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Everything posted by AbnRanger

  1. AbnRanger

    Black Friday Amateur

    It's $100USD off the regular price. It's been that way for years, during Black Friday and Christmas deals.
  2. AbnRanger

    Black Friday Amateur

    There is no subscription model, just a new Rent to Own OPTION (certain number of monthly payments rather than on lump sum cost upfront)...again, it is an OPTION. Perpetual licenses will still be the main license model. There is a 10% discount on the Amateur license for the Black Friday deal....however, when 2021 is released, there will be no future versions of the Amateur license, as it has been a terrible business model for Pilgway (too many professionals buying it for retopo, UV's and Voxel modeling/sculpting only, where it had no limitations; only few Paint-related limits). There will only be a Professional license and an Apprentice version (that is much more scaled back on features than the current Amateur license....much like ZBrush core is). Anyone with an Amateur license will be given a short window to upgrade to Professional with a very enticing offer of about 50-60% off the normal upgrade rate. Pilgway added a lot of development help in the past 2-3yrs and they needed to adjust their business model accordingly, so they can not only keep the help they have, but have the ability to bring in additional help where it may be needed.
  3. AbnRanger

    2021 Release Date

    I don't think the staff has yet determined it, because of all the preparation for it. Lot's a major new features, a new website, purchase options (like a rent to own policy, and end of the Amateur version, etc.) and even a Texture Paint (Paint, UV and Render Room) only version. A GPU brush engine is an example of features being polished. Hopefully before the end of the year, I think.
  4. AbnRanger

    Retopo Master Tool

    Perhaps this tool can be linked to the Tool Options panel, and let the User customize the hotkeys with the different tools they may normally use? It should have a RESET to default button, too, I think.
  5. AbnRanger

    3DCoat 4.9 BETA testing thread

    I think that is by design. Auto Pick will only pick what is visible.
  6. For anyone interested in wearing your love for 3DCoat on your sleeve, so to speak, grab some gear at the official store on Teespring. https://teespring.com/stores/3dcoat
  7. AbnRanger

    3DCoat Apparel Store at Teespring

    Yes, it is.
  8. AbnRanger

    [Solved] 3DCoat applink to blender

    When I have trouble getting the applink to work, the first thing I do is delete or move the BLENDER folder from MYDOCS/APPLINKS/3D-COAT/EXCHANGE. Then, export something from Blender to 3DCoat, to re-establish a connection.
  9. AbnRanger

    Purchasing and 3DCoat 2021

    Pilgway is always extremely fair about things like this. They usually will offer free upgrades within at least 90 days of a major release. The only reason they haven't yet announced a "Buy Now and Get the 2020 version Free" is there are some HUGE additions, and they have a tentative target date early this fall, but in software, things are always subject to change...plus this whole Corona-Virus mess makes things even more fluid. As far as I know, there probably will be a change to a yearly release cycle, but the upgrade cost would/will be substantially lower than it's current rate. The main reason for this is because they have added a LOT of development help over the past 2 years, and they may be looking to add some more, but they obviously need the resources to keep and possibly expand their development staff. They will definitely offer perpetual licenses, no matter what, but there may be a subscription option added as well. I think they are going to do away with the Amateur/EDU license and offer something else. We will have to wait and see. In the mean time, it would be a good idea, as Carlos mentioned, to send an email to Sales@3DCoat.com and copy/paste your questionnaire in it, so the Sales/Licensing staff knows this is a legitimate concern of prospective customers.
  10. AbnRanger

    Interface discussion

    I think the best solution is to now move the Paint tools to the Sculpt Room, with a Toggle for the Paint tools directly to the right of the Button Display Toggle at the very top of the Tool Panel. Merge the Retopo and Paint Meshes, so they are one and the same. This might take a lot of coding work, but it will prove to be incredibly beneficial, as it consolidates the "Rooms." No more Paint or Tweak room. Just Sculpt/Paint, Topo and UV
  11. AbnRanger

