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artman

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Everything posted by artman

  1. artman

    V4.5 BETA (experimental)

    Andrew,as much as I like Antibump(its fantastic).. on a 2 mil mesh(with symmetry on) at not so large radius I get 15-20 fps ....i can feel my stylus nib chipping away like an eraser... I just cannot really use it comfortably and its a shame because its really the best smoothing available. Again,maybe my hardware is just too weak (gtx 660,16g ram,I7 3.6ghz...) but mesh is just 2 million polys... (symmetry seem to really have a deep impact on performance,I wish one day you will find a way to improve this.) Smoothing in proxy mode is not solution either as remnants of the smoothed details reappear in the projection (anyway,it is correct behavior of proxy mode).
  2. artman

    V4.5 BETA (experimental)

    this is from Beta9 release notes: - Different preview introduced for planar/uv mapping of PBR materials. on my side preview works fine...but filling does not. So maybe only preview is implemented.
  3. artman

    V4.5 BETA (experimental)

    could max strenght be increased ? ...its realy slow on my side even at 100% (I7 3.6ghz quadcore...not so powerful,I know)
  4. artman

    V4.5 BETA (experimental)

    is it affected by Cuda boost?
  5. artman

    V4.5 BETA (experimental)

    there is no setting to it,....also even if it is set as the default shift smoothing if you selct smooth brush ,the brush itself does not pick up the new way and act as the old smooth (at least its my impression....) so there is no way to tweak it or even make a preset out of it. Anyway, it already work perfect on its own I just wish it could go up to I dont know 500% in strength equivalent....its really slow on my puny rig, on 1-2 mil mesh I really need to massage the mesh thoroughly to properly smooth some parts and sometimes I just dont have that patience... I already made a few smooth presets based on TangentSmooth strong-tweaked a little...but if you dont like the TS-Strong you won't really like them . Anyway after more testing I really think Antibump feels better but its just really too weak on my side ...I mean I need to wait for it to start smoothing.Maybe its time for some hardware upgrades
  6. artman

    V4.5 BETA (experimental)

    New Antibump smooth feels very cool !! but I still like TangentSmooth -Strong mode more a little bit... anyway ,I'll keep trying it maybe it'll grow on me.
  7. artman

    V4.5 BETA (experimental)

    thanx!! note; there is a bug in build12 where splines (e-panel) are drawn away from the clicked points. it is strange it does not happen always, here is screenshot (bug is not specific to build12 it happens in earlier builds too it seem)
  8. artman

    V4.5 BETA (experimental)

    for that use Pose tool in Object mode and activate Transform Gizmo inside pose tool....
  9. artman

    V4.5 BETA (experimental)

    ...compared to 2D painting apps maybe but I can't think of a better 3D painting app other than Mari (which is missing tons of 3DC features..and now pbr.) Mudbox is very strong performance wize but 3Dcoat has a much richer toolset....
  10. artman

    V4.5 BETA (experimental)

    Nope. Im a "reporter" I can't delete anything. Anyway,I barely go there...Im too lazy.
  11. artman

    V4.5 BETA (experimental)

    euh...Im not an admin .....
  12. artman

    V4.5 BETA (experimental)

    Andrew,is Voronoi noise planned for PBR texture module in the future?,I think it would be very complementary to current Perlin....
  13. artman

    V4.5 BETA (experimental)

    bug: Toggling Paint layers on/off has no effect when Im in render room.
  14. artman

    V4.5 BETA (experimental)

    its already there, choose 'compatibility shader' from list in view menu. (desc:This shader is maximally compatible with 4.1 and earlier.)
  15. artman

    V4.5 BETA (experimental)

    Well,they dont serve a different purpose....they have the exact same purpose. Also you can paint and visualise clip masks on your model...I dont understand ,it seems you are implying we can't. The only things that are different is they are 1) held on a different layer...(advantage of this is you can mask multiple layers at once using only one mask and any change on the mask will affect all linked layers...regardless of any stacking) 2)they are not compatible with PS. I too think it would be better if they we're held on the same layer even if we would loose advantage mentioned above ,its still better from an organisational point of view i think and its probably the first step too for compatibility with PS. Also Substance Painter works that way too. But since Im really not hindered by the current implementation Im not gonna push for this to happen (but won't bother if it does)
  16. artman

    V4.5 BETA (experimental)

    Beta8 bug: if I resize Voxtree too much visibility ( eye icon) disappear.
  17. artman

    V4.5 BETA (experimental)

    You can disable this in preferences . I dont understand how anybody can sculpt with this on.
  18. artman

    V4.5 BETA (experimental)

    Awesome!! Big thanx!
  19. artman

    V4.5 BETA (experimental)

    Have you found Ennis house? Andrew said he would ask them. It was a while back in very early alpha stage. I dont know...maybe they said no.
  20. artman

    V4.5 BETA (experimental)

    clip masks works fine now, yeah!
  21. artman

    V4.5 BETA (experimental)

    To Center mass and To Main Axis would be a lifesaver in Pose tool Transform gizmo mode. Its very difficult to do some operations wihout those 2 functions. Please add if you can. (it would be even better if it had ALL options that are in transform tool)
  22. artman

    V4.5 BETA (experimental)

    I asked Andrew about it a while ago and he has an idea of a new blending mode for depth that would solve this and the way he talked about it, it seemed easy for him to implement. I will remind him about it before 4.5 release if he forget.
  23. artman

    V4.5 BETA (experimental)

    bug: If I select any of the default start up objects for per pixel painting and click Cancel 3dcoat stop responding then crash a few seconds latter.
  24. artman

    V4.5 BETA (experimental)

    Clone tool works AMAZING !!! congrats, really big issue solved. We can now use it to properly break or reorganize painted pbr details across model. Also Layer Blending modulations all work on export now!! (for users who did not notice,previously all layer blending modulations to glossiness would not find their way into the map on export. It only affected glossiness display from inside 3DC....was really important to fix imo.) edit:awesome !! Layer folders comaptibility with glossiness/metalness fixed too. (you forgot to add it to beta7 fixes list) Its getting really close to a solid 4.5 build. now almost only Clip masking issue missing....do you have idea how to fix? ------------------------------------------------------------------------------------------------------------------ to other users: I cannot use the Transform gizmo inside the PBR preview window. Preview disappear or is displayed wrongly if I use gizmo instead of nav bar or if mouse/stylus cursor enter pbr preview widow while scaling/moving using the nav bar. I am the only one with this issue? Can other user confirm please?
  25. artman

    V4.5 BETA (experimental)

    love this video!!! very good presentation...imo best 3Dcoat video since Bay Raitt's speedsculpts. https://www.youtube.com/watch?v=_fb5tHXpCPs#t=62
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