Hi everyone. I've only been using 3D Coat for the last year and a half or so and am loving V4 so far. However, there is something I am trying to figure out how to do workflow-wise and am hoping someone could offer a suggestion.
What I am trying to accomplish is: having multiple UV maps address the same face/vertex. I know that when I create a new UV map and move something two it, it disappears from the original and cannot be addressed until the new map is made active.
In a grander scheme, if this helps, is that I am attempting to import a LW object that uses tiled textures and use 3DC's UV unwrapping to create a nice map for Luminance/Shadow baking. Then in LW, I can create a surface layer that will use both the textures and lightmaps effectively with different UV values/textures.
I've tried:
1. Creating a new UV in 3DC based on unwrapped geometry, but this removes it from the texture layers' UVs.
2. Finding a way to import/export UV map values only between packages. It seems unlikely since the values are so tied to the vertices/model.
Can someone please offer an idea?
Thanks,
Roger