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Everything posted by Tony Nemo
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"To Center Mass" doesn't work?
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Apparently, if the software won't do it automatically (as one may reasonably expect), one is obliged to do it oneself.
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You can duplicate the hand and enlarge the copy.
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[Solved] Won't Paint Material
Tony Nemo replied to Tony Nemo's topic in SOS! If you need urgent help for 3DCoat
I am happy to report that this issue has disappeared with v24.- 1 reply
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I started to paint the sole with a rubber material (in the preview) but no brush or bucket will apply the paint. I have never had this happen and can't imagine how to proceed. This is not the voxel model but the Paint Object.
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The only way it could look better is to have some grass, moss or weeds showing. Well done!
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My first! Here's what I got: I always install as Admin. Fortunately, it all went away when item # 6 was executed.
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We can't be talking about the 'eye' in Retopo objects panel? It hides the mesh in that object.
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[Solved] Changing Texture Resolution Creates Seam Artifacts?
Tony Nemo replied to tekgecko's topic in General 3DCoat
The seam is in a very conspicuous place, can you show a UV map (using "Drag files to attach, or choose files..)? You may need to locate the seam in a less conspicuous place or delete your paint object so you can rebake it at 4k. -
These critters are having a rough time with melting ice. Nice model, Carlos!
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is there a way to make hidden objects visible?
Tony Nemo replied to relo228's topic in General 3DCoat
Objects must be visible to use Ghost mode. -
Is the object in Voxel mode?
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Have you tried the Crease and Pinch brushes?
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I'm having this: This from the 2nd download from different source.------------------------------------------------------------ OpenGL | Version: 1.1.0 OpenGL | Vendor: Microsoft Corporation OpenGL | Renderer: GDI Generic OpenGL | Supported features: OpenGL | Texture Compression: -/-/-/- OpenGL | Unsupported features: OpenGL | Pixel format OpenGL | Multisample OpenGL | Multitexture OpenGL | Vertex Array Object OpenGL | Vertex Buffer Object OpenGL | Vertex Attributes OpenGL | OpenGL Shading Language OpenGL | Frame Buffer Object OpenGL | Extensions (3) : GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture ------------------------------------------------------------
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What is the relationship between the first and second images? Can you show the UV map with seams?
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Best way to sculpt / do hard surface without "broken" edges.
Tony Nemo replied to Taranta's topic in General 3DCoat
In voxel mode, upping the res makes the voxels smaller and they will disappear at sufficiently high res but Surface mode doesn't have the same problem.