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alexn007

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  1. I'm running into some issues when using the bridge tool in the modeling room. I've created a cube and then another next to it on the same layer. When I try to bridge one face from one cube to the other, it seems to flip the end connection. I've included a video below. bridgeIssue.mp4
  2. HI, I've had many people reach out to me on how to create a multi-layer volumetric object like a brick with an inner and outer layer, so I decided to create a video showing my approach for creating this. Hope this comes in useful for a few of you. Enjoy!
  3. Hi it's been a while since I've posted any videos, so I hope to do more now that I have some time. In this video I'm taking a hi poly spherical type mesh and capturing it to a simple cube shaped mesh. I'm using ptex but you can use any method. I hope this is helpful to at least one person. Thanks, and enjoy!
  4. @CarlosanThis issue with Vector Displacement doesn't appear to be fixed. I'm using the latest version at the time 2023.40 and am not able to bake a true vector displacement map when trying to capture between two meshes. Appears to only create height, so any undercuts are clipped. Not sure if it needs a new ticket or if one already exists and still active.
  5. Here's another video on Sculpting with Volumetric Materials.
  6. Hi All, This is just a sneak peek at how I've been approaching sculpting with Dynamic Materials. It feels like a natural way to sculpt. Not all models, but it's been great for naturalistic props with natural or organic materials. I plan to make a more Indepth video. -Alex
  7. Not sure if this might help you but try switching from Voxel to Surface mode before exporting the model. Unless you have already tried that of course. I think there is an option to export as dense quads as well. Anyway I hope this helps and you have found a solution. Good luck
  8. Even with the leaves generation turned off, it still changes the entire tree after just adjusting a single parameter. See this video below, it might show more clearly what I'm talking about. 3DCoat tree gen sug2.mp4
  9. It doesn't really work. Changing the leaf size works great, other than that, everything will change from under me. When I find a form I like, and I just want to make a slight adjustment to the branches for example, when I make them thinner or longer, the entire tree shape changes instead of just making the local changes to the branch's length or thickness. The save preset, will just capture whatever the shape is at the time I save the preset. I would like to just start to make micro adjustments and not lose the entire tree form. Here's a short video, I hope this helps or makes sense. Thank you. 3DCoat_treeGenIssue.mp4
  10. Thanks for the new .08 update. For whatever reason, it seemed to fix my glitching ui. So thanks 3D Coat team!!!
  11. Thanks for the great new leaves feature on the Tree tool! Would love it if we could lock the seed of the tree shape. Sometimes I just want to change the branch length or thickness, and when using the new leaves option (which is amazing BTW) I just want to change the leaf scale or density, but every time I make any changes, it generates a new tree seed, and I lose the tree design I had and really liked. I think this would make the tree tool so much more usable for artists. Keep up the amazing work! -Alex
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