T.H. ROCK
Advanced Member-
Posts
154 -
Joined
-
Last visited
T.H. ROCK's Achievements
Novice (3/11)
13
Reputation
-
Really am enjoying the new materials in the latest version and how easy to make a quick scene for even a novice like me. Made this old padlock, key and box for a challenge very quickly. What a wonderful program! Thank you !
-
Being an untrained novice hobbyist I'm still loving 3DCoat and the new shaders are really cool. Yeah, it's rough - for a hobbyist like me, it's a fun play for retro-thinking geezers like me. Thanks so much for the new version, tools, render engine and shaders. Very cool!
- 1 reply
-
- 2
-
V4 Stable version
T.H. ROCK replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I got Zbrush way back when it was about $250. I upgraded 3DC from 2 to 3 about five years ago. Guess I don't like that some get an upgrade for free and others don't. But don't mind me, I just old curmudgeon complaining who can barely see the computer screen anyway. I probably should take up counting leaves. Signing out, I won't be back. -
V4 Stable version
T.H. ROCK replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Guess I bought too many years early then upgraded to 3 to qualify for free upgrade to 4. Oh well, Zbrush 4R5 was free. -
I installed them, but I'm pretty sure I need adult supervision on how to use them properly.
-
Woot! Thank you very much!
-
Oh! Very Cool! Thank you very much and I never noticed that option before. hehe! Thanks again!
-
I want to texture this komodo dragon like the one seen in the link. http://www.earthtime.../komodo-dragon/ What advise would you Pros give on what kind of layers I need to do this and exactly how would I generate a realistic Komodo scales that has depth. I want to achieve the look seen here with a plug-in in my 3D software render program. Thanks!
-
Maya 2014; retopo sneak peak...SHRINK WRAPPING
T.H. ROCK replied to L'Ancien Regime's topic in CG & Hardware Discussion
That's pretty cool! As I recall there used to be shrink-wrapping in one of the old trueSpace versions. Always wondered why that wasn't exploited further. -
Quite elegant.
-
Here's a wiki file to get you started. You can just start out simple to experiment, use auto UV and change texture size for starters. Then adjust later on as you become comfortable with program.http://3d-coat.com/wiki/index.php/1.1_Importing_Meshes
-
Depends if you are talking about the paint room or the voxel room. However, in either I have found the number of "nodes" (click to get a node) matters quite a bit for control and 'smoothness'. I usually put a "node" every two or three letters as it gives you control with movement (left mouse button) or size (right mouse button)