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  1. Here's a quick example I made with making a glass like surface. The one thing I can't figure out is if there is a way to create refraction. If anyone knows how, I would really appreciate hearing any suggestions. Thanks.
  2. Looks like the 3dc_maya applink works in Maya 2020, but I'm not able to get it working in Maya 2022. Anyone having any success with the 3dc to maya applink in Maya 2022? Thanks!
  3. I'm using Maya 2022, but I'm having trouble loading the 3dcoat applink plugin. Is anyone aware of what the latest working version of the applink I should be using. I'm using 3dcoat applink for maya version 2.2.2. Is there a newer or more recent one? Thanks!
  4. You might try applying a mask on Layer 0 to reduce the opacity, and then in your actual texture layer apply a reflective material. Usually, Layer 0 holds the overall opacity for the object. Here's a good video that shows this. He does what I mentioned above with the window in the door. Hope it helps.
  5. Thanks for clarifying. That makes sense. Something that I ended up doing is creating a hot key for my most used brushes, and I use Ctrl+E to quickly switch to my eraser. This doesn't solve your problem but might help to create a temporary workaround. Similar to how there are predefined functions like Ctrl and Shft to invert and smooth, it might be nice to have a Ctrl+Shft to act as an eraser, that way your alpha will be the same as the brush tools alpha. Might be a nice feature to suggest. Cheers!
  6. when you have the eraser brush selected you control it from here. I might have also misunderstood your question.
  7. Thanks for checking. Might make for a nice feature.
  8. Hi All, I started a intro to 3D Coat video series, and thought I would share them with you. I'm still creating more videos, and will post them as they are ready, but for now I have three videos available. It's a multi part series that will go through the different aspects of 3D Coat. I have uploaded parts 1-3 and will continue to add more as I continue to walk through all the different workflows. I hope you like them. part1 https://youtu.be/-9-Ib_lq_Do part2 https://youtu.be/9hha1otuFZo part3 https://youtu.be/YlDidBSq8Ds
  9. Not sure if this is at all helpful, but on my Surface book 2, I have both an integrated graphics card and a dedicated gtx 1060 card. For 3d coat, I set up my Nvidia control panel to only use the gtx 1060 when I run 3d coat. Now I'm not sure if you have that option, since I was doing this through the Nvidia control panel, but maybe Radeon has a similar control panel where you can ensure that you are using the dedicated graphics card. Not sure if this helps but thought I would throw it out there. Good luck, I hope it gets figured out! Cheers!
  10. Thank you @Rygaard ! I'm super excited and extremely appreciative to see the great work you have done! It's a massive amount of work, and you are so kind to share it with everyone here! So thank you so much for doing this!
  11. BTW, this issue only happens when sampling from an image. It seems to work perfectly with the color bars options, if that's at all helpful.
  12. OK, here's a short video showing what happens. Let me know if I'm missing anything, and thanks for the help! 3DC color picker2.mp4
  13. Hmmm..I tried only enabling the pick from screen option and I get the same result. Do others get a different result?
  14. Thanks Carlosan! That's good to know, I didn't realize that option existed. Do you know if there's a way to copy the brush behavior from one alpha to another. for example lets say I set some brush options for one alpha, and then realized I wanted to apply those options to other brush alphas? currently, I have to manually re-enter the brush options per alpha by hand. Anyway to copy brush options from one alpha to another? Thanks!
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