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artman

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Everything posted by artman

  1. Do I have to stop observing when the mesh explode in my face,I dont understand....there is clearly a raise here...
  2. I really dont understand what you are talking about,I can make rapid2 brush build strokes crazy high if I want to...(not sure that would be of any use anyway...) what i mean is I dont understand : 100%brushpressure= no raise...
  3. euh what?? I got it at a 30% depth and at 100% it sucks mesh in like a vacuum... Sometimes Im wondering how is it that everybody get so different results.
  4. ...ok,300% depth... If I try 300% depth the mesh build up like crazy...I mean real crazy..unusable crazy. What happens if you sculpt at lets say....98%.? Can you reproduce issue,
  5. another example of a very simple cut made using Cut Off tool,that ends in a non closed mesh.
  6. I am not able to reproduce yet after 2 hours of heavy sculpting on a sphere in 12E. Im "using a deep LC brush and quick drawn layers of LC on top of each other on a sphere" like you wrote. Can you elaborate a little: Which brushes used? How much depth used,detail value ect... Screenshot would be nice. thanx
  7. -"powerful smoothing" issue seems really fixed in 12E but after further testing it seems mesh corruption when getting back from proxy mode(decimated) is not. To reproduce: 1-open attached file proxy corruption.zip 2-Go in proxy mode (decimated 4x) 3-Tweak with Move brush 4-Return from proxy mode....now you should see result like image above.
  8. Yes,very easily and pretty quickly...but I am not able to find EXACT steps.It involves undoing,brushing and changing brushes presets. The way it samples resolution for averaging seem to somehow get corrupted.
  9. I think changes you made to proxy mode solved this in 12D...I cant reproduce anymore. After quite a lot of torture mesh seems to come back clean from proxy mode.
  10. as far as LC/RS goes 12D really seems to be the fastest ,cleanest 3Dcoat build ever. Needs to be confirmed by other users ...but I really think you and Raul really stabilized the sculpting side of LC/RS to a very solid state.
  11. Its hard to reproduce but i can get it always in approx 2minutes. It has something to do with undos and changing brushes. What is strange is once it starts it wont stop doing this until I exit 3DCoat. (even loading another file will keep issue alive)
  12. I"m attaching file, maybe it will help. Issue has to do with LC/RS Im almost sure, explode.zip
  13. -Parts of mesh hidden using Surf Hide tool are still affected by Move brush and possibly other brushes. also completely different topic; Cut off tool rocks in build12C!!...really first time I am not afraid to use it. Nasty bugs were definitely fixed! But sometimes it will complete cutting operation even after self-intersection warning,leading to not so ideal mesh with open holes : about booleans/cutting in SFmode: I think (and its solely my opinion) that you aimed too much for high quality booleans ... Personally I would much rather have less quality booleans that works 100% of times in any situations than superquality booleans. Maybe one day you could introduce a simpler version within sF mode if you get inspiration. Of course the operands need to not loose quality but the surface resulting from the boolean itself does not need to be of absolute crispness imo. Although having best of both worlds would be great.
  14. well I haven't try cleanclay per say,its "Powerful smoothing" that is activated in top ui; usually it acts by combining averaging(sampled at start of stroke)+ some smoothing. But now it just seems to act as a very destructive reduce brush. Nothing special happened; I just sculpted using LC/RS and then I used Shift with "powerful smoothing" set to it. Result is what you see in picture.
  15. Here is another example of very nasty RS behavior on Default male bust side head. Its really like some weird snapping because if I relax the topology i can see eveyrthing is ok,topology is nice ,its just that vertices seem to be jumping/snapping for no reasons out of their way.When they jump inside the mesh it becomes a bump that is impossible to smooth,but most of the times they will only jump across the surface and not inside mesh. ( I tried various things like :various falloff values,disable rotate along stroke,change normal sampling values...to no avail.)
  16. -Speed is very good. -Still issue with RS and rapid creating jumping/weird snapping topology on default male bust side head. Sometimes jumping vertice even jump inside the mesh. -Smoothing with Shift key while using a RS enabled brush will result in RS action after smoothing...not sure it is ideal or wanted. -Powerful smoothing is still broken and act like a crazy reduce tool on my side. -Here is picture of explosion using proxy mode (decimated) doing some changes with move brush on a LC sculptedmesh. -also Proxy mode (degraded) gives very low polycounts that do not correspond to 2x,4X ect proportions... Edit: also considering the only users who seemed to request for more resolution using RS were myself and JoseConseco...I guess slider to increase res in RS is probably not vital as a feature at the moment as the most majoriy of users prefered the older resolution better.Also more important issues/bugs seem to be still present.
  17. Issues that generate crashes are most of the times fixed in priority by Andrew above anything else.(unless he is not able to reproduce.) Please specify which crashing issues in current stable build you are referring to. Thanx.
  18. No,I think 3DCoat is just pretty complex piece of software....I think he would need to fix bug of even very good programmers.
  19. Andrew said it was difficult to hire other programmers because he would end up fixing the bugs of others...so what he really needs is not more help,but clones of himself . He also talked about making 3DCoat partially open-source at some point but it was hypothetical I think....About raising price:I hardly think that would help imo...it would be really kill 3DC I think. Price is one of the few things that really get some people onboard that would totally turn to ZB/MB if they were less expensive. What is missing here is rock solid stability (being worked on as we speak) and powerful showcasing..
  20. Well MB is much more basic than 3DCoat when it comes to sculpting,and painting....features for features.
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