alexn007
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Hi Friends, I recently got a Macbook Pro and have a 3d connexion spacemouse. On the PC, the 3D Connexion spacemouse works great with 3dcoat, but I'm having a different experience with it on the Macbook Pro. The buttons don't map correctly, but I'm new to the Macbook so It might be me, but curious if others find that it's not the same experience using the spacemouse on a Mac compared to the PC. Thanks for any bit of guidance.
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Great discussion, but honestly, for me, the 3DCoat render is not to bad. With 3DCoat, I tend to author my assets, model, UV, retopo, and paint. I only use the render to help give a quick preview of a raytraced render. But I don't see it as a final render. Once I get it out of 3DCoat, I'll bring it into another package adjust final material adjustments, lighting, and then add procedural elements if needed before kicking off a final render. I wouldn't want to pay more for 3DCoat to have an industry-standard render built into it, since this would also mean, there would need to be a proper lighting module and the material system would need to support that render. for example, if Renderman or Vray was to be included, then I would expect to use that renderers material system. That won't come for free and would certainly hike up the cost of 3DCoat. If 3DCoat was also an animation and rigging package then maybe, but all the renderer will be used for is single frame or turntable renders, I don't think it is quite worth it. My 2 cents anyway.
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Hi it's been a while since I've posted any videos, so I hope to do more now that I have some time. In this video I'm taking a hi poly spherical type mesh and capturing it to a simple cube shaped mesh. I'm using ptex but you can use any method. I hope this is helpful to at least one person. Thanks, and enjoy!
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@CarlosanThis issue with Vector Displacement doesn't appear to be fixed. I'm using the latest version at the time 2023.40 and am not able to bake a true vector displacement map when trying to capture between two meshes. Appears to only create height, so any undercuts are clipped. Not sure if it needs a new ticket or if one already exists and still active.
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Here's another video on Sculpting with Volumetric Materials.
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Hi All, This is just a sneak peek at how I've been approaching sculpting with Dynamic Materials. It feels like a natural way to sculpt. Not all models, but it's been great for naturalistic props with natural or organic materials. I plan to make a more Indepth video. -Alex
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Not sure if this might help you but try switching from Voxel to Surface mode before exporting the model. Unless you have already tried that of course. I think there is an option to export as dense quads as well. Anyway I hope this helps and you have found a solution. Good luck
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Even with the leaves generation turned off, it still changes the entire tree after just adjusting a single parameter. See this video below, it might show more clearly what I'm talking about. 3DCoat tree gen sug2.mp4
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It doesn't really work. Changing the leaf size works great, other than that, everything will change from under me. When I find a form I like, and I just want to make a slight adjustment to the branches for example, when I make them thinner or longer, the entire tree shape changes instead of just making the local changes to the branch's length or thickness. The save preset, will just capture whatever the shape is at the time I save the preset. I would like to just start to make micro adjustments and not lose the entire tree form. Here's a short video, I hope this helps or makes sense. Thank you. 3DCoat_treeGenIssue.mp4