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Ratchet

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Everything posted by Ratchet

  1. The bug may be due there is only one retopo mesh to bake all Voxtree objects. You can download the 3D Coat file https://ufile.io/uvotc
  2. The voxel sculpting is made of different voxel objects, each with it's own material. When baking into low poly model, there is material issues , i tried different outer and inner shell values, but it seems it's a bug with objects.
  3. Why can't i edit my previous post ? To resume drawing precise shapes to make faces : 1) straight lines with subdivision option 2) Circle and ellipse with subdivision option 3) Bezier curve with subdivision option And the ability to create some surface using and connecting two guides. For example two subdivided lines, two circles subdivided, subdivided line and bezier curve.
  4. Retopo Draw lines , mpst pf the time are not precise drawing them, not accurate. You can't draw and follow precisely straight edges. You can't draw perfect circles and elipses, or bezier curves to follow high res geometry. Those shapes are common to hard surface models. The other disadvantage is a line is only two points, while most of the time you would need lines subdivided. In this example, with shapes like Circle or ellipse and choosing some subdivision , it would be easy to perfectly match Voxel hard surface volumes using precise draw lines. Same for the straight lines, clicking on two points 3D coat could draw a line , with subdivision it would draw many straight segments. This is really missing in the retopo for hard surface voxels. While it's already possible in Blender with Vertex extrude, edge subdivide, and circle or ellipse curves to draw precise edges to make faces to retopo.
  5. That's great, this is what i was looking for
  6. You can insert custom meshes quickly dragging the mouse on some parent object, almost like painting objects. This could be custom rock objects. https://www.youtube.com/watch?v=NGxefHa-0Pc Each time you click on surface you insert or draw a new mesh instance without needing to use clone menus.
  7. One way to make rocks is to use a paint object and paint a rock many times in 3D space. I wish it was possible in 3D coat.
  8. He should stop some weeks in the year, and keep some months fixing bugs only to make 3D coat lot more stable. Many times i got 3D coat crash because some things are not stable enough or memory usage is not well managed when 3D coat starts to use more than the computer can handle. There is many bugs in symmetry, retopo symmetry, and many other small things that broke the projects i was doing forcing me to switch to other software for some projects. I prefer 3D coat with less features and more tested and stable instead.
  9. Will 3D Coat get better drawing retopo tools, with spline support, quick selection, or dynamic resolution change like this tool can do ?
  10. I found a way to avoid this strange bug. Uncheck one symmetry, keep one or none symmetry checked when baking.
  11. Baking works well with one plane symmetry but it does not work with two symmetry. I made a cube model with XZ symmetry and retopo with XZ symmetry, i applied the symmteyr to all layers and unchecked retopo mirror mode. The baking destroy the low poly model and it's textures. This is not urgent bug but i would like it to be fixed later.
  12. You didn't understood about what i meaned. I mean no voxels usage, only use retopo primitives , and do extrudes and transforms to create your hard surface model. Modeling that way there is many bugs and i doubt people are using retopo tools to do whole models in hard surface mode. You loose too much time retopo hard surface models While beeing able to model quickly in hard surface mode and voxelize it to add sculpt details is the faster way as you don't need to retopo. Anyway, i don't think 3D coat will get some hard surface modeling room for example, there is Blender and Zbrush if you wish to mix scultping and traditional hard surface modeling. I don't know what is the plan about next major updates ? - animation - better decimation tool - better memory usage - tiled sculpting - hard surface modeling - fast 4K and 8K textures painting At some point 3D coat should get a new room feature or some major functionality.
