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kenmo

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Everything posted by kenmo

    Looks outstanding. May I ask what app was it modeled in? Nurbs?
  1. Playing in the paint room with my retopo'd spaceshop... Matte orange with blue trim full of grunge & dirt. Kind of like a rat rod spaceship...
  2. I like creating greebles in MOI3D which I use in 3DC's Sculpt room or as displacement brushes in 3DC's paint room.
  3. Daniel Simon is awesome. I purchased two of his books "Cosmic Motors" which has a foreward by the legendary Syd Mead and "The Time Less Racer" which is a hugely over sized book that does not sit well on my book shelves among my many 3D, graphic novels, NHL hockey, Photoshop, automotive history, hot rods, US Civil War WWII and ancient & medieval history books.
  4. The spaceship was modeled in Hexagon 3D, detailed, textured and rendered in 3DCoat. Using the two 3DC images,I created the image below in Photoshop & Topaz plugins. Details were hand sketched in Photoshop. I was going for a heavy Metal type of illustration created by Moebius. I am nowhere near the 3D skill set of most of the members here. I may use a work flow most would rightfully snicker at. At the age of 66 I am more interested in end results then techniques or being perfect. I only create art for myself not for Marvel, ImagineFX( love that magazine), Blizzard or Epic Games. And NEVER will :-).
  5. I am a hobbyist. I do not model for the game engines or the gaming industry. I only model for my own illustrations. I prefer to use them as props in Vue or Daz renders. OR render them in 3DC and then bring the image into Photoshop CC (plugins Filter Forge & Topaz Studio), Corel Painter 2019 or ArtRage 5 and paint over them. Here is an example of what I mean. I created the crane in MOI3D
  6. I use Vue Creator & Daz Studio as well. I just remembered Daz's iray is Nvidia only.
  7. From the album: Kenmo's 3D Art

    A traditional styled American hot rod of the 1950s or early 1960s. Body is based upon an American sedan of the 1930s and engine is a early 1940 to 1950s Ford flathead V8. Body modeled in Silo3D and engine in Hexagon 3D. Textured in 3D Coat.
  8. kenmo

    Grobo Car

    From the album: Kenmo's 3D Art

    A retro styled hot rod of the future influenced by traditional American hot rods and sports cars of the 1950s. Modeled in Groboto 3D with details added in Hexagon 3D. Textured in 3DCoat.
  9. Are Nvidia cards still preferred over AMD/ATI cards for 3D Coat?
  10. Vue Creator struggles with high density mesh on my I7-4700 32 gb DDR3 RAM & GTX 1060 6GB card. I recently built a new computer - Ryzen 7 3700 32 gb DDR4 RAM with an Intel660p Series M.2 2280 1TB PCIe NVMe drive. I'm a Gigabye bigot when it comes to motherboards but I could not find a Gigabyte board I like. So I opted for a MSI MPG X570 Gaming Plus. My first MSI mobo in ten years. Using a older Nvidia GTX 750 TI and will order a newer card. Perhaps a GTX 2060 6 or 8GB once the virus scare settles. Not looking forward to moving over my large digital photos I've taken over the past 15-20 years. My Lightroom catalog is huge.
  11. MOI3D is aimed at artists. http://moi3d.com/ Not sure why you are upset I use MOI3D. Does it really matter if someone uses Sketchup, MOI3D, Blender, ZBrush, 3DCoat, Silo3D, Lightwave, Maya, Cinema4D, etc? It's the end product that matters. SO let me ask YOU, why is it a bad thing MOI3D now has subD support? There is a thread on the MOI3D forums and MOST of the users there are elated. http://moi3d.com/forum/
  12. I already own MOI3D ver 3. It's purchase price was a third of Rhinos. AND I believe MOI3D's creator Michael Gibson was also involved in the creation of Rhino. To upgrade to version 4 of MOI3D will only cost me $100 USA or $150 Canadian. As far as workflow, just playing with MOI3D beta and trying a few things. When I created a hot rod 3D model I used Hexagon 3D, Silo3D and a bit of MOI3D.
  13. After several minutes the round hole was created in the 3DC mesh.
  14. Next I did a boolean differenace operation using a sphere I created in MOI3D.
  15. Just downloaded the latest beta Jan 22-2020 of Moi3D ver 4 and was surprised to see it now has subD support. I imported the spaceship I created in 3DC. And exported the retopo'd OBJ and imported in MOI3D ver 4. It was taking too long to import on my I7-4700 and I also had Adobe Lightroom & Photoshop opened. So I installed MOI3D beta 4 on my newly built AMD Ryzen 7 3700X and after several minutes the OBJ opened (122,000 faces). WOW. This could be a game changer for me!!!
  16. I did manual UV mapping on the manual retopos. But on the decimated retopo I did an auto UV. I tried a second bake and this is what the model looks like in Hexagon. It has 122,000 faces. Not sure if that' amount of faces is good or bad? Bad for a game engine. But I want it for a prop in Vue or Daz 3D. Can anyone advice me if that's a good face count? I may bring it into Blender 2.8 and use the decimate modifier. Cheers & many thanks....
  17. However when I bring the decimated retopo & baked object into the paint room I get this after applying the same material I used on the manual retopo & baked object. Why does the paint look so odd on the decimated mesh and nothing like the manual retopo? Cheers & many thanks
  18. I also tried an auto retopo via decimation and got this...
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