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Marcelo Teixeira's Achievements
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[Solved] rectangular shapes of brushes
Marcelo Teixeira replied to Kargall's topic in General 3DCoat
Thanks, so I dont know why isnt working here... -
[Solved] rectangular shapes of brushes
Marcelo Teixeira replied to Kargall's topic in General 3DCoat
So how we can acess the controls? I had to add a space in all bruhes canvas so they could fit in the circle thing -
[Solved] rectangular shapes of brushes
Marcelo Teixeira replied to Kargall's topic in General 3DCoat
Hi people, i know its an old thread, but theres a way to batch convert all images from a brush set? Look that some was working and now look croped by the fallof of the brush, or maybe a template to create brushes without getting this problem?? -
Paint across UVMaps with the same resolution
Marcelo Teixeira replied to Marcelo Teixeira's topic in General 3DCoat
I undertood the FROM Camera, but its very hard to fix with a pattern like this one in the image. But I didnt got the idea about paint in 2D (this I know how to do) with "material overlay", what this mean? -
Hi people Still learning painting in 3DCoat and maybe a stupid question, but when I am paint a model like Genesis 3 it have many UV islands for arms, head, torso and others. Using CUBe pojection to paint solve almost all my problems and create new ones. BUT I want to know if theres a way to paint with a pattern like in the image across the UV islands ang that the brush get the same size in whole object. Theres a way to do that or I need to really change the brush size to match the others islands? Look the image how the head, arms and torso have diferent sizes. Thanks
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Thanks, they look good!
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Whats happen to this free library?