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Ruth Spacecookie Andrews

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Everything posted by Ruth Spacecookie Andrews

  1. This looks really nice, and practical for many different uses. Adding dirt and grunge as a layer seems practical and convenient, in line with the functions of 3Dc. I'd really appreciate using this on a range of projects, and I would think that many other people would find a use for it too. http://www.blenderguru.com/videos/how-to-quickly-add-dirt-to-crevices/
  2. Congratulations everyone, and especially the ones who produced work to such high standards. Also congratulations BeatKitano on being chosen. To upload a turntable, I used lightworks to stitch all the separate images into one short video. It's free, and it's here: http://www.lwks.com/index.php?option=com_content&view=article&id=45&Itemid=184
  3. I'd be interested in watching as I'm not that great. Later I might have enough confidence with 3Dc to sculpt away live, but not at first. I use hangouts sometimes for the 2D art that I do already, so it's really more about my skill level than being potentially in front of the general public.
  4. Engaging in the challenges with 3Dcoat has helped push my art forwards, and not just my 3D art, but my 2D art has benefited a lot too, due to sculpting and having an artistic emphasis in the work I've done. While it's not quite hallows eve yet, this is my latest doodle in 2D art, and I wanted to dedicate it to everyone here in the community for all the help and advice I've received while I've been here. So here's happy Halloween to everyone.
  5. I don't know if I'm going to have time to paint my piece to finish it. This is what I'm calling done, with sculpting it.
  6. Yep we're in space. Some of us come from there too. I've not really had the time to work on my piece at all, but finding the peculiarities of the paint room await me very soon. >_<
  7. Yes, thanks for thinking of that one. I've used it quite a bit already, but it's no good for the flow of the cloth that I need. I need cloth wrapped around the side, as well as draped and folded over on itself. The basic simulation allowed in 3Dcoat is far too limited for my requirements, that's why I say about needing to sculpt the cloth and don't mention the simulation.
  8. Thankyou very much. I try I've found the workflow in 3Dcoat to be very difficult to produce the folded cloth on the back, and it seems it would only work by sculpting it, and as I'm not good enough at that aspect, so I've had to put this on hold for now, as the original project was supposed to all be done within 3Dcoat, that is no outside meshes bought in even as just a base etc.. I know how to do it using other 3D software, in slightly more usual ways but not sculpting. So until I know how to do it in 3Dcoat, this has to be postponed.
  9. So I was looking for videos for help with my alien sculpt last night, and I clicked the Free tutorials link on the home page here, and then the vimeo link, only to be met by an absence of any official videos on vimeo. Is Vimeo just not being used to house the tutorials any more, or did they do a bad thing to the 3D coat videos, and remove them?
  10. Gosh, blooming 'eck, as you're all so professional with your looks, I feel like maybe I shouldn't be posting here, but just in a WIP thread or something separate. I wanted to see what the turntable upload option did in 3Dc, and well, this is the result, with me as far as I am right now I still have lots to do. The turntable is here:- http://bit.ly/156EKfy
  11. Gosh, you're all so good at this. Here's another post update from my noob-like self. I've been having difficulties with the membranes of the fins, and really can't make them look how I want despite trying for hours, in lots of different ways, with lots of undoing or just completely deleting the layer and starting that mess all over again. The shaders I've used are only temporary, and I'll paint my alien as a final step.
  12. Yes indeed. I think I was inspired by all the recent talk of exoplanets, and how the nearest likeliest neighbour to possibly have intelligent life in our solar-system is in the oceans of Europa. I'm a bit of a science geek and love the possibilities presented by the whole Kepler mission. The spines on my alien, which look a little like spider appendages are in fact to support fins
  13. So I spent a lot more time refining and pushing this further. First of all I worked on the eye-type-things:- Then I went a lot further with my idea for this piece, though I still have a lot to do. I'm going to leave it there for now. I need to sleep and get on with my every day life.
  14. Slowly but surely, with some chocolate and a cup of tea or two
  15. Sculpt the top of the blob, and make it look like it's smiling for the camera? Or make it so that we're looking at the equivalent area, by having it eating or something instead, perhaps? Giving this a go, but being so nooby, It's just for the fun of it/learning 3Dcoat. Side and front so far.
