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kenmo

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Posts posted by kenmo

  1. I am leaning more towards a gasser drag racer with a straight tube front axle with skinny front tires and wide racing slicks in the back. Either fuel injector stacks or a GMC 6-71 type of supercharger protruding out of the hood.

    Two passions I've had since my youth ice hockey (played until I was 52 years old) and American vintage cars (hot rods, muscle, sports car, etc) and will NEVER shake.

    RustyChevy02.JPG

    RustyChevy04.JPG

  2. Now that I am officially retired from my 30+ years as a systems administrator I thought I would have more time to pursue some of my hobbies but last year my 91 year old Dad took sick andcan not venture outside of the house. Now I am his only caregiver and speed a lot of time with him. Hardly anytime to tinkle in 3D apps or even to take my 1960 Corvette for a spin. I have not taken a photo with one of my DSLR except for playing with photogammetry via 3D Zephyr. I started this model well over a month ago.

     

    The car has a chopped roof. Not sure of the final direction - junker, rat rod, customized led sled of gasser drag racer.

    RustyChevy.JPG

  3. A model of a 1950s American coupe, loosely based upon a 1951 to 1953 Chevrolet. I've always had a soft spot for early 1950s Chevys as my Dad owned a 1953 Chevrolet Bel Air when I as a young lad. It was the very first car I was exposed. In 1983 I restored a 1960 Chevrolet Corvette which I still own and take to car shows or for a summer drive on Sunday.

    I used a diecast model of a 1/24 scale 1954 Chevy I 3D scanned via photogrammety and later did a manual retopo in 3DCoat as the base mesh.

    I then brought the retopo mesh into Blender 3.1 and resolved some of the issues I was having. The retopo gave a nice starting point.

     

     

     

    Rusty01.3b.jpg

  4. Thanks kindly, I really appreciate the reply.

    I only enjoy modeling in Blender. I do not like using Blender (or DAZ Studio or Vue for that matter) for applying materials. 

    So 3DC does not support non-image based textures (ie: shaders), like Blender, DAZ Studio, 3DMax, and other apps do? 

    Whenever I import an OBJ into the Sculpt room and I choose the option not to voxelize, the model has all kinds of issues with artifacting, bad shading and distortion of topology.

    If I choose to voxelize then I have a sculpt model which I must retopo which is silly as I already have a good quad based model to begin with.

    Many thanks

    Kenmo

  5. What I am asking is if I create a model in Blender, MOI3D, Silo3D or some other modeling app and the OBJ has defined material zones ie: body, front bumper, grille, rear bumper, chrome trim, head lights, tail lights, etc. Can I import this OBJ into the paint room without UV mapping it and apply smart materials to the material zones?

    When I try, it seems like it must be UV mapped. This is the preferred most car models are textured, using shaders and not image based textures which require UVing.

    I know sculpt objects can be painted with the PBR Shaders (not to be confused with Smart Materials) in the sculpt room but that is not what I am asking.

  6. Hi...

    I like to model cars. And I follow a few 3D car modelers on youtube. Their preference is not to UV map the car and use shaders.  Using image based textures there is no need to UV map. The shaders simulate automobile paints (candy apple red, blue, matte black etc) and metals (chrome, steel, aluminum, etc). By not having UV maps and using shaders there are no seams as are with UV maps and image based textures.

    Does 3D Coat allow the use of non texture based shaders which do not require UVmaps like Blender, 3DMax, DAZ Studio, Poser, etc? 

  7. 48 minutes ago, AbnRanger said:

    Send this workfile to Andrew (via the Help Menu > Send file to Support) and send and email to Andrew, explaining the situation and let him know if it is repeatable on your side. It might not hurt to also update your graphic card drivers and restart the app to see if that has anything to do with it. 

    I was using Nvidia driver 5.11.79 and did find an updated driver 512.77 which I installed. However it did not resolve my Paint Room or Sculpt Room issue.

  8. Well, this is weird. Tonight I did some sculpting on my base Rabbit mesh in 3DC 2022.24 and decided to run autoretopo on the altered mesh. Now it's doing the same thing that it did to the Lion.

    Last night autoretopo ran fine on the Rabbit. 

    And YES symmetry is turned off.

    I tried is 3DC2021 and it was fine. Weird!!!

     

    BUNNY-3DC-2022.24.JPG

    BUNNY-3DC-2022.24-2.JPG

  9. Wow... Andrew is still hard at work developing 3D Coat. 

    As a 3D hobbyist and 3D Coat user I really appreciate all your hard work, but please do take care with all the HELL Putin is putting Ukraine through.

    I am ashamed at how parts of the world have stood idle and help fuel Putin's war machine by still purchasing their energy from Russia. I also feel sorry for the Russians who have been pulled into this madness by Putin and do not support it.

    • Like 1
  10. Other then this issue the autoretopo option is fantastic. And many thanks to Andrew and the 3DC team for the improvements. 

    I can only imagine the HELL you guys are going through in Ukraine and fully understand this 3DC issue I'm having is very tiny when compared to the daily strife you are going through.

    Take care of yourselves and family first and foremost.

    God Bless and keep up the fight against tyranny.

    • Like 1
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