    Blender Applink

    Funny choice of words. Thanks for the assist.
  12. AbnRanger

    Blender Applink

    You might try this trick to get it working. I noticed on a few occasions that it helped.: 1) Go to your MYDOCS/APPLINKS/3DCOAT/EXCHANGE folder and delete or move to a separate location, the BLENDER folder. For some strange reason, the contents of that folder mess up the Applink once in a while. 2) Test a simple export of the default Cube in Blender, to 3DCoat and back
  13. AbnRanger

    [Solved] 3DCoat applink

    Because the Applink developer has since removed the IMPORT or GET BACK button. Reason is because the Applink is supposed to automatically detect incoming assets.
  14. AbnRanger

    Sculpt Layer with Paint Layer

    Erase Brush in the Paint room (with just DEPTH channel enabled) will erase all sculpt layer info under your brush...or just hit the DELETE key to completely remove any Sculpt Layer information on a layer you may have accidentally sculpted on. I never found it to be a hassle in any way. You will get used to it, as it's very powerful and and flexible.
  15. AbnRanger

    Sculpt Layer with Paint Layer

    You can always reduce the Sculpt DEPTH OPACITY to Zero on a layer, to basically hide/remove the Sculpt information. Or duplicate a layer that has both Sculpt and Vertex Paint > with only DEPTH Channel active hit the DELETE key. It will remove all depth channel information.
  16. That's good to hear you found the culprit. I recall someone else recently having a similar problem with their 3dconnexion device driver, and that fixed it.
  17. Ok, that tells me there is something going on with the graphics card (or input device like 3dconnexion spacemouse or Wacom Tablet).Try updating your graphic card driver, wacom tablet driver + use the DX version of 3DCoat. It's not the application, because it's working fine on my computer, and I only have 64GB of RAM.
  18. Perhaps Reboot and delete the Options.xml from the MYDOCS/3DCoat. 4.9 directory and see if that was the culprit. I would also try and use the DX version. BTW, when you say the voxel tools are slow and laggy, can you specify which ones you were using and how you were using it? A screen recording might also help. I can pass that on to Andrew, or you can email (support@3dcoat.com) it to him so he can follow up directly. It doesn't happen on my end...except using the MOVE tool, and there is a reason for that.
  19. Test it with a sample scene/model from the splash screen. If it occurs with those as well, then it eliminates it being a problem with just the mesh you are using. I have no problem going way above that polycount. Remember, VOXELS are basically PIXELS...3D pixels, with an adaptive Mesh "Coat." So, SIZE MATTERS. The larger the object is on the grid, the greater the density. It's a lot like working with large scale images in Photoshop. RAW files may be a bit more sluggish to work with than JPG or PNG files
  20. If you enable the 2D Gizmo, you should be able to LMB click a transform widget + SPACE BAR to enter a numeric value
  21. AbnRanger

    3DCoat and GeForce RTX

    It's not going to use RTX anyway. I use DX all the time, anyway (GTX 1080Ti). Seems more stable than GL
  22. AbnRanger

    Retopo - next big Step

    Another point of reference. Maya's retopo tools no doubt took some notes from 3DCoat's retopo tools...but changed the look of the points, which is cleaner and more simple looking.
  23. AbnRanger

    Retopo - next big Step

  24. AbnRanger

    Retopo - next big Step

    Hopefully it is just a small adjustment, but could we PLEASE change the old, 90's style spheres (POINTS & FACES and ADD/SPLIT tool) to small circles....sort of like selected Vertices, but maybe slightly larger in scale?
  25. AbnRanger

    3DCoat 4.9 BETA testing thread

    You can click and drag on the axis stems and use those to move. That was added a few years ago. The only problem I have is that sometimes when I am actually trying to click on the scale widget, I inadvertently click on one of the stems and it moves...which is not what I want. The stem movement should be confined to outside that little inner circle, IMO.