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hannibal

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  1. Thank you Greg for the update. The manual has improved quite a bit lately. I'm not sure that I understand this correctly but is the file that you distribute just a diff? The footer declares 120 pages in the document but only 41 or so are in the file. Cheers. Edit: just noticed the other comments about the partiality of the manual. Never mind
  2. I'll make a quick video to demonstrate it. If it works the first time just try a few more extrusions and it will hang.
  3. Cool, thank you Andrew. Did you see my report of the extrude bug, the one that crashes 3DCoat on Mac OS? Thanks!
  4. Andrew, this is definitely a step in the right direction. As you probably have noticed, this EULA has attracted a lot of attention, being the only one, AFAIK, of this kind in this business. Abd I've seen quite a bit of licenses I think that nobody has an issue with you and your company having a moral standing. That's commendable. But there are many, many issues that can arise from broadly worded licenses. For example, take the word "lewd", which you used several times. It's extremely relative. Is it "lewd" for a woman to show her breast in public? In some societies that can be true, for French and Italian people that is absolutely false. Thousands of women in the Italian and French beaches every year sunbathe in that way and nobody finds it lewd, or immoral. I understand your wish for your tool to not be used for "evil" but it's really not up to you to determine how people use it. Because a lot of artists will do things that can be considerate questionable but such is the nature of artistic expression. It's a world of relatives and it's a very, very tough to create rules about it. The only clear-cut ground is when addressing child pornography, or hate speech, issues that are taboo even in the most liberal societies like the US and European countries. On top of this there is a very simple realization about how people behave. Good people will not need your encouragement. They will make art that you might not agree on, but such is the nature of art and if you decide to give us this amazing "pencil" that you have created, then you have to realize that it will be used for things that are well beyond what you like but that are still very, very solidly anchored in a moral ground. Moral ground that can be different from yours but every bit as valid. The bad people will not be deterred by any license. They will laugh at any restriction and do whatever they want. How many people, who are users of 3DCoat, do you think are in the latter group? 1%? I don't think it's even 0.5% Is it really worth worrying about them? I doubt it. Bat the net result of the EULA that you had is only to stop good people from buying your product or to at least, as in my case, hesitate. It's a well known rule of business that you very rarely mix politics or religion with business. You have everything to lose and nothing to gain. Any religious/bible mention in your software will have the effect to dampen the sales as corporate adopters and professionals will wonder how long the software will be in the market given that there are forces at work that can make it stop or can limit the distribution based on "approved" content. Nobody wants to get into that. Nobody wants to be censored by the maker of the tool, especially in the US where we have a sense of freedom, that is considered as sacrosanct as anything else. On this 4th of July we are reminded that in the Declaration of Independence the founding fathers called for every American to have the right to "Life, freedom and the pursue of happiness". You will be very hard-pressed to find any other group that values freedom of expression more than your target audience, artists. In the Bible human beings are sent to the world with free will. We are left by God able to do good and do evil knowing that on Judgement Day people will be asked to answer for their actions. If I may be so bold, I think that that takes care of everything and you should not worry about how people use your software. My sincere suggestion is to take every mention to God,Bible or relative terms like lewd out of your EULA. Nobody will ever consider 3DCoat as an instrument of evil but a lot of people will resent to pay to get a sermon on top of the software. The 3D market is competitive and harsh enough without adding elements that can hurt you. You have a great software. I will buy it for the retopo feature alone, even though I already have ZBrush and other packages. Don't add obstacles to the succes of 3DCoat more than the ones created by better financed competitive companies. It's not only the right thing to do for Pilgway but also for its users as it ensures a more stable life for the software. I would say that your personal story, with your decision to leave the game industry because of moral issues, is your best promotional tool. Leading by example, instead of by restriction, is the best way of inspiring people. All the best.
  5. Hi Andrew. First, congratulations on 3DCoat. I'm now to the program, coming from ZBrush, but it's impressive. I looked for a BTS and I could not find it so I thought to open a thread to report Mac OS-specific bugs. - Configuration: texture editor points to photoshop.exe. That doesn't make sense in Mac OS, should point to /Applications/Adobe Photoshop CS3/Adobe Photoshop CS3.app or any other version discovered at install time - Keyboard configuration: "Ctrl" shortcuts should be "Cmd", the native Mac OS way of using shortcuts, the text in the menus should reflect this. - There is no "Insert" key on the Mac keyboard, that key should be remapped to something that Mac users can access. - Removing points in retopo requires the use of the "Foward delete" key, the standard Delete key on the Mac should be used. Using the Forward Delete requires the pressure of fn-Delete on many Mac keyboard. - In retopo, reassigning the "Brush" tool's keyboard has a glitch. If you assign the tool to the "B" key you will receive a message asking confirmation to override the default assignment: calling the color picker. Confirm. Close 3DC, restart it. Go to retopo, press "B" and the color picker comes up and then the tool is switched to the Brush. - In retopo select an external edge of a mash, click on "Extrude", drag, 3DC hangs. This is in both the official release and the beta. Hope this helps. Maybe we should make this sticky so that other Mac users can contribute. Cheers!
  6. Small correction, this happens with the official release as well. I'm still evaluating the program via the trail version.
  7. Crash bug in Mac OS 10.5.x: - In Retopo, select an outer edge of a geometry - Press "L" to select the loop - Extrude the edge, release the mouse, 3DCoat starts saving, the popuo window never goes past the first bar - The window caption says 0% and 3D Coat hangs Hope this helps
  8. I can confirm the "ripping" of the base geometry when applying the morph target. I followed the instructions by Andrew and the result of loading the morph target is that when it's applied the geometry is distorted dramatically. This happens not only for the modified parts but also for sections of the geometry that were not changed. I've seen this problem with other programs and it was in fact the reason why I recently updated the Blender's import/export plugins. Andrew, in order to create a valid morph target we need an additional fix from you: the exported .OBJ file needs to be written by preserving the order of the original file and the faces/groups need to be saved as originally defined. I checked the dimensions of the exported geometry and it respect the scale of the original .OBJ. In addition, the fact that unchanged vertices/faces are distorted by applying the morph target is a classic symptom that the morph has been written by changing the order of the vertices. Any idea if you will be able to add a "preserve vertex order" option in the export dialog? TIA
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