  16. Well, as promised to myself as well as said in the thread about creating stuff in a challenge... Well it's the first challenge specifically, and the whole thing was about creating a throne that a king would sit in. The rules specified that it all needs to be sculpted in 3Dcoat, so there's no sneaky modelling with the tools I already know outside of 3Dcoat, and I view it as a chance to push myself in to learning 3Dcoat beyond the amateurish level I have explored to so far. And so it went along, starting with Day 1:- http://3d-coat.com/forum/uploads/monthly_09_2013/post-11720-0-30334400-1378784132.jpg The basic concept sketch I settled on. http://3d-coat.com/forum/uploads/monthly_09_2013/post-11720-0-91268000-1378784133.jpg Day 2 http://3d-coat.com/forum/uploads/monthly_09_2013/post-11720-0-96184300-1378868775.jpg http://3d-coat.com/forum/uploads/monthly_09_2013/post-11720-0-52627800-1378868897.jpg Day 3 http://3d-coat.com/forum/uploads/monthly_09_2013/post-11720-0-77463000-1379134757.jpg And I've really stumbled along, but forced myself to endure, to push through and to improve my knowledge and skills with 3Dcoat. I spent ages trying to work out how to do things in retopo, relating to UV'ing and such, and I think I still need to push myself more with that area, and to discover how it all works. Anyway, the latest image is the seat for the throne, it's changed a bit because the throne wasn't quite as basic as my idea really needed it to be as I saw it as a goblin king throne, and that's not a Jerard, labyrinth type goblin king, oh no, this one is all brute, and testosterone. Day 4:- For the life of me, I can't work out how to simply apply the texture that was supposed to be part of the obj that made up the seat cover. I bought the textured obj file in as cloth and it had no texture, and I can't work out how to apply the mtl file separately. Anyway, the stone that I had in mind for the seat base is slate, so I hope it looks the part without the texture... no moss/lichen etc...
  17. Congratulations everyone who entered and tried this challenge, and especially Ebitz for winning. I'll certainly try to keep a W.I.P thread relating to the throne for as long as I can manage it
  18. Thankyou both. That last image I posted additionally is what the UV worked as. So exporting the object with UV worked fine. I opened it in my program and then applied textures etc. Then I saved it as an obj again. Then going in to the voxel room and choosing the object on disk as the item to use as cloth bought it in minus the textures... which, well, why did I just spend a while texturing and everything if it's back to the same object that I had in the retopo room... gosh, I'm so running around in circles with this one.
  19. I can't see the screen after spending hours staring at it blankly... So I retopo'd a flat plane, to use in cloth simulation. then I created my UV seams quite simply in the retopo room. That's where all the problems started. I simply wanted to export the UV's to an image file so I could create a texture, then to re-import to apply to the mesh I'd remade with the topology tools, then to use that as the cloth simulation. I saved the .mesh file, but that didn't seem to be the way to do it. I exported using the file menu, then opened the onj file in my usual modeller/renderer and sorted the texture there, then saved the new textured object as an obj file, then... Now I'm at my qits end and have been up all night, trying to work this all out. How do I do this in a simple manner please? The manual contains very few details about doing anything with UVs in the retopo room, and I couldn't find any specific videos on the subject. The object will be very complex once it's simulated cloth and applied to the object, so I want to do it while the cloth object is a plane. It took me ages to work out I couldn't simply export what I could see on screen in the UV layout panel,in the retopo room, I tried... so... many videos and sites. I need sleep now that it's Sunday morning, just after 7.00am. If anyone could help point me in the right direction, I'd be sincerely grateful, and so would any premature grey hair that's forming. If any of this doesn't make sense, I'm sorry, but I'm having trouble seeing the keyboard properly right now. Image is what it looks like in 3Dc right now.
  20. I'm still continuing with this, and I've had some ideas, but I'm so not going to be finished in time. I just wish I'd seen the thread earlier, and I knew the tools better. Oh well, good luck to all the people entering. Spending time making the weapon at the back complete, working out the curves tool, so it's all good.
  21. I'm so stuck today (day 3) with this. I'm not going to complete on time. Oh well, hey, it's all a learning experience. I can't work out how to make a plane and then shape it to save it off as an object to bring in for cloth simulation. Oh well, time to reread the manual.
  22. Thanks Tim, though I think that the best part is already over. lol Day 2:- Spear-chopper-stick-thing base that partly serves as the back of the throne, and the floor bricks/tiles.
  23. Aw, I didn't realise that this thread was here until just an hour or two ago. I'm going to try too, though I'm a complete noob. concept sketch + first WIP
  24. There's always this thread too:- http://3d-coat.com/forum/index.php?showtopic=3686 There's also a paid for tutorial at digital tutors if you were so inclined:- http://www.digitaltutors.com/lesson/12670-Using-voxels-in-3D-Coat-to-add-hair
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