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BeatKitano

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Everything posted by BeatKitano

  1. As expected the new routine for paint is allowing proper color blending. Really nice ! Thanks.
  2. Talking about Textures>Adjust>Hue/Saturation/lightness. Not the sliders in layer panel.
  3. Thanks a lot Andrew for speeding up the preview in texture adjustment options. It's finally usable now
  4. I would love to have fill layers with masking to paint specific materials to specific part (and that would solve the problem I mentioned earlier: not being able to remember which materials were used) and make quick adjustments to colour and such too. Now the trial and error part is biased, the problem doesn't really lie with how 3dc does things but more how quickly it does them. I mean, the preview tickbox on basic functions like "brightness, saturation, hue" is terrible. It's so slow that you're forced to work in such a sluggish way it indeed becomes trial and error. I don't know about you but I would love to have a general optimization pass done on the paint room at some point. The ao calculation take forever, minor color adjustment are painfull to do due to preview needing another calculation etc.
  5. Caching would be fine too. I don't care much if it takes longer to load initialy if it allows me to preview under different light pretty quickly afterwards. In the meantime, is reducing the size of the panoramas a workaround ?
  6. Btw, I know it's first pass but changing panoramas takes way too long. Previewing the meshes under different lighting condition is very important in pbr and having to wait so long to load another panorama is a bit annoying. Would love to see an optimization on load times when more important matters are handled. For comparison it takes about 40 seconds on 3dc while it's almost instant in toolbag, maybe the panoramas in 3dc would benefit from a low res mode (as in alternative files, not lowering the current one, higher res has its use for highly reflective objects) ? In toolbag they're significantly less detailed.
  7. I agree, I managed to snag a few on free ressources sites but there are great panoramas in toolbag that I miss in 3dc.
  8. I got it Carlosan, it's just the technology catching up part I was reacting to
  9. I don't see any advancement compensating our natural wiggling of hands/wrist/arm. We use support such as the one you posted to keep those to a minimum, to avoid muscle fatigue AND keep a relatively steady hand. You'll NEVER have a more precise control over something that you can't touch and therefore get force feedback from, than something that may look as antiquated as a pen an tablet that offers arm rest and a physical feedback (albeit a wrong one that's true). This is not a technological problem. I've used a phantom haptic device for a few month a few years back as a test run for the company I work for, it was nice, yet it was still a bit unpractical: you gained feedback you let go of the keyboard a bit, BUT you still hurt your wrist cause you twist it in unatural ways to get the proper angles. There's technicaly NO device on the market right now that is as precise and healthy as pen tablet, and I honestly have trouble imagining one that would keep our members in a healthy posture while retaining precision advantage, that will be significantly better than the tablet/keyboard combo. To be perfectly honest I don't see the tablet/keyboard disappearing anytime soon, there'll be evolution, small changes, but they probably won't go away before we get some neural interaction (which would render member use obsolete), but that's a looong road. As for the keyboard it's still the better option as it provide quick functionality with a relatively healthy use. And don't talk about carpal tunnel syndrome, trust me I'm familiar with it all too well...and that's why I now place ergonomics above all and why I'm so critical of all those gadgets.
  10. 1)Lift your arm 20 cm hover your desktop. 2)Move your arm like you're manipulating your 3dmodel. 3)Do that for one hour 4)You look like a morron and you're hurting your shoulder/arms. You're welcome. My SpaceNavigator is gathering dust, and yet it's still an ergonomic device... so the leap... AHAHAHAHA. I'm a d*** here, but this discussion keeps popping up with different people and it seems no one is considering the ergonomic factor, everyone fall for the cool factor while the user experience is flawed to the core. There's a reason we need supports, we're not built to have our arm raised and waiving in the air for long duration, hell even having your elbow flexed for a long time repeatedly (arm on keyboard and mouse/stylus in the other so basicaly everyone working in computer graphics) is hurting yourself ! I mean if this was a no brainer we would all have interaction gloves for a very long time at the very least if not better (remember the power glove during the Nintendo Entertainment System era, yeah, that long )... that's not a technological issue, but a physiological one.
  11. Why don't you see for yourself ? (I honestly didn't go for the ex version as I'm not a comic artist)
  12. Andrew, is it me or the lock concept of panorama is broken ? I mean I can only rotate about 180° of the whole panorama. Making some setup impossible (main light facing the scene for instance). Btw if using "not locked" mode and switching to vertical gradient rotating the env map is not possible anymore, while in locked mode it is. Can you make it possible in both ? Sometimes you just want the lighting and not be distracted by the photos. Btw other issue, I must add that I mainly work with sculpts directly so that may work with proper uv mapped models: Picker doesn't get the glossiness/metalness parameters. While it did in the past with regular specularity. Also another issue I encounter and I'm pretty sure I'm not the only one: sometimes I fill a part with a pbr mat, and want to use the same mat on another part: I can't remember which mat I used. Is there a possibility that you add an indicator somehow to the used mat while using picker ?
  13. Maybe a small thing but greatly appreciated here: Andrew added depth enabled pbr shader. I was very pleased to have smooth shading from the get go in 3dcoat (cause in zbrush you need to subdivide to get free of faceting) but sometimes it's easier to sculpt with flatshading. With pbr depth shader you can do that. So thanks One small request: Is it possible to have realtime rotation of the env with lock disabled ? I like to have my models "locked" in the scene but would love to be able to rotate the environnement lighting around for previsualisation purpose. Right now I can unfortunately I need to release the mouse button to see the changes. I know it's not the intended purpose of pbr but sculpting with a good setup and realistic lighting conditions break the fourth wall. It makes sculpting much more enjoyable, you don't feel like you're working on something completely artificial When designing characters the new lighting system makes grasping the shapes much easier and you don't make as much mistake as you would because the light is closer to what you'd expect to see irl. It's hard to describe but every sculpting software should have that by default, it's so much better.
  14. Not sure but I would say there's stepping in your normal map, maybe not enough color depth ?
  15. @RabenWulf Tried those presets, they look nicer but still feel off compared to csp (csp get you crisp details in your stroke while krita seems to "muddy" everything depending on brush size and document resolution.) You've got less control over the brush size (in csp you can fine tune the pressure per brush to get exactly the kind of reaction you want with a tablet). Even the line smoothing is not as clean. I mean if you get it up high it takes shap turns while in csp you get a nice interpolated curve. I don't do anime if that's what you're saying, while I agree with you csp is obviously geared toward manga/anime artists it's still a blast to use it for fine arts which don't even involve lines in the first place.
  16. The brush engine is still waaaay behind csp. Try it you'll see. Didn't find any "default" preset that does pencil as well as csp: It may be possible, I didn't use it long, but for a first try it's not convincing: Just as a precaution: I'm not an advertiser. I just stumbled upon this software and was really angry at adobe for providing such a poor tool for illustration while the competition was doing an awesome job at making them look ridiculous.
  17. Does it have a nice stabilization feature ? Proper blending (best one out there is Clip Studio Paint) and a brush engine capable of creating digital pen as well as nice simulation of traditional tools ? Nope. If yes I'm interested if not I'll stick to Clip Studio paint and imho those still using photoshop for illustration should definitely give it up and go to CSP. I used photoshop for nearly 20 years and I switched to CSP in the month after trying it... that should speak volume.
  18. Aomaps from surface looks nice, except from the shadown that gets generated by overhanging parts (arms of character over hips for instance).
  19. Some shaders don't work properly in ortho mode, don't know about pbr though, I didn't try. Nice to see you here Pior
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