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Javis last won the day on August 2

Javis had the most liked content!

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About Javis

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    Pilgway Helper

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    Oregon Territory
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    3D, Ancient History & The Future

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  1. Javis

    3DCoat 4.8 BETA testing thread

    That's a bummer it's happening, but at least it's repeatable. Andrew will no doubt squash it. Thanks for narrowing it down.
  2. Javis

    3DCoat 4.8 BETA testing thread

    Hey Chris! It should definitely not be storing by default, like you found out. Sorry to hear it was messing with you. Just in case you still want to know where the setting to store it is, it can be found in the Preset panel>What to Store?>Store Camera. PS - It was my idea. lol
  3. Hi and welcome! Yes, you become the rightful owner when a license transfer is complete. Just be sure to communicate the transfer through Pligway at the sales AT 3dcoat DOT com address and someone will help get you squared away.
  4. Javis


    Hello and welcome to the forum! Could you provide your system specs and which version of 3DC you're using? Be specific.
  5. Hi, and welcome to the forum! CUDA cores are used only for some sculpting tools, while the GPU is used for many other things in general. The CPU is more important for most things though. I haven't tested the raw count on my latest machine, but on my old machine (core i7 4770k, geforce 760 and 16GB DDR3) I could easily go up to 40M polys. If you have anything newer than that you could probably go higher, especially with more RAM. Yes. Yes. See #2. Can't recall off the top of my head. Sorry!
  6. Javis

    Tabs and Menus Flickering -Sculpt Layers

    Yeah this is happening a lot to me. I am sure it's a bug and hopefully Andrew knows about it. I'm on a dual Xeon, dual 1080 TI, 128GB DDR4, dual monitors (and Cintiq) and Win10.
  7. Javis

    3DCoat 4.8 BETA testing thread

    The new sculpt layers have a lot of potential! Right out of the gate they seem pretty stable, too. I am really enjoying being able to use the Depth Opacity to control how much of the layer adds to the depth. I don't know if it's been mentioned previously in this thread, but it would be cool to be able to change the depth blend mode and have it affect the sculpt layers, too. I'd like to also add my voice to what Artman is saying about retaining the original UVs and vertex order of the original imported mesh in surface sculpt. These two things are very, very important. I guess the flipside is you can also project attributes in another tool, but it doesn't always work the way you expect in every case. So having it just remember this data from the get go would be most welcome. Thanks Andrew for making sculpt layers! It is very cool.
  8. Javis

    Introduce yourself!

    Welcome everyone! So many new folks. :)
  9. Javis

    [Solved] GDPR Email is spam ?

    It's not spam. It's a false alarm.
  10. Javis

    Assigning new hotkey to brush radius slider?

    Hey! All I can think of is that there is another function for it, I would scan that menu again. Maybe there is something similar to that function?
  11. Javis

    Assigning new hotkey to brush radius slider?

    Hey and welcome! You can customize the navigation (in your case remove a current nav setting) in the top right corner of the 3D viewport. There's a button there that says "Camera", go there and then click Customize Navigation. This menu can be a bit confusing at first sight, but in your case you want to locate the RMB action and change it to what you're wanting. That is, if you want to customize just that one setting and keep all the others. If you want to go very close to ZB, in the Camera flyout, choose "ZB-like". That might be easier for you since you're coming from there. Hope that helps.
  12. Hi and welcome to the forum! Try using the latest build (4.8.15) to see if the bug persists in that build. Here's a link to the thread with the downloads for the latest builds. http://3dcoat.com/forum/index.php?/topic/21433-3dcoat-48-beta-testing-thread/&tab=comments#comment-148141
  13. Javis

    Scary M's Sketch book

    Nice work!
  14. Javis

    3DCoat 4.8 BETA testing thread

    Confirmed here as well.