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kenmo

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Everything posted by kenmo

  1. Here is a sculpt model of a spider's web. I also uploaded the stencil file in the STENCILS room here. SoiderWeb.obj
  2. Spider web stencil I created today.... I hope you enjoy this.
  3. Has anyone had any luck with this photogrammetry option?
  4. Just updated to the most current version .29 and I also deleted the COLMAP folder. Launched 3DC and went into the PHOTOGRAMMETRY room and had the exact same results.
  5. But if anyone at 3DC wants me to try again, I certainly do not mind or test the photogrammetry for them. So please send me a message if I can help test the 3D scanning stuff.
  6. Sorry, but I do not mean to be rude. I am retired and next year will be 70 years old. Two years ago I found myself tasked with being my 92 year old father's primary caregiver. I live with my Dad and find it occupies most of my time. When I do have a free amount of the time, the window is very brief. So when I sit at my computer I want to do something in 3DCoat, Photoshop, Blender, Rebelle, etc and not be involved in the technical stuff just to make something work. I was a system admin for Windows, Novell Netware, SUSE and Citrix fileservers for close to 35 years. And now that I am retired, I preferred to leave the techie stuff behind. Sorry, if I offended anyone, it was not my intent. The reality is I only have so much time in my day and when I do have some idle time, I want to relax and create something and not struggle to make an application work.
  7. Once again I have deleted the COLMAP folder and updated to 3DC 2023.28. I get the same results as before. Did not have to do anything like this to get RealityCapture, Meshroom, Agisoft, or 3DF Zephyr to run. So I guess 3DC is not going to work for me for photogrammetry. Thanks for your assistance, but I give up.
  8. I have 3DC ver 2023.27 installed but see .28 is available. I will update to that. Cuda is installed on my Ryzen 7 3700x. I have Cuda toolkit from Nvidia already installed. Thanks kindly.
  9. Here are the results Microsoft Windows [Version 10.0.19045.3324] (c) Microsoft Corporation. All rights reserved. C:\WINDOWS\system32>nvidia-smi --query-gpu=compute_cap --format=csv compute_cap 6.1 7.5
  10. Thanks kindly. I did as you suggested and got the following reply compute_cap 6.1 7.5 Is this adequate?
  11. I did get that screen but not the info about my video card. I have two Nvidia cards installed - NVideo GeForce RTX 2060 Super with 8gbs of DDR6 ram and a NVideoGTX 1060 with 6GBs Nvideo technical data from driver version 536.67 NVIDIA System Information report created on: 08/21/2023 12:38:08 System name: RYZEN [Display] DirectX version: 12.0 GPU processor: NVIDIA GeForce RTX 2060 SUPER Driver version: 536.67 Driver Type: DCH Direct3D feature level: 12_1 CUDA Cores: 2176 Core clock: 1665 MHz Memory data rate: 14.00 Gbps Memory interface: 256-bit Memory bandwidth: 448.06 GB/s Total available graphics memory: 24536 MB Dedicated video memory: 8192 MB GDDR6 System video memory: 0 MB Shared system memory: 16344 MB Video BIOS version: 90.06.4C.00.65 IRQ: Not used Bus: PCI Express x16 Gen3 Device Id: 10DE 1F06 C7571462 Part Number: G161 0062 GPU processor: NVIDIA GeForce GTX 1060 6GB Driver version: 536.67 Driver Type: DCH Direct3D feature level: 12_1 CUDA Cores: 1280 Core clock: 1556 MHz Memory data rate: 8.01 Gbps Memory interface: 192-bit Memory bandwidth: 192.19 GB/s Total available graphics memory: 22488 MB Dedicated video memory: 6144 MB GDDR5 System video memory: 0 MB Shared system memory: 16344 MB Video BIOS version: 86.06.63.00.46 IRQ: Not used Bus: PCI Express x4 Gen3 Device Id: 10DE 1C03 371A1458 Part Number: G410 0030 [Components] nvui.dll 8.17.15.3667 NVIDIA User Experience Driver Component nvxdplcy.dll 8.17.15.3667 NVIDIA User Experience Driver Component nvxdbat.dll 8.17.15.3667 NVIDIA User Experience