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Nicolas Jordan

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  • Gender
    Male
  • Location
    Regina, Canada
  • Interests
    Lightwave, Modo & 3D Coat

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  1. Thanks for answering. The reason I though it could be changed after is because when you load a model for painting it lets you set the "initial subdivision" which suggests that it can be changed later.
  2. I'm a bit of a newbie here. Is there a way I can increase or decrease the subdivision of my model after I bring it into the paint room in 3D Coat if I didn't subdivide it when first imported?
  3. You can also purchase OD Tools 2019 for Lightwave which has a Applink to 3D Coat included. I haven't upgraded my OD Tools to 2019 version yet but I might soon just for this applink. Video demo by user here https://www.youtube.com/watch?v=vLa-guPIWLQ&t=492s Purchase here https://origamidigital.com/cart/index.php?route=product/product&path=59_60&product_id=57
  4. I'm sure this has been brought up somewhere else already but I couldn't find anything when I did searches in the forums or in the manual. Can a mesh that I have imported be converted to voxels for sculpting?
  5. Ya I really think it's a good idea since there are so many people out there in the industry that still don't know about 3D-Coat. I think they will definitely make some in roads there.
  6. I am looking forward to the training because there are always new things I learn from watching someone use a program.
  7. This is my first post on these forums so I will introduce myself to the 3D Coat community and give a brief history. I have been using Lightwave 3D for the last 9 years and I currently work for a small company here in Regina called Liquid Light that does mostly architectural visualization work. I enjoy modeling dinosaurs and other things that interest me in my spare time. Since I make models of dinosaurs and other things in Lightwave I needed a good program for adding detail to the models and for painting color onto them. I purchased Mudbox 1.0 Basic when it was first released knowing I could add detail to my models with it. I was very impressed with Mudbox fpr sculpting but it still lacked a painting toolset. I waited for the next release of Mudbox that seemed to take forever to come out so I could have a decent painting tools. Finally Mudbox 2009 was released and I put it to the test already having tried out the 3D Coat demo and knowing what 3D Coat was capable of on my system. I found a few design flaws/weaknesses with Mudbox 2009 painting that helped me decide to get 3D Coat instead. I couldn't create more than one paint layer in Mudbox 2009 at a 4096x4096 because I didn't have enough memory on my video card to hold the image maps. Even with a 256 MB card I got an out of memory error when trying to create a second paint layer. Anyone who has done any work in paint programs like Photoshop, GIMP etc knows that you need lots of layers to have proper control over what your doing. Even if I went out and upgraded my video card to a 1GB card I would still be limited to 5-6 paint layers. From what I have seen so far 3D Coat has a very well designed painting system. I can add multiple layers without having to create a new image map to hold in memory for each one. I can paint multiple channels all at once unlike Mudbox. 3D Coat has blending modes for layers that are still not present in Mudbox. Mudbox 2009 is still a good tool for sculpting but still a very primitive tool in the area of painting. I still use Mudbox 1.0.7 for most sculpting but I really look forward to seeing voxel sculpting in future versions of 3D Coat. I am enjoying 3D Coat very much! It has so many different tools that are all very useful. 3D Coat depth painting is very nice because often that all I need. I look forward to being a part of this community. Probably won't be long and I will have some work to show.
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