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pior

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  1. Yes, and ? Perhaps something is getting lost in translation. I am asking for help to track a workflow-breaking issue with a piece of software that I paid for. Support staff should at the very least be able to help investigate such issues ... I am not asking for a bug fix here or some dev time on a End Of Life version, just for some help and support to find out if this behavior is intended or not to potentially find a fix or a workaround. After all this could still be an issue for other users in other more recent versions ... On a related note, I would still like to know how to submit an actual tracked support ticket. Thanks !
  2. Hello, Regardless of it being EOL, could you please confirm that you can recreate the issue in 4.9.7.4 ? Also, in what way is this video related to the issue ? Thank you for your time.
  3. Also in 4.9.74 (and perhaps in the newer versions too ?) when pressing a hotkey assigned to a certain brush (for instance, Sculpt Mode > Move) while the brush in question is already active, the previously used brush gets selected (for the sake of the example let's say Vox Hide). This is incredibly frustrating, since this means that in many cases, pressing the hotkey assigned to a given brush can bring up something completely unrelated. I understand that this UX design may seem clever in theory, but in practice this is a big time waster because even though I may know that I am already in Move mode, I may still be pressing my usual Move hotkey out of habit/muscle memory ... and end up with Vox Hide. How does one fully disable this behavior ? And if there is no option to do so, then I believe this should definitely be added, and probably enabled by default (by that I mean : the current behavior should be disabled ... or even completely removed).
  4. Hello, I don't know if this is an option in the current versions, but I would like to suggest the following : having an option to sort all brushes (in the left panel, in all modes : paint, sculpt, and so on) in alphabetical order, and without any categories. And more specifically in Sculpt mode, having both Voxel *and* Surface brushes all listed, with the unavailable ones (for instance, Freeze when working on a voxel part) shown as greyed out. And when clicking on an unavailable/greyed out brush, having a warking popup with the to get the current part converted to the needed mode (with sampling options when going from Surface to Voxel). This would IMHO make the sculpting experience way more pleasant. Also, some questions. I am using 4.9.74, so if any of this is covered in more rencent versions let me know (I am aware that there is a questions sections in this forum, but it doesn't seem to be properly monitored by support, hence I thought I'd ask here). - Is there any way to navigate the sculpt layers/list of parts without interacting with the SculptTree list with the mouse ? That is to say, going up and down the SculptTree with only the keyboard. If not, this would be a great option to have, for instance with a hotkey based on pageup/pagedown. - Is there a way for the Quick Pick tool to cause a highlight even if one is picking on the currently active tool ? Not having any positive feedback on this action is very frustrating, as one cannot be sure that the current part is indeed selected. Thanks.
  5. Hello ! I see what you mean now - so indeed this isn't really either just a visual guide but not really a change of behavior either, this is more like something inbetween - essentially tricking the app to consider brush events started outside of the shape of the currently edited part. Some notes : - I personally 100% agree that this behavior is extremely useful, and that it is *much* more natural than the default behavior of having to pick a point from the surface and drag from there. I am one of those people who finds it very annoying to have to ever so slightly rotate the viewport just to permorm an operation that is supposed to affect the silhouette. In other words : if I want to do something that affects the side view of an object, I want to do it from the side indeed. - All that said, the workaround discussed here is very convoluted and doesn't always work as intended, as Freeze in general seems completely broken or at best unpredictatble (at least in the version I use), and there doesn't seem to be any way to fluidly navigate the sculpt layers. So even though the concept is great, in practive I find it unusable mostly because of the very poor 3DCoat UX - which is a shame really. If anything, this alternate brush behavior (allowing the Move to grab from "empty space" around the object) would be something well worth bringing up directly to the developper IMHO.
  6. Any support ? Also, if a question is not being answered here in the community forums, then what is the proper way to submit it as an actual support ticket ?
  7. Hello, I am trying to understand the idea because this sounds similar to something that I am after, but I am having a hard time because of my lack of familiarity with some of the 3DC options, and the video doesn't help much. Could you clarify what this is doing in practice ? Is this just a visual guide, or rather some actual conforming of the strokes and/or masking to a volume?
  8. Hello, "To Global Space" is indeed what I needed, thanks. As for the large shaping of models, I'll keep searching (in 3DCoat as well as other apps) and I'll report back in a dev/suggestions thread if there is any.
  9. Hello, I am having the opposite issue at the moment - quick pick seems to be constantly adding selections. How exactly does one control these two behaviors ? Ideally I'd love to be able to do all kind of complex selections directly in viewport, without having to touch the outliner ...
  10. Hello Carlos, There are multiple overlapping topics here. 1 - First off all let's ignore the Blob and Sketch tools for now and lets focus on the issue of broken transforms that seem to affect models that have been stretched with the Scale tool (as I am sure that you can see it on the second screenshot : something is off with the shading of the stretch slab). How do I reset/resample said objects after a scale operation, so that they behave properly according to the voxel grid ? Ideally I'd like to be able to reset both the scale and rotation transforms. I am attaching an example showing the issue. 2 - Going back to your earlier suggestion of pressing Enter : again, which tool/feature is that (in the regular menus) ? 3 - Indeed, the Sketch tool is great to generate volumes, I am familiar with it. But before thinking of such workarounds, do you confirm that there is no way to perform the deformation that is illustrated by the first gif ? slab to reset.3b
  11. Hello, Please always provide the actual location/description of the tool or feature as opposed to its shortcut, as one's shortcuts can be custom and different from defaults. In my case Enter doesn't do anything. (and of course I am still interested in an answer to the original question )
  12. On a related note, when attempting to build the desired shape as a thin Blob slab that is then stretched sideways to the desired volume, how does one turn it back to voxels behaving as they should ? The normals seem to get messed up even after resampling, which likely indicates that the transforms don't get reset as expected :
  13. Hello, I am looking for a dedicated tool/brush or some kind of workaround to achieve the following (see attached gif). It would consist of editing the silhouette of a part according to a drawn stroke. Of course there are other ways to get the result shown in the gif (using regular sculpting, the Move and Blob brushes, and so on) - but being able to work with just a single stroke as an input would allow to make such an edit without having to rotate the viewport - hence a clearer focus on the current design. It would personally save me a lot of time, and would becaome just as useful as VoxHide. Another way to think of it would be as a variant of the Sketch brush, allowing to edit an existing object as opposed to creating new objects from scratch. Any suggestion is appreciated. Thanks !
  14. Hello all. (I am using version 4.9.74, but I believe the topic relates to all versions.) When pressing the hotkey assigned to a certain brush (for instance, Sculpt Mode - Move) while the brush in question is already active, the previously used brush gets selected (for the sake of the example let's say Vox Hide). This is incredibly frustrating, since this means that in many cases, pressing the hotkey assigned to a given brush can bring up something completely unrelated. I understand that this UX design may seem clever in theory, but in practice this is a big time waster - at least for me ; because even though I may know that I am already in Move mode, I may still be pressing my usual Move hotkey out of habit/muscle memory ... and end up with Vox Hide. How does one fully disable this behavior ?
  15. Where is "Shift A" actually located in the menus ? I can tell that it is assigned (as the command is responsive) but since I can't seem to locate it in the menus it makes me unable to remap the function to something else ... [Edit] Nevermind, found it. It's this little icon in the viewport toolbar.
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