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spacepainter

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Everything posted by spacepainter

  1. Is there someone who can help explain why when I try to paint on meshes with textures from my photogrammetry program; p.e. a mesh with a tiff texture; I get unpredictable results. Sometimes the texture loads on import, sometimes not. Sometimes the colors are negative. I guess I need to import in the paint room; then I can't sculpt anymore. I don't understand why I can't sculpt when I paint and viceversa. Sometimes I push some buttons and I end up getting a textured model with a skin thickness and I can paint and sculpt. But I cannot repeat what I have done; it's like a sheep-path that I can't remember. Please explain? You see I got some results yesterday, but I don't know how.
  2. http://ir-ltd.net/multi-sky-3d-scan-tools/ Check out this company Infite realities if you are interested in Photogrammetry. :)
  3. Maybe a program like realflow will do it better anyway.
  4. Group objects around attractor, start simulation, finetune parameters realtime, watch all objects influence eachother as they get squeezed and pushed into eachother to form a unity , an organic new body that flows like Mercury or whatever properties you would prefer . Or make wind to deform your object.
  5. It already exists? Yeah.... It is a start
  6. When you push an object near another object, using move , it deforms. In that way you can stack objects like soft clay: both objects interact.
  7. When I was a student I used to play around with particles and collision detection. That was 20 years ago. Would it be feasable to let voxels or polygons detect their neighbours and collide when pushed against eachother and deform ?? In that way we are crossing another boundary of voxelsculpting. http://www.iadis.net/dl/final_uploads/2007110212.pdf
  8. Hi I import my object plus phototexture from 123D Catch. It is very nice because it is a photorealistic scan, perfect! It used to be possible to switch from surface to voxel and back while retaining texture information, now it disappears. In order to repair some things I need to use voxels. Also would it be handy if it was exportable as UV data?
  9. you are a genius... good reason to laugh out loud then.
  10. The problem with measuing is that I can't make heads or tails of 3D-Coats measuring system Yes I've noticed that I thought I was doing something wrong!
  11. A printer that uses plastic threads ( needs very low polycount so you need to be able to do a disciplinary retopo drill ) will need to have a structure that does not allow for unbridgable gaps whereas a powderbased system makes the impossible printable, up to a million polys. It can be exported to the required fileformat right out of the voxelroom. Just right click on the model in the tree and find the export function.
  12. Hi Thanks for the splinetool which is wonderfull with the " on pen" option to put models repetitively according to normals on the surface!!!
  13. Defintly from very deep space. Psychonautic traveller. Ps Please use pictures in your posts?
  14. A vase from Thebes, Mycenaean period, 13th century BC. Funny, also the coils. It must have come from outta space
  15. Incipient Jōmon (14,000–7,500 BC http://en.wikipedia....C5%8Dmon_period Loving it, did a pot recently in clay because of that feeling! It's all so playfully sculpted. Another example of Jomon: How did it survive all these centuries?
  16. I found this styleperiod which is the oldest known potteryperiod in all history I guess: Jomon. Really makes me feel like having excavated something! Goes back more than 10000 years Aaaaah!
  17. That's because the pipeline is squeezed to fit old hardware.
  18. Hi, I managed to get the model through autopo and sketchfab and it looks very dark and the details have been crumbled unfortunately. http://skfb.ly/l43hge1d0
  19. So I need to deflate my ambitions and comply to the blocky look. Bugger.
  20. So the functionality is based on 1996 technology? Because why not paint a dense mesh and just export it for viewing or 3Dprinting without all that fuzz. Nobody knows because it is as it is?
  21. I have painted my texture with the " directpainting" method, so you bypass the retoporoom. But now I do not know how to get it out the exporter. Do I need to " bake" it?
  22. O, but to make UV i need to retopo? It is impossible to retopo complex things like fractals. And i dont understand why i need to retopo. If i see a painted sculpture on my screen, why do i have to do very complex things to see the same In another application? It looks like I will never solve this techno mysterie.
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