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Edregol

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  1. Hey there, i tried setting up such a scene and failed miserably. I would pretty much appreciate further explanations or even a short tutorial on how to set up such a scene. Thanks in advance.
  2. Quite interesting. I'll give it a try. Nevertheless, compared to the Z-Brush feature, your mentioned aproach seems quite tedious. No offense
  3. Exactly what i was looking for. I recently heared about a feature in Z-Brush called Wrap, which allows you to wrap the brushstroke to the oppsite side of the mesh. which enables you to create tilable pieces and textures. comes in quite handy if you're going to sculpt environment and stuff. +1 i'd like to see that feature in 3D Coat.
  4. Where is the "Edit" Button? Sorry for double posting but i can't edit my pervious post, can I? Anyway, I just found the "define measurement" option within the voxels option menu. So just forget what is just said. Now i have to find out how to configure this correctly.
  5. Sorry for bringing this Thread up again, but it seems to be the only one which remotely matches my cause. I don't know if there are many users which use 3d-coat for the game asset production. But if there are, they would agree with me, that it is vital to scale all of the assets properly. With generic units you can't tell how large an asset is compared to another. One could of course load both model into 3d coat to see if any of them needs to be scaled. But i think this is quite inconvinient. If you plan to import your asset into an engine, lets say UDK, you have to ensure, that you convert the dimentional unit of your asset to centimeters. Otherwise it is not guarateed that your assets match in size. Apart from this, meters is the native unit used in UDK. What im trying to say is, one needs a proper measurement of objects in order to match sizes. The best way to do so, would be a unit system which exists in reality. Lets say I created a table in 3d studio max. There i have the option to set my grid to meters or centimeters. in addition i am able the convert my dimentional units to centimeters when exporting to "fbx". Lets assume i want to create a plate in 3d coat because i want to sculpt some details on it. Now how do I match the size of the plate without loading the table into 3d coat? As far as i know, there is no fast and feasable way to do so. I hop you understood my problem and realized why i would be glad to see metric units within 3D Coat. Thanks & Greetings Edregol
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