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haikalle

Applink Developer
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Everything posted by haikalle

  1. @tokikake Thats great. Thank you. Do you have access to make commits into blender git?
  2. @tokikake Sorry, busy with school work, but I'm able check this bug on coming weekend.
  3. daily 2.92 has the latest version. I checked and indeed 2.91 has older version of applink. I will try to update that too. I would like see the error you get with 2.92 version. EDIT: I didn't know that you can change exchange path in 3d-coat.....interesting.
  4. Are you using "Open in original App" option. That option only updates the mesh you have brought from blender. If you use Export to -> Blender option, that will always creates new mesh.
  5. @milhouzz This version should work better with vox scale io_coat3D_new5.zip EDIT: There is still odd going on with vox scale.. investigating
  6. Nice see that picture.. Please let me know if there is some other issue and I try to fix them too. Good to know that this finally works in macs too
  7. sorry my bad. io_coat3D_new4.zip
  8. What about now io_coat3D_new3.zip
  9. does you see any errors when you press getback button
  10. @The Candy-floss Kid Lets take your issue first Could you try this version io_coat3D_new2.zip Please remove 3DC2Blender folder before using this new version.
  11. wou...so many different bugs. and this is what I get with basic cube Now I watched my own video it didn't show but in my ends all works ok...weard
  12. Here is an new update. io_coat3D.zip
  13. Ok. Now seeing the issue.. working on it
  14. Does this only happen when you change blender apps. Or does this happen also with same blender.exe, if yes then this needs quick fixing indeed.
  15. Dont worry. TEST build was only for testing purpose and not something that would possible to go into official release. This is interesting. Other user user is seeing TEST and other is not. And it uses same blender python commands. hmmm...
  16. Can you see TEST print in console io_coat3D.zip @tokikake @The Candy-floss Kid Can you give your full computer specs?
  17. ok. There is something really wrong going on that TEST would be very important to see. It you disable and enable the addon in prefenreces.. do you see any errors.
  18. @gbball Thanks for sharing this. Always nice to see others workflows. Here is my thoughts after seeing your video: - Do we need brush tool into CTRL. I didn't remember that you could able to move indivitual vertexs so easily. So my suggestion is this. - Remove brush tool from CTRL and assign split rings tool from SHIFT + CTRL into CTRL. - That way we could add something new for CTRL + SHIFT ( Cap tool for example ) how does this change sounds like?
  19. Was able to create icon in 2021 build. Now only need to code the rest
  20. Yes. that build was only meant to test master tool behavior. When master tool will be included 2021 at some point all other tool are working as they should.
  21. So texture nodes are not automaticly created for you.. this needs to be fixed. I think I didn'f fixed the right thing in my last build so I revert that change. Could you test this version and when you "toggle system console" you should see TEST created all over. Do you see this effect? Also are you in discord. We could continue there cause itse easier to test fast updates int here io_coat3D.zip
  22. Also could you download latest 2.90 build and test with that.
  23. io_coat3D.zip Thats really odd error. could you try this
  24. io_coat3D.zip new try it prints JSON_ADDRESS into console where you can check what it the path addon is trying to look for. JSON_ADDRESS should match with the actual location of data.json file
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