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Martin Maximilian Michl

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About Martin Maximilian Michl

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  1. Martin Maximilian Michl

    Spaceship Scene Development

    Hey ho I pushed this little prop from sculpting to retopo to baking without any problems Now the texturing with smart materials is pure fun. 3DCoat is such a great program, once you understand the whole concept of Autopo, UV Sets and baking, it works for you and letz you focus on creativity. Thanks a lot to the Pilgway Team *** So the next step will be to tweak those materials and then sculpt the moon surface.
  2. Martin Maximilian Michl

    Spaceship Scene Development

    progress
  3. Martin Maximilian Michl

    Spaceship Scene Development

    just found a way to do so. the pose tool letz you select many objects and then you can deform the whole group
  4. Martin Maximilian Michl

    Spaceship Scene Development

    I just discovered the "use free form" option inside the pose tool I think this could do the trick. but here comes another question: is it possible to deform a group of objects at the same time. the pose tool only works for one Vox layer at a time. and it doesn't seem to work for children of a parenting layer (what would be great)
  5. Martin Maximilian Michl

    Spaceship Scene Development

    here is my first question: for the windows bulley, I would like to bend a cylinder to the curvartion of the ship I did not succeed doing this with the warp tool, and I don't see any other tool capable to do so. So I constructed the bulley(window frame) by booling objects. Still bending/deforming would be so great, because it would allow me to add details while the object is straight, and then deform it into position. Thnx Martin
  6. Martin Maximilian Michl

    Spaceship Scene Development

    Hello, I am working on a prop for an animation its a cartoony spaceship. The working process should be intuitive and artistic, so its a perfect job for 3D Coat. The astronaut already exists in Maya. Rendering will be done with Vray. I would like to start this thread to show my development, as to ask some questions coming up. Also artistic comments are welcome. Hope you enjoy Martin
  7. Martin Maximilian Michl

    System Crash Baking AO

    Hello thnx for your reply, I will run some stress tests on the system to get closer to the cause one thing I can tell is, I am constantly rendering Vray GPU (als GPU and CPU combined) scenes. the graphic-cards fans work like crazy, but it never crashes the system. thnx Martin
  8. Martin Maximilian Michl

    System Crash Baking AO

    thnx a lot - I also wrote them with my client email so they can relate
  9. Martin Maximilian Michl

    System Crash Baking AO

    here a video of the situation it would also help to get some hints how to monitor this error in a better way 3dcoat_crash.m4v
  10. Martin Maximilian Michl

    System Crash Baking AO

    Hello I suffer sever system crashes when I bake AO, but also under other unidentifiable situations. This makes it almost impossible to use 3D Coat. system specifications: Dell Xeon Precise Tower 7910 20 Corre XEON e5-2604 v4 @ 2.4GHZ 80Gig Ram Dual Geforce GTX 980Ti Windows 10 pro 3D Coat 4.8.10 Problem occurs in 3D Coat OpenGL and DirectX Report: 3DCoat seems to use my graphic cards on a special high level monitor goes up to high performance and temperature then it crashes my whole system, leading to a instant shutdown/restart this occurs under normal usage after a while and always when baking AO I recently changed the TDR values of the registry to 60 (as recommended by Substance Painter) but this didn't solve the problem. I will attach a video showing the process to illustrate the problem It would be great to hear if this is a known issue, for it only occurs on this machine (Xeon, Dual GTX) Thnx for help Martin
  11. Martin Maximilian Michl

    One Map out of several SG´s

    great - thank you so much and sorry for not searching hard enough
  12. Martin Maximilian Michl

    One Map out of several SG´s

    It doesn't help to assign one material in my original app (maya) and then replace the object
  13. Martin Maximilian Michl

    One Map out of several SG´s

    I think it could also be done by merging the UVs into one set, but I don't see that option
  14. Martin Maximilian Michl

    One Map out of several SG´s

    Hello, sorry if I might ask a question covered before I have a model that I imported with several shading groups for better selections texturepainting worked like a charm, but now as I export the materials (color, meatless, roughness, normal) I get an extra map for every SG It would be great to get only one map for every material aspect, cause the UV´s have a unique layout thnx for your suport Martin
  15. Martin Maximilian Michl

    Computer Crash Baking AO

    as not only the app but the whole computer crashes I don't get the crash report browser window afterwards is there a crash log file? I didn't find it thnx
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