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artman

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Everything posted by artman

  1. I think the best solution for interface improvement is complete customization. This way you reduce the whining factor to a very minimum. That would be great. If there are functions they don't use the users should be able to remove them. Also it would be great if the hotkey assignation was updated to allow setting hotkeys to a lot more functions...like the voxtree rmb button(like delete),shaders ect...
  2. The scales of exported .obj are different if I'm using export scene than when I'm using export object in rmb menu. Export object gives me bigger objects. Which for example ,gives a much bigger object than the retopologized version exported as raw mesh in retopo menu. In other words,they don't match. Can anyone reproduce this?
  3. Wow ,Sethren! What an amazing set of shaders!
  4. I reached that point.It's probably because I've always used only 2or3 brushes in my workflow. whether they be MB2009 or ZB3.1...Everything in my head now can be made with accuracy to my vision in 3DC. (I also probably have easy to make visions) But what you describe in that sentence is word for word what I feel I'm experiencing in 3dC alpha right now...as for the me paying 200$ for it means...:that "if" for unknown reasons the devellopement of the software would stop at this very second I would still pay 200$ for it in it's actual state for commercial usage for the simple reason that I now CANNOT WORK WITHOUT IT. It is not a choice ,it is a reality. I opened zbrush last week and I was paralysed.Literaly. All my artistic reflexes needs basic Photoshop features..like clone,merge,cut,delete,paste ect... It is not a choice from me ,it is natural. Otherwise I hit a wall very fast. I would like to say :I need this brush to behave like that and this or that to be more like this but I get all the details I want done with ease and beside a fill brush that really fills and subobject symmetry planes when using retopo there is nothing paralysing me ,that would stop me from acheiving a vision I mean. At this point I'm not even annoyed by anything while working.l tend to limit myself to some sort of safe comfort sphere and establish my workflow in that range..I"m not a very good artist so it is probably why. This is why you being here making all those constructive feebacks and requests allow me to spend my time sculpting and experimenting and not bothering and having fun.I know it is not very helpful but this is the way I work:when something doesn't work I use something else instead. I've been doing this in zb a lot (when dealing with bugs and quirks) and I'm aware it is not a good way to approach a software for creating improvements. Again,this is why you are here I guess...So thank you for your energy it is much rest for me.
  5. Just wanted to add a comment to this already big thread. I was sculpting in 3DCoat yesterday and I realised at one point,I didn't felt I was working in an alpha at all. There was not bugs interfering with any of my actions,I could sculpt with as much ease I could ask for,all my brushes giving exactly the effects intended (...I had to adapt and invent a little for this to manifest(forgetting ZB and MB;find new paths ect..)also I felt I had much more air to breathe than is zbrush,cloning ,cutting and merging...I felt like I was working in photoshop but in complete 3D...very good sensation,very high polycounts also Also anytime I had a wacky idea to try, the final result would be exactly what I envisioned would work... but my wacky ideas are generally just simple sequence of actions...If I was able to record actions like PS and Zb ..it would be frightening, What I mean is I would freekin pay 200$ for alpha60...anytime! I'll post results soon. Not really a constructive comment but I couln't resist expriming.
  6. About cube manipulator ; I agree with Erklaerbar, it's the best of the primitives manipulator.Very complete. I don't care how it looks. Very cool update btw 3DCoat Users will swarm us with custom shaders!
  7. a little more work on android detective before going to bed... Zzzz
  8. I'm not able to upload images anymore...... it's written:Upload failed. Please ask the administrator to ensure the uploads directory is writeable
  9. a quick bust start before going to work (30min) I should do this more often,it is very relaxing I'll probably work on it a little each time before going to work... working at night with junkies and crackheads can be stressful. also,two basemesh for future charcters that will be displayed together in a kind of man VS monster screen; like a movie poster(Face Off,Enemy Mine(remember that one?..with a very young Dennis Quaid). (again,just defining form and presence here,nothing to throw myself on walls) I think I'm doing a major in "stacking up unfinished models" hehe (just kidding) hopefully the elevens will all be finished together which will give me more joy than just one finished model. Anyway,I like batchworking because i get bored easily. see ya next upt!
  10. reproduced and true. (I barely noticed because i always select shaders from the voxtree) shaders setting is great btw,I like playing with scale what I would like tough is playing with how the shader display cavities but it is probably impossible. Bump or normal channel would be great! especially now that you got genius idea for automated shader-to-texture projection from multiple angles in your plans. I can imagine people baking a tree bark or rock shader to texture along with corresponding bump with a just few clicks.It would be much freedom for gameartists.
  11. Nice ear! there is someone I think Andrew hired to make a whole bunch of voxel chunks, like body parts ect....I don't remember in which section of the forum tough... Meanwile you can put it in the add-on section I think. Thanx
  12. Cloth sim is indeed very cool! (no problems with shaders here dx/gl)
  13. When Andrew add new special features it is usually because they are easy to implement in all,they don't slow down the developemnt of the scheduled work. Don't worry.he is very well aware of the complains about sculpting (and every other aspects in terms of needs from users) For myself,I find volumetric sculpting sculpting extremely efficient,fast and fluid. I just use larger brush earlier in the process.(I work like that in zb and mb anyway)
  14. Wow! It is something I never would have dream seeing before 3DC v6 or 7.... Very impressive surprise .
  15. Can you formulate you question differently I don' understand what you are asking? Are you saying 114 000 tris for a lathe object is a lot? Because,really,it is very light weight for a nice definition object in 3DC... Anyone can reach 2-8 million tris at least: so that would mean around 50 lathe objects in a scene,which is enough for very complex designs... (I don't even know what I would do with so much objects.) If you have 6GB you surely can go above 2-8 mil....(I got 3GB)
  16. It looks like real cloth simulation,is it a new surprise for next alpha? very effective result
  17. WOWWOWWOWOWOWOW This is the most exciting piece of text coming from a developer I've ever heard in my short life. Andrew ,you nailed the most sensitive point in current highres sculpting solutions: Baking higres shading to lowres through automated projection. FREEDOM
  18. Works here xp64 (both DX and Gl) hope it works for you soon.. (maybee reinstall 3DC,(just a guess))
  19. To Phil: Tip:car paint picmat is the best candidate for replacing customsampler1.dds
  20. Haha :lol: ...I didn't thought about typing,very lazy of me. Thanks for the tip, man.
  21. Me too. I can deal with everything else but I need the manipulator to follow object to be efficient . Zbrush has the same problem with transpose line. I really like 3DCoat primitive manipulators,they are very clever and intuitive.
  22. When setting millions of polygons prior to paint it is written "number should be greater than texture pixels" How do I calculate that? Is it like 4096 x 4096 = 16 777 216? The maximum of the slider is 10 millions so I cannot set it to 17 millions... could anyone provide me a little "help table" like 2048 =....mil polys 4096=....mil polys That would help me alot to understand proper settings. thanx in advance artman
  23. Very funny and inventive! Reminds me of early 20s dadaism where they would create a lot of very absurd and artistic machines to go against the idea of war and pompous art.
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