not to have to increase the resolution much, if any, to smooth those areas out. When I need just a little more smoothing but as strong as a normal smoothing brush, I like to use RELAX in the SHIFT menu. I think you'll like it once you start playing with it. The PRESETS Panel has folders now along with some pretty decent presets you may want to test...including some in the POLISH folder. They work with the Surface Tools in Voxel mode, as well as in Surface mode.
  15. AbnRanger

    Akeytsu Discussion Corner

    https://cgpress.org/archives/jangafx-and-otoy-collaborate-to-create-embergen-for-octane.html
  16. AbnRanger

    Akeytsu Discussion Corner

    ...and the whole reason I bring up the notion of collaboration is: 1) 3D Coat could really use a decent rigging tool, even if it's simplistic and used for Posing. The Pose tool is great in it's own right, but for Character Posing, it's just not very efficient compared to a system like you see in Mudbox and ZBrush 2) Companies merge or partner up (collaborate) all the time. One recent example is Octane partnering with JangaFX, based on the standalone VFX app EmberGen FX I would gladly buy an Akeytsu license if it were integrated in 3DCoat, somehow. That could be a stellar partnership, IMO.
  17. AbnRanger

    Scary M's Sketch book

    Thanks for sharing that last video, Leigh. BTW, there has recently been added a Reproject tool in Surface Mode, but I don't think it yet works with Retopo Meshes. I thought about asking Andrew if he would enable that, but after further thought, SNAPPING is basically the same thing. As you know, we can snap the entire mesh or locally with the Brush tool (SHIFT key with a smoothing value of 0 is the exact same as using the Reproject tool using a brush)
  18. AbnRanger

    3DCoat 4.9 BETA testing thread

    In the retopo room, subdivision is not in levels that you can step up and down in, or with a modifier that you can switch on and off. At least not at this point. It would be nice to have that kind of option.
  19. AbnRanger

    Scary M's Sketch book

    It optimizes the mesh, yes, so it's not explicitly tessellating the same as LiveClay. However, you will notice that, like LiveClay, it tessellates more as the brush size grows smaller and the more the vertices extrude.
  20. AbnRanger

    Scary M's Sketch book

    Leigh, have you tried enabling REMOVE STRETCHING during your sculpts? In some respects, it's like sculpting with the standard Surface Brushes with a modest amount of LiveClay tessellation added under the brush. Just wondered if you prefer not to use it.
  21. AbnRanger

    Akeytsu Discussion Corner

    I don't think even Andrew knows. I think they are aiming for early or late summer. It probably depends on how ready some of the major features are.
  22. AbnRanger

    Akeytsu Discussion Corner

    No teasing. There should be a new Path-Tracing render engine. I think the way some of these big new features are being handled is that the developers working on them, have their own individual builds they are working on, and these haven't made it into the main 4.9.xx builds. The New Curves Beta is the exception, and even then, some new additions they may leak in the videos, haven't yet made it into the main builds. And example of this is the "Create Quad Mesh From Curves" video. That hasn't made it into the main build, yet, but it might in the next one.
  23. AbnRanger

    Akeytsu Discussion Corner

    I really think it would be cool to see Akeytsu partner in some way with Pilgway, to offer an integrated version inside 3DCoat....especially since there is supposed to be a new render engine coming in 3DCoat 2020.
  24. AbnRanger

    Scary M's Sketch book

    In newer builds there is a newer Clay Brush, called BASE BRUSH. It's in the CUSTOM section of the Tool Panel, right beneath the Surface Brushes. Play with that a bit and I think you will like it. Especially the PLANE OFFSET and the Brush Modifiers you can add at the bottom of the Tool Options panel. As for locking the HDRI environment, go to the CAMERA list menu > BACKGROUND > LOCK ENVIRONMENT
  25. AbnRanger

    Scary M's Sketch book

    Thanks for the tip. I have watched a few of their videos, especially the one about schools. There is no reason to go into massive debt going to these Private Art Universities. I do think it can be advantageous to enroll in some Community Colleges that have strong 3D Animation programs. It's economical and yet you'll get a strong CG curriculum that includes Life Drawing, Animation, Compositing and Storyboard classes. I went to one in the LA area, called Mt. Sac. It had a stronger 3D curriculum in just 2yrs, than most 4yr Universities that have 3D programs. So, school can be beneficial without breaking the bank. Could you link to the videos you found most helpful for sculpting?
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