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spacepainter

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Everything posted by spacepainter

  1. I think it can be done using a combination of voxilize, smoothing and voxlayers. Before it was not possible to switch between voxels and surface and keep the colours. Also the voxellayer has been enriched by some beautiful controls over direction of extrusion of the layer: normals or viewdirection etc.! And other things like merging several layers together in the process have been made possible.Thank you Andrew. So I'd say it's solved although I need to do much work still. Thanks for helping me find answers!
  2. Where is this Antibump to be found? o there, in the topmenu sorry. There are smoothes ( smoothies?) allover now. There is only one real antibump that always works even on the worst maltreated topology and that is voxelize/smooth and back to surface mode.
  3. camera/background/use environmap on the right in menu I think
  4. Now I need to learn retopology and reprojecting! I don't know where to start.
  5. Smoothing takes away many of the wild stuff that was created when thickening. Thanks Digman.
  6. some updates: fill voids: does not fill every void. Export stl gives no texture and does not make solid inside. Thicken inside works better than I thought! The hull is a mess though with normals pointing everywhere so it is a lot of work but may offer possibilities! Maybe I will try some autocleaning filters in meshlab first .
  7. Hallo, The process of printing a coloured object in shapeways , the online printing service that allows your object to be beamed to the physical world using SLS ( powder of any material thinkable and laser ) allowing colourprints, has presented me with some difficulties that I hope some forum users may help me clarifying. I am using Photogrammetry to obtain a textured object, that is a sculpture of two people on a couch in a nice theatre dress. I am very happy that the scan turned out well ( Using my livingroom as a studio ) despite it being only midres ( due to memory restrictions ) and that meaning the texture is also midres, because the program ( "photoscan", a nice application built in Russia ) projects the texture on the faces. It is possible to import this sculpture in 3DCoat, I found out after some trouble ( the object only imports right when you select "voxels" although you should import it as surface to get the colours with it. ) The object is a shell full of holes because the backside is not scanned; my room is too small to go all around. I import the shell using import with thickness. This is very limited because the thickness is added randomly and affects the delcately obtained features of the model, putting polygons inthe front , while ideally it would add them only in the back of the shell without affecting the defining surface. I cannot find a way to add mass to the sculpture ( a prerequisite for printing, the shapeways machine won't accept very thin shells) preserving the skin of the complex surface. Is there a possibility masking the front? It could be filling in my sculpture with "clay" without affecting the outside? I am struggling with this problem for a long time so I would be thankful if anyone knows an answer to this problem ( which is probably easy if you know more than the basics of CGI like me ).
  8. feature request: extrude mesh only inside , now only possible at the moment of importing.
  9. Maybe it is nice to have some hdr or exr maps in a library ready to play with.http://gl.ict.usc.edu/Data/HighResProbes/
  10. download 4.5 from first page in this forumpost. it is the latest version.
  11. Michalis removed his work for some reason.
  12. Medusa is a Bernini ( Italian sculptor ). Photogrammetry you can nowadays even use with iphone apps to quickly scan rough forms for sculpting p.e. The fun part is you don't have to move around any polygon to get a decent looking sculpture. It was imported in 3dc. One of The best programs to do this is Photoscan ( from Russia ). Use many lights and a patient ( slim ) model.
  13. A sculpture made with the technique called photogrammetry
  14. he's not a boy he is a father. Is the smile with teeth meant to make words more popular? I guess this forum is about showing off your giant computer and being cynical. Used to be a more friendly place.
  15. Thank you Andrew for the wonderful program! It is so nice to be able to do ( almost ) everything in one piece of software, claying, painting, building, still it feels like playing around, so easy.
  16. When I import objects with (photo) textures ( from photogrammetry ) in 3DCoat I get random results. One time it opens without texture, the other time with it. It is like a gamble. What do I do wrong?
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