Driver Component nvxdapix.dll 8.17.15.3667 NVIDIA User Experience Driver Component NVCPL.DLL 8.17.15.3667 NVIDIA User Experience Driver Component nvCplUIR.dll 8.1.940.0 NVIDIA Control Panel nvCplUI.exe 8.1.940.0 NVIDIA Control Panel nvWSSR.dll 31.0.15.3667 NVIDIA Workstation Server nvWSS.dll 31.0.15.3667 NVIDIA Workstation Server nvViTvSR.dll 31.0.15.3667 NVIDIA Video Server nvViTvS.dll 31.0.15.3667 NVIDIA Video Server nvLicensingS.dll 6.14.15.3667 NVIDIA Licensing Server nvDevToolSR.dll 31.0.15.3667 NVIDIA Licensing Server nvDevToolS.dll 31.0.15.3667 NVIDIA 3D Settings Server nvDispSR.dll 31.0.15.3667 NVIDIA Display Server nvDispS.dll 31.0.15.3667 NVIDIA Display Server PhysX 09.21.0713 NVIDIA PhysX NVCUDA64.DLL 31.0.15.3667 NVIDIA CUDA 12.2.128 driver nvGameSR.dll 31.0.15.3667 NVIDIA 3D Settings Server nvGameS.dll 31.0.15.3667 NVIDIA 3D Settings Server Many cheers and thanks for the reply
  12. Sorry, by why hasn't someone from 3DC answered this question?
  13. Yeah, the process is confusing as it seems to be lacking the options.
  14. I tried the photogrammetry room in 3DC. I used a set of 60 photos I took with my Nikon DSL that I used in 3DF Zephyr to create a 3D object. In 3DC I created a point cloud but could not see any options to go further and create an 3D model. Am I missing something?
  15. Blender, Krita and Photoshop have plugins for Stable Diffusion. There is a request for DAZ Studio to have one as well. How about 3DC since some of use use it for prototyping and concept art? I think 3DC would be a natural for it.
  16. I've been playing around with the stand alone build of Stable Diffusion by Automatic 1111 and it certainly is a fun app.
  17. Flying saucer influenced by the science fiction movies, tv shows and comic books of the 1950s and 1960s I would watch and read as a youth.
  18. Thanks kindly, I really appreciate the reply. I only enjoy modeling in Blender. I do not like using Blender (or DAZ Studio or Vue for that matter) for applying materials. So 3DC does not support non-image based textures (ie: shaders), like Blender, DAZ Studio, 3DMax, and other apps do? Whenever I import an OBJ into the Sculpt room and I choose the option not to voxelize, the model has all kinds of issues with artifacting, bad shading and distortion of topology. If I choose to voxelize then I have a sculpt model which I must retopo which is silly as I already have a good quad based model to begin with. Many thanks Kenmo
  19. What I am asking is if I create a model in Blender, MOI3D, Silo3D or some other modeling app and the OBJ has defined material zones ie: body, front bumper, grille, rear bumper, chrome trim, head lights, tail lights, etc. Can I import this OBJ into the paint room without UV mapping it and apply smart materials to the material zones? When I try, it seems like it must be UV mapped. This is the preferred most car models are textured, using shaders and not image based textures which require UVing. I know sculpt objects can be painted with the PBR Shaders (not to be confused with Smart Materials) in the sculpt room but that is not what I am asking.
  20. Hi... I like to model cars. And I follow a few 3D car modelers on youtube. Their preference is not to UV map the car and use shaders. Using image based textures there is no need to UV map. The shaders simulate automobile paints (candy apple red, blue, matte black etc) and metals (chrome, steel, aluminum, etc). By not having UV maps and using shaders there are no seams as are with UV maps and image based textures. Does 3D Coat allow the use of non texture based shaders which do not require UVmaps like Blender, 3DMax, DAZ Studio, Poser, etc?
  21. In the Paint Room when the object does not appear upon opening, if I click on the Brush tool the object then appears.
  22. OK, an update. With the Nvidia driver 512.77 the Paint Room issue happens less consistently than with driver 511.79.
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