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erklaerbar

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Posts posted by erklaerbar

  1. yes i can scale it, but i must import it to surface first because meshes are not closed. When in surface it doesnt respect the size i scaled it in. It is overridden by a much lower value.

     

    reproduce steps:

     

    import mesh, scale it to 8 mio polygons but import without voxelation. As soon as it is merged, it will have a [voxel size] attached which cannot be changed. Now convert mesh to voxels, it will be 1 mio polygons instead of 8

  2. Hi,

     

    hopefully someone can help with a very annoying problem i have: When i import a mesh into sculpt room as Surface, it automatically adds a corresponding voxel size, for example [0,3]. So when i convert to voxels it will be [0,3] of the size i wanted when importing the model. The automatic applying of size factor can be 100000 or 0,1. Whatever you cant change it.  I guess i must miss something obvious, can anyone shed some light on it?

     

    thank you

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