Jump to content
3DCoat Forums

Ratchet

Advanced Member
  • Posts

    447
  • Joined

  • Last visited

Everything posted by Ratchet

  1. After Auto Retopo , it would be helpfull to be able to reduce the number of polygons with a polygon reduction tool tool like those we can find on some 3D modeling software. It would help a lot to get faster models for real time apps instead of manually retopo.
  2. It would work like the UV unwrap function where you can choose the angle treshold, but this time it would be used but to create polygon patches islands In option you could enter the min and max quads you want per islands and the min max for total quads. Another similar functionnality would be 3D coat able to automatically create island quads when you click on a voxel surface, it would need : - line stroke for direction of quads - number of max quads I think those two functionnality has never been done before, and they would be fast retopo features with great user control about number of quads on how retopo follows voxel angle tresholds
  3. Any 3D software has bugs, crashes happen but not frequently, most of the time it's memory crash depending on what you are doing. You should save often and multiple versions, if one version is no more usable you'll be able to go back to a previous one. Also you can change Auto Save time in preferences if you need it.
  4. After removing Occlusion layer, it looks like the color layer keeps some AO low res information, it looks not good. If i remove this layer the baking looks better but i losse color information. Is there something to adjust ?
  5. Uninstall and delete all files under Users/Mydocuments/3Dcoat , got it working. Resolved.
  6. Hi, Baking make a full black occlusion map , and the normal map is empty. Could it be some settings not overriding in some local file settings ?
  7. Forget it, it's working, just need to check option Import w/o voxelisation and it works.
  8. Hi, In Voxel i created a new empty voxel object, and choose Import with Pick from retopo. I choose subdivide retopo many times, i choose res + to get 1 million poly resolution, and press Apply, but the resulting Voxels is almost empty ? https://s3.postimg.org/vf1cbbgzn/retopo.jpg http://postimg.org/image/us2wbnvb3/9c8edffb/ What is wrong ?
  9. Is there some option to hide backfaces in retopo mode ? I can't see voxel surface well to do good retopo, and see lot more backfaces. https://s13.postimg.org/3npwok2sn/backfaces.jpg
  10. It doesn't work. Because i start to work from Retopo mode and i add retopo volumes. When you merge them all and UV them and press unwrap only one object is unwrapped. If you follow the steps above and try it , you won't be able to unwrap the merged new object.
  11. It is better , but normal maps don't join together , i makes seams when you paint over.
  12. 3D Coat only allows Photoshop format image (PSD) for "Layers Color" image import. We need import of any image format when we don't use photoshop.
  13. Create a new project without Voxels Go in Retopo mode Drop a retopo model Drop a second retopo model Merge both retopo groups with "Shift" UV Edge Loops both models Press Unwrap , only one model will be unwrapped.
  14. Yes, right layer. Resample works if i use the slider "Density Modulation" only , change the number "Required Polycount" doesn't work
  15. We had in previous versions "Ring" and "Loop" selection options for "select" tool in retopo mode , could we have them back ? Select path is too slow to use for that purpose. Thank you.
  16. When you work on retopo and you have svereal models composing one object, you need some features like - Hide-Show faces in retopo mode , to be able to display and work on geometry inside other models volumes - Hide voxels in retopo mode (like Pain room with show/hide voxels) - an option to display retopo geometry whith ghosting to see backfaces and be able to select backfaces and hidden geometry inside other models All this is available when i use Blender and is very usefull.
  17. We can only drag and drop one alpha at time on the alpha panel, we should be able to drag and drop multiple selected alpha images.
  18. When we have hundred alphas to import it is too long to import them manually one by one. We should be able to import all alpha images from a folder.
  19. Hi, For Retopology room or Voxel Room having a Pie context menu would help a lot, instead of having to pick up tools on a window you got a pie menu appearing under your mouse to quick access to possible tools for the selected object. Another great feature is a Quick Pick bar like Zbrush, it stacks all tools you are using when you start a new work session, so you get a quicker access to the tools you use more often. These improvments speed workflow a lot when there is too much key shortcuts.
  20. An the ability to merge Retopo layers please.
  21. I found it , import Layers Colors.
  22. Hi, When the model has lot of UV islands, having some option like UV layer or ID maps would allow to quickly select groups of UV island and paint them or fill them with a material. This allow us to quickly change materials per ID maps, without needing to re paint the entire model and see results immediatly.
  23. Hi, It would be usefull to have a new normal map stroke option, to force normal map drawing ot keep a costant height when they cross. For example drawing two lines crossing each other, we could choose to keep the same height like on right of the image.
×
×
  • Create New...