  13. I'm not sure you worked with it a lot ? There is selection bugs, for example you choose faces do some extrude, and click on clear selection, and you can't select faces anymore. You have to select edges and click again on face mode to be able to select face. Selecting 3 faces and normal extrude, one vertex did not extrude, another bug. When you extrude, you must click apply, why you can't extrude live and see the result as you move the mouse. There is many bugs indeed. Overall the most problematic is it's not smooth and fluid at usage to work faster in an intuitive way. Perhaps press space to show a new compact menu containing the selection mode (vertex,faces, edges), and other tools, or tools showing depending on what you selected. A simple feature lacking : Click on faces to select them, click outside of mesh to deselect all faces. Why there does not it works like that, it's faster and lot better than having to click each time on "deselect all" The retopo models and tools are working, the base is here. This does not mean to make new tools , but rework the interface , bring a new contextual floating menu, better workflow. Anyway i won't wait for for retopo modeling to improve as it will never come i think, when there is hardsurface modeling needs among scultping i'll just pick Zbrush instead. I'm happy with 3D Coat features, if i had another feature request this will be less memory usage to get less crashes when work becomes heavy.
  14. What is missing in 3D Coat is Zmodeler. Many people say 3D coat has the primitives retopo, but most don't use it. It doesn't do the job, modifying retopo is not easy to manipulate , it needs many clicks to select and move some face for example or change selection, it's a waste of time compared to Zmodeler smooth and faster workflow. If there was one area 3D Coat would lack from Zbrush, it's definitively Zmodeler for me. http://www.cgmeetup.net/home/zbrush-4r7-zmodeler-tutorial/
  15. Hi, I would like to see different noise generator with adjustable parameters, and some patterns. They are useful for tile map UV paint or to create new stencil mask directly in 3D coat. Generators like those on Substance designer, instead of using a graph we would use the actual layers to combine and mask noise and patterns.
  16. I found a simple and easy solution using Blender. You should be able to sculpt any tileable textures and bake normal map https://www.youtube.com/watch?v=caDTSeHPb2k One you got your nomal map tileable texture, you can import it in 3D Coat tile painting editor and start painting additionnal details on diffuse and normal map.
  17. Follow this tutorial about exporting Depth along Y. https://www.youtube.com/watch?v=B0Oo1VPJil4 So you can already sculpt tiling and export in some way. What you need is create a voxel thin cube and instantiate it around , one you have that set up you can start scultpting your original cube. The only difficult part is to ge the baking centered with the right dimension and centered on your original 3D voxel piece, to achieve a correct baked tiling texture. I wish 3D coat would have some option to let us draw the square bake capture area in Top view mode to make it easy.
  18. Hi, I imported in an existing scene another 3D coat file with "import". When i extrude with brush it works , but if i use the "curve stroke" , the extrude goes to opposite side of model.
  19. Hi, I have around 300 alpha brushes i tried to import in 3D coat. But i quickly got 3D coat saying there is not enought disk space (while i got many Go free space available so i didn't understood the issue) I checked and it looks like all brushes are copied to C://.. /MyDocuments/3D-Coat/.../patterns For each alpha brush there is a "mclp" file generated around 80mo. Is there some way to avoid those "mlcp" file generation ? Or could we have some option to change the folder and not use "C://" ?
  20. EDIT : I forgot rectangle selection in selection mode and press Delete key.
  21. Why 3D Coat could not improve in that area , staying all in one software with more tools ? By the way, there is also Instant Meshes, a free autoretopo quad based https://www.youtube.com/watch?v=nSvY6xI63oI
  22. Hi there, There is missing functionnality when using retopo tool and objects. - Selection tool,it does not remember what we choose : If you choose select faces, and change to another retopo tool, if you come back to select tool it is edges for example, it does not remember what you have choosen. - Select whole objects to tranform them : There is no way to click on some retopo object face and select all the connected faces, we can't select all faces of retopo individual objects Thank you.
  23. I know manually you can do some work, but we need a quick way, to reduce poly for high res models. But his is mainly for poly reduction on a retopo from Autopo tool, most time when you select a loop you have many selected, because Autopo makes intersecting loops. Well, an automatic polygon reducers would be a great addition to retopo. 63 000 to 10 000 polys.
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