Jump to content
3DCoat Forums

simmsimaging

Advanced Member
  • Posts

    225
  • Joined

  • Last visited

Everything posted by simmsimaging

  1. Thanks Andrew. Changing the UV sets on import, or using the UV manager was not working before (it would not stick). I will try the update this afternoon. b
  2. I was referring to the problem I first brought up in this thread: http://www.3d-coat.com/forum/index.php?sho...amp;#entry22127 I will try and sort out a file for you. Where do I send it? b
  3. Hi Andrew - Just wondering if the UV set naming and texture exporting problems were fixed in this update? Thanks Brett
  4. Thanks - I'm sorry I didn't see this sooner, but I did not receive any notification of replies. I have that problem with this forum for some reason. I found the lock button - thanks, it may help. It would still be handy to be able to see what the texture scale is - maybe relative to screen? - because making it relative to the object size on screen, which I think it is by default in 3DC, means all the variables are relative/inconstant. b
  5. I'm using 3DC for mapping some wood textures to several parts (sub-objects) and I'm using a bitmap as a material and painting it in. I have to zoom around and rotate the object to paint all sides and I'm having a really hard time getting the texture scale to be consistent from area to area when the zoom changes. Is there some way to see or control the texture scale? I keep hitting 'reset' in the preview options and then eye-balling it but it's not very precise. Is there a way to do this better? Thanks in advance, b
  6. Every time I try it dumps me back to the starting registration page.
  7. Congrats guys - I hope it goes as well, it really is a great tool. I'm also unable to login at the d-load page though, something seems to be amiss there. b
  8. We are just now trying to figure out voxel sculpting, but we are having major problems with smoothing in the exported objects. We are converting to quads, exporting as .obj and opening in Max and there are smoothing artifacts all over the place that we can't get rid of. Is this a common problem or something I am doing wrong? Thanks in advance b
  9. It says 'draw with extrusion' when I mouse over it so I thought it was for depth only or something. Thanks for the help. b
  10. Thanks Andrew - but how do you turn on 'airbrush' mode? I can't seem to find it in the manual. The only additive control I could find was in the depth panel. Does that affect colour too? b
  11. Hi all - Just getting back to learning 3DCoat and I cannot understand how the transparency works with colour. I work with a tablet so in most programs I prefer to keep transparency med-high and then build it up with pressure but this doesn't seem to work in 3DC. If I set the transparency to less than 1 I cannot build up a colour to full opacity even with many strokes. If I go to more than 1 I have trouble getting lighter opacities with my tablet. How does the transparency slider work? If we correlate it to Photoshop etc is '2' equal to 100% opacity? Is there a way to set it so that colour will continue to build up to 100% opacity? Thanks in advance. b
  12. Good news. Thanks - and congratulations. b
  13. ------------- Hi, Fair enough I guess - but for people like me who cannot make any use out of the SDK, a plug in would be nicer Considering how inexpensive 3DC is I think if Andrew or someone else wrote them for the major packages they could easily charge something additional for them. Just my .02, but like I said: the import/export route is workable, just clunky. Thanks. b
  14. Sorry - another question Do you have plans for an exchange plugin for Max, similar to what Bodypaint can do? The integration with Photoshop is fantastic, but having the same flow in and out of Max for texture painting would be really handy as well. At current the OBJ imp/exp works fine, but the more automated the process can be the less room for user error Thanks b
×
×
  • Create New...