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jyoung

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  1. Yeah, this really gets back to the idea that's been brought up before of parity between 3dCoat and Photoshop. Going back and forth between the two works fairly well, though not supporting basic features like folder structures and masks breaks things. Adjustment layers, layer thumbnails, etc are other things that really need to be added so the two are better integrated. At work, the character team primarily uses 3dCoat for texture painting, but we eventually have to go back to photoshop to complete and organize things. It'd be much more efficient if we could setup layer groups that carry over. As well, if I open up a psd that someone else has been working on and load that into 3dCoat, it destroys the structure, so I end up needing to merge new layers into the original psd, and it becomes sort of a convoluted workflow. Another issue I constantly run into is masking not working the same. If I mask something in 3dCoat and then switch over to photoshop to finalize things, those masks don't carry over. If I have masks setup in photoshop, those don't carry over when importing into 3dCoat. I really feel like we need photoshop parity in the order of: Layer groups/folders Masks Adjustment Layers Whatever else comes after that... I know it's a lot to ask for it to mimic all the features of photoshop, but hitting those most basic things that are used by texture painters would be a huge help.
  2. Also, I had added this to Mantis awhile back, here's the link http://3d-coat.com/mantis/view.php?id=719
  3. As the topic says, I would like an option to turn off the crosshair that shows up as you hover over a mesh and brush in paint room. When doing detail work it gets in the way, and turning caps mode on only switches to a dot or nothing at all. Like photoshop, I would like to see my brush radius as I paint, but nothing else. Thanks!
  4. Carlosa, that's how I currently mask things in 3dcoat. It works well in some cases, but photoshop style mask support would be a welcome addition. Partially due to what Mighty Pea touched on, which is they crash 3dCoat, which ruins some of the interoperability between the two. Another reason being adding mask layers can make things pretty messy when you have lots of layers and then additional masks. This, of course, could be fixed with photoshop-style folders. I realize Andrew and co. are busy, but getting 3dCoat up to parity with basic photoshop features such as adjustment layers and folder structers should be important. I suppose one issue is not everyone uses photoshop, but most production studios probably are at this point.
  5. I would like to request the addition of a Gradient Map feature for paintroom. This is something that is really useful for texturing, and a feature that my coworkers and I really miss from Photoshop. If you're not familar with it, gradient maps allow you to remap the existing colors using a user-defined gradient. You can take a grayscale image and convert it to color and get some really nice variation as it doesn't just colorize everything with the same hue. You can also re-work existing textures easily. One example would be taking a texture with wonky skin tones and re-mapping it quickly, which typically works better than the usual hue/saturation changes, having to repaint, etc. See the following images: The first image is a light bake, and I am adding a gradient map adjustment layer. You can add it via Image>Adjustments>Gradient Map, though most people seem to prefer the non-destructiveness of an adjustment layer. I would certainly prefer it, and feel adjustment layers in general should be added to 3dCoat. If adjustment layers aren't do-able at this point, it could be added into Textures>Adjustments as a gradient re-map. The second image shows how colors can be re-mapped with a gradient. Notice there is the ability to change hue, so you can get warmer lights, cooler darks, more contrast, etc. Very powerful and creates a great base for hand painted textures. The 3rd image shows a second gradient map adjustment layer with a mask applied, this time used for gold. Masking in general would be hugely appreciated, along with some way to organize layers into folders. Very useful when working on teams, as we can share saved gradients to make sure everyone's gold looks the same, etc. Hopefully this is something that can be added in. Thanks!
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