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Marcelo Teixeira

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  1. So how we can acess the controls? I had to add a space in all bruhes canvas so they could fit in the circle thing
  2. Hi people, i know its an old thread, but theres a way to batch convert all images from a brush set? Look that some was working and now look croped by the fallof of the brush, or maybe a template to create brushes without getting this problem??
  3. I will do that, but just found a way. Hexagon Modeler from DAZ3D let me reorder the groups just drag and drop. Thanks for the help anyway.
  4. Me again... tiles as UV didnt work I dont know if I understood very well what you said but I loaded the model in UVMapper (classic version) and changed the tiles position torso where the face are and vice versa, and the groups are in the same place after import to 3DCoat again...
  5. Looks that is the a problem in the groups order. Look the attached image. Theres a way to reorder the groups?
  6. Hi ajz3d, worked almost as expected, dont know why but it changes torso for face and vice versa... I will try more options maybe breaking the file in less layers, but helped a lot. Thanks
  7. Hi Didnt work well for my case... I need to transfer all layers but not merged, so I can do more details in every layer again.
  8. Hi people, I just painted some textures with normal maps and others layers in one Genesis 3 Female and now I want to repaint it in Genesis 3 Male, how can I copy all those layers over the new object?
  9. I undertood the FROM Camera, but its very hard to fix with a pattern like this one in the image. But I didnt got the idea about paint in 2D (this I know how to do) with "material overlay", what this mean?
  10. Hi people Still learning painting in 3DCoat and maybe a stupid question, but when I am paint a model like Genesis 3 it have many UV islands for arms, head, torso and others. Using CUBe pojection to paint solve almost all my problems and create new ones. BUT I want to know if theres a way to paint with a pattern like in the image across the UV islands ang that the brush get the same size in whole object. Theres a way to do that or I need to really change the brush size to match the others islands? Look the image how the head, arms and torso have diferent sizes. Thanks
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