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RollerJesus

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  1. A fun, free exercise for V3 users to start with a clean humanoid basemesh. Install MakeHuman Alpha from here: http://code.google.com/p/makehuman/downloads/list Run MakeHuman and get the figure the way you want it. Export menu is currently not implemented but if you hit 'e' and go to the directory that MakeHuman in installed, you will see a file called export.obj. Merge export.obj into your voxel room using the Merge command, scale the mesh up about to 3.5 using the little white box on the proxy object. Click on the Increase tool to commit the object to the voxel room and sculpt away. Note: This only worked for me with 3DC 3.0.7. Patrick
  2. An unbelievable effort from Andrew in getting this out. I feel guilty as I haven't had time to take part in the beta testing but I have been enjoying using the application and watching the progress. Congratulations Andrew! You have a wonderful product here and I'm heading over to the pre-order page as soon as I get home from the office!
  3. I got a PM from a forum user named: zuratikl My company virus scanner says the link in the message contains a virus. Beware!
  4. Hello Andrew, Didn't see this reported anywhere so steps to reproduce: 1 - go into the Voxel panel, 2 - Sculpt a little bit then hit undo twice 3 - Now hitting redo only brings back a portion of the object. Nothing critical as I really shouldn't be undoing the base mesh but sometimes I get a little carried away. Build 82, Vista 64 with CUDA `Patrick
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