BeatKitano
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Everything posted by BeatKitano
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3DCoat voxel brush setting - smooth and sculpt feel
BeatKitano replied to Carlosan's topic in Sculpting
The problem with those tips is not they're not great, cause they're. No, the problem is most of the time you expect an alternative action on the same brush and can't get it. The only way to work precisely with voxels is to use 4 times the amount of brushes you would use in surface mode, cause you can't get the brushes to do what you expect of them, and resort to using another one that "approximate" the desired effect. It's a pitty really cause honestly I love using voxels (not as constrained as liveclay and the big risk of interpenetration and broken geo for instance) but can't because they feel sooo lower quality I simply can't. -
V4.5 BETA (experimental)
BeatKitano replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Replace default object. -
3dcoat not hyper threaded enough. can i do something about it?
BeatKitano replied to worldcrafter's topic in General 3DCoat
Why settle for 50%. Deactive all cores but one and go 100% !- 4 replies
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- multithread
- hyperthreading
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Just to clarify: I'm not participating. I posted after the original deadline, posted no wip, the model is not textured.
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V4.5 BETA (experimental)
BeatKitano replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Ok good to know. I thought my scene was utterly broken. Well even sculpting with a nice pbr gray mat feels very nice -
V4.5 BETA (experimental)
BeatKitano replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
OK. So that was stupid. Thanks Artman. Number one is closed. Still getting number two though Ok I think this is a bug, can't get it to work with nested layers, but it works if I put the pbr material on a layer just below cavityMask. Can someone confirm or my scene is broken ? Now that I can truely see pbr in 3dcoat I'm getting all giddy though -
V4.5 BETA (experimental)
BeatKitano replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I'm probably stupid but I gotta ask: how do you get the pbr rendering without the pbr material preview window ? Can't get it to work without it and it's kinda defeating the whole purpose. I've got another issue: no cubemaps as reflections. I mean mirror and golden and that kind of material is just plain color... no cubemaping showing. Yellow part is supposed to be gold (highly reflective) -
V4.5 BETA (experimental)
BeatKitano replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Yeah it works ok now. I was using fill without separating the layers,so it filled the entire mesh. I thought the thing was "mesh aware". In regular mode you could fill parts of mesh which were not connected that's why. Now I guess I'll have to dig into the system to create the mats -
V4.5 BETA (experimental)
BeatKitano replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
When I say I can't do "normal view" I mean, if I don't go into fill mode to bring the pbr preview gizmo I get no pbr shading. As for assigning multiple materials to a model I don't get it. At all. Would love a quick explanation in that regard, cause right now all I get is a single mat applied to the entire model and it's changed as soon as I click another mat (not sticking to parts). -
V4.5 BETA (experimental)
BeatKitano replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Pbr preview looks nice, but I can't do "normal view". I can't assign multiple preset to different part of my model. This is probably because I don't understand how it works but for a first time this is pretty discouraging. -
V4.5 BETA (experimental)
BeatKitano replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Judging by the new filesize (450mb instead of a 300mb) we can safely assume it's a big one standalone :> -
Re-simmetrize partial object and navigation frame
BeatKitano replied to uuderzo's topic in General 3DCoat
You can deactivate navi-frame in navigation preferences (at the bottom of the scrolling panel I think). Note: hidding the frame doesn't change the hotzone I think (you may want to customize your navigation options to include (or not) the "Is In Nav Zone" option for that. -
Re-simmetrize partial object and navigation frame
BeatKitano replied to uuderzo's topic in General 3DCoat
Your symmetry solution doesn't work Carlosan. Another mantis item burried by switching to a "new project"... tends to happen. -
He could use ghost mode (The ball): With the associated hotkey no need for a specific shader. Just toggle it when needed.
- 57 replies
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- sketch
- sketchbook
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Time mostly.
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This thread was lacking pictures.
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Composite materials is nice too but less catchy. Composite PBR Materials: too long, and it implies that there's non pbr composite material (which would be ?). I still think smart materials are straightforward and not pompous. But then again: I didn't use the builds. Maybe we'll all get aligned once the first beta build is out and everyone knows what's it about.