Sorry for bringing this Thread up again, but it seems to be the only one which remotely matches my cause. I don't know if there are many users which use 3d-coat for the game asset production. But if there are, they would agree with me, that it is vital to scale all of the assets properly. With generic units you can't tell how large an asset is compared to another. One could of course load both model into 3d coat to see if any of them needs to be scaled. But i think this is quite inconvinient.
If you plan to import your asset into an engine, lets say UDK, you have to ensure, that you convert the dimentional unit of your asset to centimeters. Otherwise it is not guarateed that your assets match in size. Apart from this, meters is the native unit used in UDK.
What im trying to say is, one needs a proper measurement of objects in order to match sizes. The best way to do so, would be a unit system which exists in reality.
Lets say I created a table in 3d studio max. There i have the option to set my grid to meters or centimeters. in addition i am able the convert my dimentional units to centimeters when exporting to "fbx". Lets assume i want to create a plate in 3d coat because i want to sculpt some details on it. Now how do I match the size of the plate without loading the table into 3d coat? As far as i know, there is no fast and feasable way to do so.
I hop you understood my problem and realized why i would be glad to see metric units within 3D Coat.
Thanks & Greetings
Edregol