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David Schoneveld

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    142
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About David Schoneveld

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    Novice

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    Male
  • Location
    LA, CA
  1. David Schoneveld

    [SOLVED] Normal Map to Voxels/surface ?

    btw this (logo tool) is by far the best method for doing what I was looking to do. Thanks!
  2. David Schoneveld

    [SOLVED] Normal Map to Voxels/surface ?

    I guess I figured it out. Masks. um duh, lol
  3. David Schoneveld

    [SOLVED] Normal Map to Voxels/surface ?

    Is it possible (I think zbrush does this) to use a normal, or displacement map and convert it to 3d voxels or surface? For example I take a picture of a brick wall, convert that into a normal map, can I take that into 3d coat sculpt on top to then re-bake to an even cleaner tighter normal of the brick wall? I know I can import a normal map in the paint room, and edit it that way, looking to sculpt it tho
  4. David Schoneveld

    Quick Sculpt Sketchbook

    I'm going to try to do more quick sculpts to get better at it. this is about 20-30 minutes. I'm still pretty far from being good, I hope in time I will be able to see improvements.
  5. David Schoneveld

    Eterium Indie Game

    Yeah its more like wing commander style as in you're a pilot, there's no resource management or ships to upgrade etc. Just pilot missions of varying complexity.
  6. David Schoneveld

    Eterium Indie Game

    hey thanks!. We're still working on it. I'll post more here when we're to the next step, demo.
  7. David Schoneveld

    V4.1 BETA (experimental 4.1.17D)

    I didn't see the 4x in the drop down on the versions. But I see the project needs to change to get the 4x.... huh well I can delete it can make a new one.
  8. David Schoneveld

    V4.1 BETA (experimental 4.1.17D)

    Awesome! - E-mode circle/lasso/rectangle/spline etc will work closer to PS style - SPACE + LMB will move whole shape. Bug in 12A you can no longer paint "Materials" in the texture editor. I used to start out covering the whole texture evenly in the texture editor then cleaning up in the viewport
  9. David Schoneveld

    V4.1 BETA (experimental 4.1.17D)

    true, well thats kinda a key issue, hah. But yes, I suppose we could try.
  10. David Schoneveld

    V4.1 BETA (experimental 4.1.17D)

    nice idea but in practice everyone agreeing doesn't work in my experience. I could write a ton of information on interface design. I actually work at a company where part of it service is interface design, OOOii granted much of it is fake design for movies but much of it is also real, and even the movies they want practical future UI. It needs design theory that goes from large to small, then everything is implemented based on the design theory. Once people understand the design they will always know where to look for updated features, and new users will be able to learn the software faster. But moving things around could be disastrous too. People hate change, there are many users who have no issue with the UI and aren't represented on the forums, so the design would have to also be based strongly on whats there now. Anyway I'd say the best thing we users can do is build a design document, have a forum and work from there but at the end of the day we implement nothing. Andrew would look at and approve of whatever we convinced him works.
  11. David Schoneveld

    V4.1 BETA (experimental 4.1.17D)

    I started modeling or uprezing a character by bringing in from Maya a lower rez mesh. I added and sculpted a lot since then. I was using 3.X and continued though 4 beta10. When I export the model its about 200x bigger and offset position from the original. Is that a bug or is there a way to correct that?
  12. David Schoneveld

    3D Coat Video Tutorials: Quick Ramp up

    Thanks, actually this came from me hearing an engineer explaining voxels to my boss. I realized its not that obvious when explained verbally you kinda have to see it. I even learned something. I know you could paint on voxels but didn't do it much, and when I tried to explain that I saw you can't paint on voxels its just painting on vertex and 3DC auto converts to surface mode. We all keep learning, I also realized I don't use the airbrush in sculpting b/c I don't really know how it's different from extrude (well I think it's a weaker version of extrude)
  13. David Schoneveld

    3D Coat Video Tutorials: Quick Ramp up

    I've been meaning to make a set of video tutorials that run through my top used features to get someone who has decent 3D experience up to speed with 3D Coat for the first time. Its not meant for beginners to 3D. The ideal person would already be very competent in another 3D package. This is what I always want to find when trying to learn something new. I feel most tutorials spend too much time for me on each tool when I get it pretty quickly. "I learn the best when someone shows me the basics/most important features and I then go experiment and figure the rest out myself. This series is by no means a compendium of all things 3D Coat, the aim is to show you the most useful features as quickly as possible, which is what I would have wanted when learning a new software package." Anyway I hope this can help some people learn and get into 3D Coat
  14. David Schoneveld

    Move Symmetry Plane?

    BTW don't feel bad that you didn't know about "To Global Space" I've been using 3DC a while and I didn't know about it until Greg said so. There are SO many things that a little tricks hidden. Seems like the "To Global Space" should be in the symmetry menu as well.
  15. David Schoneveld

    Move Symmetry Plane?

    or unlock the symmetry plane (in the "s" menu) then mouse over geometry and hit "tab" that will move the plane to wherever the mouse is. Its not perfect for mirroring but it might help. I think Greg's answer might be a better solution.
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