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howitzer

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Everything posted by howitzer

  1. I don't think there is anything wrong with being a broken record in these circumstances. Speed is a major issue... surface mode is extremely useful, but the conversion speed is a pain. But considering how fast as Pilgway release patches, I don't expect this to be a problem for long. Until then though, don't feel guilty for reminding them about it.
  2. That looks really good man! There's not enough cg abstract art, and this would also make a good desktop image.
  3. Here is a dog faced person I sculpted little by little over the course of a few days. I figured I'd also start a "sketches" thread with this.
  4. Yeah I guess I am, and thanks for the complement =) As a Max user, I don't use Blender all that much to be honest. I use it mostly as a video editor but this is once instance where using it as a quick model editor made sense to me. I just have 2gb of ram, an older ATI Radeon 2600 HD, and a 2.2ghz Pentium Dual Core cpu. My hardware is in need of upgrades that's for sure. Here is an update: finally modeled those hands.
  5. I have an ATI 2600 HD, Dx is faster, but when sculpting or rotating it can be slightly laggy, so I use GL since it's consistent. I loose only about 5 frames per second anyway, so the difference isn't noticeable. In Vista, I find that 3D Coat actually runs faster with Aero on... amazingly. Since you have a different card, processor bit depth, and operating system, it might be a different story. I recommend trying and recording the frames per second with and without Aero, and in both modes.
  6. Excellent work Grapix! I always love to see Yodas, the character seems like a good and challenging model to undertake because he is so detailed and interesting. I have no crits for your edge flow, however the ears should be bigger.
  7. Thanks, haikalle, here is some more work. I've cleaned up the topology in a few places and created the feet. Next I will model the hands.
  8. That's not bad, not bad at all. I was worrying about sculpting teeth not to long ago, and I didn't even think about using an imported model to make them.
  9. Interesting, I guess the wings are just an evolutionary throwback to the days before that species effectively became hot air balloons. Awesome work all around LJB.
  10. Hi, sorry for the lack of recent updates. Life demands and all of that... I've decided to retop the model as it is and work on it as a subdivision model. The work was smoothed by a negative 1 (in blender, as you can't "tighten" in Silo), to fight against the usual smoothness of all initially retopped models. Of course, that alone isn't enough, and there's plenty of topology issues I've got to deal with. When I'm done modeling, I'll bring it back into 3DC for texturing. Heh I was going to make him blue, so I guess it would be even closer to that thundercats character. I never watched that cartoon, though they do have some interesting character designs.
  11. Here are some older screen shots. Notice the head is much bigger. This was scaled down in 3D Coat 3 with the pose tool. I started the project in Silo 2, which has great sculpting tools of its own but a limit to how detailed you can get. After buying 3DCoat 3, I imported the model and created the limbs with cylinders and blocks. Sculpting in Silo 2 is actually easier than in 3DCoat 3, but stuck at 32 bits, it can never use more than three gigs of ram. It makes no attempt to compress the data or deal with it the way Mudbox or zBrush does, so it takes a lot of ram to do relatively little (around a gig for a million polygons), and I only have 2 gigs. The alternative is Blender, but again, I don't have much ram and I won't be able to upgrade for a while. Mudbox and zBrush were too expensive, I owned version 2 of 3DC, so 3D Coat 3 was my way out into the world of high-res sculpting.
  12. Awe-inspiring work Tinker, you have proven 3DC as a viable tool for hard surface modeling.
  13. This work started in Silo 2 as a head before I imported it into 3D Coat 3 and began work on the body. The character's name is Zaar Dugaul, and he's a tribal scout creature. Polygon density is only 847,916, I won't increase the voxel resolution until I'm absolutely ready.
  14. Actually, to be honest it's the best sculpting program I know at it's (discount) price point. I am thinking about getting it anyway... and I should be able to in a few weeks. Ah, yeah it's definitely weird program, but so is zBrush. I some how forgot to post this. This was done about a day after the last one.
  15. That's really nice looking dragon erklaerbar! I like how it combines realism with a stylistic cartoon design.
  16. Well, I've decided to end my trial of 3D Coat 3. I've retopologized the model, smoothed it by -0.5 in Blender (to retain a little definition I do reverse smoothes - "tightens" afterwards), and set it up for further work in Silo 1.42. Why quit on 3DC3? It's a fine program, and Pilgway is a fine company. I just don't need it. 2.x works great for me and does well what I originally bought 3D Coat for - texturing and retopping. Also, I prefer sculpting polygons over voxels anyway, and I tend to only sculpt heads - opting to model the bodies the old fashioned way.
  17. The eyes look a bit sunken in there. The skin could use some more definition... more winkles especially. The shirt looks ok, but this old guy's shoulders probably won't be so broad, his waist so narrow, and his torso so short.
  18. Wow 3dioot! I was under the impression that the increase brush was useless. I'd have more done but gotta go to work...
  19. I think my mistake was sculpting from nothing. I probably should have at least drawn a concept, and/or modeled a base mesh for import. That would have been closer to my existing workflow. So I've ditched the body for now. Some annoyances - Sculpting (especially smoothing) on thin volumes can be very difficult Sculpting on the tip of things can also be very difficult. In polygon based programs, I can work on thin things like ears without having to worry about creating holes in them to the other side... This sort of thing, coupled with some other things... make me wonder if voxel sculpting is the way to go for me.
  20. Thanks Stanley, here's some more. I ran into a little bug, but it seems like I'll be able to continue without having to go to a previous save. Also, until yesterday I was using the beta right before the release candidate (the release created that bug, not the beta) - when I finally noticed the candidate, the release came out. In any case, I'm now using the release and I have 30 days of trial to look forward to. I've chosen to make him short and pudgy, I figured that would help him look more friendly, kinda like a hobbit.
  21. Outstanding work Erklaerbar! I especially like the pillar on the previous page.
  22. This was a test done in about an hour and a half on what I guess is the very last day of the beta... I have to go to work soon, if any progress is done before Andrew kills the beta I'll post it here. I'll try getting the release version next Monday. This models resolution was bumped up before adding more detail, but when I get the release version, I'll go back to before I bumped up the resolution (saved seperately), and work from there, creating the whole body and all that. Two things I've learned - I prefer using the Build brush over the Increase brush, and I prefer not having the size of the brush change with the pressure; only the strength of the brush. Once I know those, I can sculpt just as easily as I could in other programs.
  23. Ok, and yeah you're right... I just haven't really done anything with it and I've bought programs before and come to regret it. (I've NEVER regretted buying 3DC 2, in fact it's the best software purchase I've made) I'm selling a 3G modem I don't use anymore to make sure I can get it without messing up my already tight finances. heh, if I don't get it soon, I may never get it. Zbrush was new and cheap once too... now look at it. Also, a couple days ago I was messing around with it (I don't have Nvidia, so no CUDA, and I only have 2gb of ram)... I managed to get somewhere around 15 million polygons! I can only get up to 2 or 3 million with Blender or Silo sculpting tools... which is not good enough to sculpt a whole body. I'm relieved I don't have to get a specific card and more ram.
  24. 3dioot, I think you may be on to something, so I'm holding off the purchase for now. I sent you a PM.
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