Thanks for the advice on separate parts
Wel l, caus we use voxel, yeah, iw will be able t oglue them together at final for retopology and baking.
In fact i target a model for a Unity 3D engine, i want speed rendering , so i'll use one mesh only , or perhaps some separates ones attached by code in real time
like boots or the turtle armor !
For detailling , i won't go very deep, caus it asks lot of work , and for 3D engine speed the resolution textures i target won't exceed 1024*1024,
even with that resolution , you can make great looking models.