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artman

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Everything posted by artman

  1. artman

    V4.5 BETA (experimental)

    Andrew,Im experiencing some flickering of screen while scupting (13A,DX,GTX660) Nothing crazy ,but its very noticeable. Ortho on/off,cuda on/off or incremental render on/off does not make a difference. Its nearly constant when RS or Livecaly is used. Pure Surface mode without RS seems to make the issue much less frequent.
  2. artman

    8k texture PBR painting

    you could try working using the conditions in the upper section of the paint room ui instead of inside the pbr material editor. Also Bakeing your Occlusion in xnormals would be maybe faster.
  3. artman

    V4.5 BETA (experimental)

    thanx!!
  4. artman

    V4.5 BETA (experimental)

    Andrew I can confirm as Carlosan and ajz3d pointed that Mask textures in pbr materials do not work when "always" condition is selected....
  5. artman

    V4.5 BETA (experimental)

    Thanx,glad you like Trim preset..I still like it much more over any flattenclay variation I tried. Thanx for testing too, I did same test just to compare with you and on full Mannequin ,6.5mil with 10 radius (and Sym on)I get between 10 to 20 fps. Its really uncomfortable to use for me while sculpting...I feel like Im doing manual polishing with sandpaper... Strangely radius does not seem so important...sometimes even smaller radius I get lower fps.My hardware is really not that strong....gtx 660 is pretty lowend..... I'll revert to TangentSmooth strong and maybe try antibump again if I ever upgrade my rig (which is not going to be anytime soon) .
  6. artman

    V4.5 BETA (experimental)

    well, if user want to smooth anything locally its not gonna work ...also its gonna destroy most of the Liveclay details all over my model unless I voxelize to a ridiculously high polycount.Antibump is really stellar its maybe just that I need to upgrade my hardware as it seems Im the only one having performance issues with it....
  7. artman

    V4.5 BETA (experimental)

    Andrew,as much as I like Antibump(its fantastic).. on a 2 mil mesh(with symmetry on) at not so large radius I get 15-20 fps ....i can feel my stylus nib chipping away like an eraser... I just cannot really use it comfortably and its a shame because its really the best smoothing available. Again,maybe my hardware is just too weak (gtx 660,16g ram,I7 3.6ghz...) but mesh is just 2 million polys... (symmetry seem to really have a deep impact on performance,I wish one day you will find a way to improve this.) Smoothing in proxy mode is not solution either as remnants of the smoothed details reappear in the projection (anyway,it is correct behavior of proxy mode).
  8. artman

    V4.5 BETA (experimental)

    this is from Beta9 release notes: - Different preview introduced for planar/uv mapping of PBR materials. on my side preview works fine...but filling does not. So maybe only preview is implemented.
  9. artman

    V4.5 BETA (experimental)

    could max strenght be increased ? ...its realy slow on my side even at 100% (I7 3.6ghz quadcore...not so powerful,I know)
  10. artman

    V4.5 BETA (experimental)

    is it affected by Cuda boost?
  11. artman

    V4.5 BETA (experimental)

    there is no setting to it,....also even if it is set as the default shift smoothing if you selct smooth brush ,the brush itself does not pick up the new way and act as the old smooth (at least its my impression....) so there is no way to tweak it or even make a preset out of it. Anyway, it already work perfect on its own I just wish it could go up to I dont know 500% in strength equivalent....its really slow on my puny rig, on 1-2 mil mesh I really need to massage the mesh thoroughly to properly smooth some parts and sometimes I just dont have that patience... I already made a few smooth presets based on TangentSmooth strong-tweaked a little...but if you dont like the TS-Strong you won't really like them . Anyway after more testing I really think Antibump feels better but its just really too weak on my side ...I mean I need to wait for it to start smoothing.Maybe its time for some hardware upgrades
  12. artman

    V4.5 BETA (experimental)

    New Antibump smooth feels very cool !! but I still like TangentSmooth -Strong mode more a little bit... anyway ,I'll keep trying it maybe it'll grow on me.
  13. artman

    V4.5 BETA (experimental)

    thanx!! note; there is a bug in build12 where splines (e-panel) are drawn away from the clicked points. it is strange it does not happen always, here is screenshot (bug is not specific to build12 it happens in earlier builds too it seem)
  14. artman

    V4.5 BETA (experimental)

    for that use Pose tool in Object mode and activate Transform Gizmo inside pose tool....
  15. artman

    V4.5 BETA (experimental)

    ...compared to 2D painting apps maybe but I can't think of a better 3D painting app other than Mari (which is missing tons of 3DC features..and now pbr.) Mudbox is very strong performance wize but 3Dcoat has a much richer toolset....
  16. artman

    V4.5 BETA (experimental)

    Nope. Im a "reporter" I can't delete anything. Anyway,I barely go there...Im too lazy.
  17. artman

    V4.5 BETA (experimental)

    euh...Im not an admin .....
  18. artman

    V4.5 BETA (experimental)

    Andrew,is Voronoi noise planned for PBR texture module in the future?,I think it would be very complementary to current Perlin....
  19. artman

    V4.5 BETA (experimental)

    bug: Toggling Paint layers on/off has no effect when Im in render room.
  20. artman

    V4.5 BETA (experimental)

    its already there, choose 'compatibility shader' from list in view menu. (desc:This shader is maximally compatible with 4.1 and earlier.)
  21. artman

    V4.5 BETA (experimental)

    Well,they dont serve a different purpose....they have the exact same purpose. Also you can paint and visualise clip masks on your model...I dont understand ,it seems you are implying we can't. The only things that are different is they are 1) held on a different layer...(advantage of this is you can mask multiple layers at once using only one mask and any change on the mask will affect all linked layers...regardless of any stacking) 2)they are not compatible with PS. I too think it would be better if they we're held on the same layer even if we would loose advantage mentioned above ,its still better from an organisational point of view i think and its probably the first step too for compatibility with PS. Also Substance Painter works that way too. But since Im really not hindered by the current implementation Im not gonna push for this to happen (but won't bother if it does)
  22. artman

    V4.5 BETA (experimental)

    Beta8 bug: if I resize Voxtree too much visibility ( eye icon) disappear.
  23. artman

    V4.5 BETA (experimental)

    You can disable this in preferences . I dont understand how anybody can sculpt with this on.
  24. artman

    V4.5 BETA (experimental)

    Awesome!! Big thanx!
  25. artman

    V4.5 BETA (experimental)

    Have you found Ennis house? Andrew said he would ask them. It was a while back in very early alpha stage. I dont know...maybe they said no.
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