erklaerbar
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Posts posted by erklaerbar
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i would love to see some development towards artificial intelligence. For example it would be a blast if you could implement something like automatic 3d face extraction from small res videos. Newest paper on that is amazing and can be seen here in action:
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hi
You can now order digital and/or physical copies of the griffin for a limited time:
https://wemakeit.com/projects/griffin-bronzeCheersOliver- 1
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wow, looking scary
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thank you Michael, and the same to you!
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yes i can scale it, but i must import it to surface first because meshes are not closed. When in surface it doesnt respect the size i scaled it in. It is overridden by a much lower value.
reproduce steps:
import mesh, scale it to 8 mio polygons but import without voxelation. As soon as it is merged, it will have a [voxel size] attached which cannot be changed. Now convert mesh to voxels, it will be 1 mio polygons instead of 8
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specifically im looking for an option to override voxel size when in surface mode, is that possible?
Its very important for me as it breaks my workflow and there is no workaround. So im stuck
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Hi,
hopefully someone can help with a very annoying problem i have: When i import a mesh into sculpt room as Surface, it automatically adds a corresponding voxel size, for example [0,3]. So when i convert to voxels it will be [0,3] of the size i wanted when importing the model. The automatic applying of size factor can be 100000 or 0,1. Whatever you cant change it. I guess i must miss something obvious, can anyone shed some light on it?
thank you
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and here is an interesting approach to high reliefs
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it would be cool to have something more sophisticated for bas relief creation than just linear Z mapping. This old siggraph paper describes an alternative and interesting way
http://gfx.cs.princeton.edu/gfx/pubs/Weyrich_2007_DBF/index.php
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doodles
in Finished Projects
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think.co was done for fun :-)
another one