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artman

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Everything posted by artman

  1. no,nothing that complicated its just storing settings,depth curves,flattening curves ect...using Preset panel(little arrow in corner of preset tab let you decide what will or will not be stored).Its mostly guess and try.There is also general brush that is highly experimental(Andrew plan on rewriting it at some point) that can get you some nice results by mixing different behavior(but tons of checkboxes/sliders do not work or are not compatible with each others)... Personnaly I think toolset is complete right now(on my side) meaning:I've got better version of ALL the brushes I used in MB/ZB (I mean...better for me.) here are the key parameters (not in all brushes) -Flattening Curve -Depth Curve -Radius Curve -Alpha or alpha curves -spacing(in pen options)---very important -Rotate along stroke(in pen options) -Anything in the upper Ui (soft stroke,Normal sampling ,ect...)
  2. Glad you like it it still shears to the other side when you work on the sides in symmetry doing fast strokes and inverted mode does not work proportionnaly at all,but its a good brush so I'll try to get Andrew or Raul to fix it as there are no good default LC Clay brushes at the moment.It would be great also if TubeClay and Generalbrush had flatten curves as it seems only Liveclay basic brush benefited from this addition.
  3. yeah found out while you were writing this...I might still use it though its really cleaner than rapid2 on low density meshes.
  4. @JoseConseco:tweaked again...this one is much better(there was some shearing because of too low spacing values,it seems Liveclay brush does not like it as low as rapid2) artman LC Clay.3dcpack Edit:its very cool,gives nicer results than rapid2 I find....but unfortunately it does not work proportionally in substraction mode....and there are no tweaks possible to fix this...unless I make them 2 separate brushes (I'll ask Andrew/Raul to look in this)
  5. did you try it with new builds or is this still based on your past experiences?
  6. removestretching/Liveclay are much better than dynamesh...it does not remesh your entire sculpt in a lossy heavy way,it just remesh your stroke exactly when/where needed.The problem with voxel mode is that the brushes are not great...there is no decent clay brush ,no decent organic flattening and Pinching is mathematically impossible in voxel mode because points cannot be closer to each other...so what you see in voxel mode pinching is an illusion of pinching...I dont know if you can sculpt without proper clay and pinching behaviours...but not me. Have you seen some of Beat sculpts? they were not started in voxel mode... But what is still great with voxel mode is that you can be absolutly reckless....I mean doing wacky stuff. Snake,Spikes ect...they all work better in voxel mode.Booleans are also a hundred times faster .
  7. @JoseConseco:man,I just made you a little LC Clay brush very close to my SF clay(rapid2) ...try it artman LC Clay.3dcpack It works well but depth needs to stay low...I mean freakin low. I like it a lot,I'll maybe use it more to see what I can get out of it...(its true myself also find the removestrtching does not gives enough resolution when doing certain things or working on very lowpo meshes...)
  8. well I did not need to switch already on the project I'm working on right now...but I used proxymode a few times without bad surprise. Anyway,pay yourself a little 1 hour session and do all the things you fear in 3Dcoat...that would be good testing...
  9. Not needed...What!??We obviously dont use same workflow. same as Beat here... I dont even set foot in voxel mode (unless I got some booleans to do) I would never be able to sculpt from a sphere without RemoveStretching on... Pause is barely noticable on my side....
  10. yeah I posted a Mantis report about highlight issue and mentionned it to Andrew too a few post back,I hope it does not go unoticed. About Fill...it needs to be violent otherwize the trick would not work,here example of 2 second trick Im talking about : I use crazy strong values but Fill at weak values can be very subtle if you want...
  11. Fill is really cool too,you can do a hardsurface panel outline with a crease brush and fill it with Fill brush. ...boom!: armor plate ..
  12. glad you are happy I was in trying to reproduce it and damn I forgot how not so great it is actually (unless lazy mouse spacing is brought down and brushmodifier cranked a bit)...It would take me a while to get it exactly I think ...its harder than I remembered(and boring too) so Im happy you found suitable settings...
  13. Replicating Dam_Standard is fairly easy,load a sphere in both apps and fiddle with above settings until you get what you want. I reproduced it many times I just forgot exact values... (anyway I like mine better ,my alpha produce sharper strokes ) .gimme 10 minutes...I'll post settings...
  14. -depth controls pinch intensity + a little extrusion (but it really control pinching intensity) - Extrusion modulator control true extrusion so example 98% depth+ 0,1 extrusion modulator gives a Crease brush that do only pinching. try : 90% depth+ 0.75 extrusion modulator...this should be close to what you want. I've kept pinching low in my sharp preset because I don't like sucking in nearby wrinkles when I do wrinkes.
  15. well he says he dont see any difference between 5 and 10....maybe he should send you file+ stamps to test. I dont use stamps so I cant really help here....
  16. ok,I understand....(btw I use nver more than 200k as a base always...)
  17. Is there a use to any brush with detail value above 5?..... I would like to know....because I really don't see it. Its not overkill... its plain killing the mesh... Before we could go much higher values but it is still proportional to the value we have at 5 now...Andrew just adjusted it. No limits ,just for the sake of it...I'm not sure its good idea. Even in Sculptris detail slider has a max capacity... We are not children but its useless to give user access to destructive values...like 1 million depth...
  18. well it was just for testing purpose,personnaly I don't use brushes that go above 4 detail value...
  19. @Tony:no this is not related. Fixes in 11A are only related to Liveclay and this user is in voxel mode. I dont undertsand your sculpt it seems extremely messy/noisy. What brushes did you use?
  20. I've also experienced the same issue as Haikalle ...it seems details values above 4 will makes some brushes "skip" some surface That would be great!!
  21. I've always used only Cuda version....so I dont know how it compare with simple.
  22. At this point only agressive showcasing will get that into peoples head.... So you know what to do: get us a "few " CGHUB editor's pick man. Just 2 or 3... hahaha
  23. ok one more ultraviolent test : -I squeezed model at center line with move brush to get an awful surface to work on. -Then a used a ton of heavy LC brushing around symmetry line -Then I used Sym Copy -Then I used some more heavy brushing along Sym line. -Then I used Reduce brush recklessly and unevenly along some sections of symmetry line -Then Sym copy again...(can't be more violent than that) Then some more brushing around sym line.... NO HOLES,NO SPIKES. Im 100% sure I would have gotten holes/spikes in previous build.
  24. OkI went and finally tested the brush I never use...the dreaded Reduce brush (not using shift but using Cleanclay with very unsafe values). I used it in a very reckless manner using very low values and doing strokes with other brushes crossing areas of ridiculously high density next to areas that are very low density and.....no holes!!!! Thats a very good test to witness the work you guys did. Its like Liveclay is not experimental anymore but a truly safe sculpting solution....
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