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Ratchet

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Everything posted by Ratchet

  1. @RabenWulf Good constructive comparison without any fanboy ism and without any agressive tone is very welcome to help improve any software whatever it is 3D Coat, Zbrush or anything else. Let's wait for 3D Coat 4 to prepare and later add a new brush almost as good as Dam Standard 2 Thanks for your input.
  2. My account is showing 3DCoatV4 Professional permanent , with an upgrade option. This means any long term user and owner of 3D coat 3.XX gets automatically some V4 basic version in it's account ? or it is perhaps latest 3.8 and just a name change ? and must upgrade to get the full V4 version ? Thanks for some small clarification
  3. Thanks, it's the best option to make quick shapes on same plane.
  4. The primitives tool cylinder unlike other primitives is missing options in it's panel Reset Scale Reset Position Reset Axis Thanks.
  5. Before adding a model in voxel mode, it would increase a lot workflow to allow rotating the model on surface normal when keeping down right click and rotating mouse. Similar to Zbrush insert mesh, scaling and rotating mesh on the fly with mouse without needing to use option panel.
  6. Painting spheres does not stick to axis view , the shapes are not aligned in right view as they should. Some improvements to make it more usable : Draw spheres staying strictly on View plane resulting in perfectly aligned ( for example front view to right view ). Propose X,Y,Z axis to stick when drawing instead of camera view. Propose other shapes like Cube usefull for blocking hard surface shapes. There is a trick to keep drawing aligned to axis by using a second object, then drawing will stick to the other object surface, but it's a work around. Get Spheres brush working as intended would be lot better
  7. I think it's among bugs that does not hapen regulary, "clone with symmetry" most of the time worked without issues. Making the object in Blender and import in 3D coat worked and i could continue working without issues. Sure i will use 4.9.72.
  8. I used "clone with mirror" a character hair object, 3D Coat crashed (nothing crazy about voxel resolution). When crashing 3D Coat proposed to save, but opening that save was missing the whole hair new object (about 1 hour work wasted). Not the first time and i would really like more stability than new features. Version:3D-COAT 4.9.57(DX64) Win 10.
  9. Like Blender it would be very usefull to be able to save a startup file, that will load each time we open 3D Coat For example have a voxel default sphere, with symmetry and a shader automatically loaded.
  10. I got it working, after "modeling" room you need to use "retopo" room before "sculpting" room. 1) Once low poly is complete , switch to retopo room uncheck "Virtual mirror mode" check on "Apply symmetry to all layers" 3) Switch to "Sculpt" room, choose "Objects" -> "Import" uncheck "Respect Negative volumes" check on "Import so separate instance" and adjust "ExtraInstanceDensity" as you wish There should be official video tutorial to show the process getting modeling to sculpting without issues.
  11. 1) a model in Modeling room using symmetry 2) Switch to Voxel room -> "add Object" -> "import from retropology" Whatever i increase resolution many times before adding the retopo object this does not change anything, the result is bad, the object is added as "surface" instead of voxels, and even it's topology is wrong https://i.postimg.cc/TY0M7BYD/retopo-To-Voxels.png Is this not the main purpose of modeling room ? be able to create low or medium polygon models (used as retopo also), usable right away in voxel sculpt for detailling without any issues ?
  12. It depends if you plan ot use a lot the tool and if you get money back from your creations, in that case 150$ for license is not expensive at all andyou should buy it as a good investment. Otherwise for hobby only, you don't need thebest retoplogy and actual 3D Coat auto retopo is good enough.
  13. Forum is better discussion place for ideas discussion, than some private discussion with sales no one can participate. Nevermind, i don't think this idea is priority or something important.
  14. "Primitives" is among the most used tool, specially to do concepting or forst pass model block out. Could primitives become a floating bar that would appear each time just under "Primitives" tool in Quick Access menu, each time we click on "Primitives"? This would speed up a lot workflow for those not working with shortcuts, avoiding to do long gestures with mouse or on a drawing tablet for example. Thanks.
  15. Asking for opinions is not the best as each user have different preferences and needs. 3D Coat advantage beeing all in one tool making it fast to create without needding to switch tools, and it has some great features like best retopo features, very intuitive curves tools or great materials painting among others. About cloth , Zbrush and Blender are quickly catching up with recent features, i would not be suprised they will propose as good features making Marvelous Designer useless. Try the tools, there is free trials, so you'll find the answers about what you really need.
  16. Would this be possible ? choosing some resolution map and be able to paint vertex colors ? So have some tools like paint by cavity or along edge also for example. I think this would make sense for concept artists mainly or design. Not a must have feature, but this could be interesting perhaps.
  17. ? You can re read my post I don't care a if this extrude along path tool was not implemented; the low poly modeler is already complete enough. Also for for big hard surface modeling work i will instead continue using specialized software like Maya or Blender, because the needs are different. The main interest about 3D Coat low poly modeler is to create directly your hard surface model, voxelize to add details and make normal maps, and directly bake without needing to retopo.
  18. At 1:35 a mesh xurve is done by hand While that could be done with a very common tool that is extrude a shape along a path. I'm not saying it must be mandatory or implemented (and this could be done in Voxel room and quick retopo with lines). Just saying why not for a later version.
  19. Mainly for sculpting , i thtink this will be the next step because a mouse or a graphic tablet are working on a XY plane only. Without needing VR heaset that is tiring, you could work on XYZ spatial axis, as fast as your movements can be without needing to drag a mouse or a pen on a surface. This saves lot of manipulation, allowing to work lot more faster, specially for concepting. It's weird, no one have been inspired by that to create such controllers for PC and adapt them to existing 3D sculpting software. This would be possible to work as fast and easy and fast without but without a headset
  20. Got it, Tools Options "Click to place" and "Use stroke direction"
  21. Is this possible in 3D Coat to add voxel mesh clicking on surface oriented to surface normal ? (like Zbrush)
  22. Try Blender plugin simply cloth, then import your 3D cloth object to 3D Coat. There is also Blender sculpting cloth brush you can try out of the box I hope it helps.
  23. Everyone reports issues here in "3D Coat general" because there is no "3D Coat bugs report" domain. Would it be better to have a new domain called "3D Coat bugs report" ? To keep bugs report separate form general discussions ? Just an idea.
  24. Will this be fixed for the next big 3D coat release ? (The move tool is among the most used for sculpting)
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