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Tony Nemo

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  1. Tony Nemo's post in IMported Model IMage was marked as the answer   
    In My Documents\3D-CoatV4\VoxStamps\Objects\MyObjects  you will find your mystery object. Where you put your desired objects will be in some adjacent folder most likely..
  2. Tony Nemo's post in yet another mirror problem was marked as the answer   
    Disable the Sym plane and delete one of the objects. It may be wise to position the remaining object at a desired remove from the 000 position so that the restored Sym plane can occupy the 000 position.Then enable the Sym plane and click "Pick" so you can click on it's desired location, Then use the Sym Copy tool at the bottom of the Voxtree to get it's twin back.
  3. Tony Nemo's post in [Solved] Unable to Paint, or sculpt, only moves model around was marked as the answer   
    Delete the Options.XML file in \Documents\3D-Coat V4\ and restart 3D-Coat.
  4. Tony Nemo's post in [Solved] Bake doesn't work was marked as the answer   
    I think the 'inner shell' is the culprit. Preview the inner shell while adjusting down the number.
  5. Tony Nemo's post in How to avoid automatic booleans was marked as the answer   
    Sounds like Surface mode problems. In Voxel mode you could use the 3 with no boolean problems and no need to keep them separated (3 separate "curves" until satisfied).
  6. Tony Nemo's post in UV MAPS was marked as the answer   
    A "texture map" and a UV map are the same. Right now you have retopoed objects. Are they :Unwraped? This will apply them to the UV map labeled "Default" (unless you have changed it). So when you "Unwrap", your objects will all be on the same UV map (AKA "texture map"). They will all be separate on the map, and can be unwrapped and saved as separate OBJs. 
  7. Tony Nemo's post in [SOLVED] Fast Panning (Too Fast!) was marked as the answer   
    I did send it to Andrew and he discovered memory blocks that didn't conform to any real data. He suggested error checking my hard drive. I divided the file up into single peaces and saved as 3b files. Most returned to normal speed in panning but one still retains the speedy gui. So bad HD sectors are something else to be concerned about.
  8. Tony Nemo's post in Retopo question was marked as the answer   
    Yes
  9. Tony Nemo's post in [SOLVED] Import retopo mesh problem was marked as the answer   
    In the retopo room, look at the "Default" field at the top of the window and click on the spinner to select the map you are currently in. Make sure you are in the appropriate "Group" in the Group window and open your UV preview window to get you oriented. If you download the latest build, you will get past the issue that defaults to the 'Default' UV map when you ctrl-Z in another map (where your mesh is active).
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