I would like to request the addition of a Gradient Map feature for paintroom. This is something that is really useful for texturing, and a feature that my coworkers and I really miss from Photoshop. If you're not familar with it, gradient maps allow you to remap the existing colors using a user-defined gradient. You can take a grayscale image and convert it to color and get some really nice variation as it doesn't just colorize everything with the same hue. You can also re-work existing textures easily. One example would be taking a texture with wonky skin tones and re-mapping it quickly, which typically works better than the usual hue/saturation changes, having to repaint, etc. See the following images:
The first image is a light bake, and I am adding a gradient map adjustment layer. You can add it via Image>Adjustments>Gradient Map, though most people seem to prefer the non-destructiveness of an adjustment layer. I would certainly prefer it, and feel adjustment layers in general should be added to 3dCoat. If adjustment layers aren't do-able at this point, it could be added into Textures>Adjustments as a gradient re-map.
The second image shows how colors can be re-mapped with a gradient. Notice there is the ability to change hue, so you can get warmer lights, cooler darks, more contrast, etc. Very powerful and creates a great base for hand painted textures.
The 3rd image shows a second gradient map adjustment layer with a mask applied, this time used for gold. Masking in general would be hugely appreciated, along with some way to organize layers into folders.
Very useful when working on teams, as we can share saved gradients to make sure everyone's gold looks the same, etc.
Hopefully this is something that can be added in.
Thanks!