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T.H. ROCK

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Posts posted by T.H. ROCK

  1. Really am enjoying the new materials in the latest version and how easy to make a quick scene for even a novice like me.

     

    Made this old padlock, key and box for a challenge very quickly.  

     

    What a wonderful program!   Thank you !

     

     

    post-1810-0-10672200-1438750541_thumb.jp

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  2. They would if they could, but it's my understanding that their hands are tied. There is some hangup with Paypal in Ukraine, I believe. It only reaches a certain number of countries, and I don't believe that is on the list...so Plimus is the only option. You can always tranfers fund from Paypal to your bank and use your bankcard to make the transaction.

    Zbrush cost twice as much, and at when you consider how little Andrew is charging for an upgrade + the length of time between full versions (4-5yrs), it would take several versions to get that extra $350 back. Think about it.

    Pixologic is the only software company to do that, and as competition starts to heat up, we'll see if they can sustain themselves on just new sales. What's more is Andrew adds new features and fixes at a frequent and rapid pace, so there really is no comparison, in that regard. By the way, regardless....why does 3D Coat have to copy Pixologic's business model? They have theirs and Andrew has his.

    I got Zbrush way back when it was about $250. I upgraded 3DC from 2 to 3 about five years ago. Guess I don't like that some get an upgrade for free and others don't.

    But don't mind me, I just old curmudgeon complaining who can barely see the computer screen anyway. I probably should take up counting leaves.

    Signing out, I won't be back.

  3. Depends if you are talking about the paint room or the voxel room. However, in either I have found the number of "nodes" (click to get a node) matters quite a bit for control and 'smoothness'. I usually put a "node" every two or three letters as it gives you control with movement (left mouse button) or size (right mouse button)

  4. Was wondering if anyone has had a problem with large UV sets crashing beta 4 3DCoat? What I mean by large UV set is the UV's extend outside the grid of my 3D software program, so I take it into 3DCoat to retopo or get a standard auto UV. If I arrange the UV set within the grid of 3D Software and export it, there are no crashes. Is this just a 'duh' moment on my part or can anyone duplicate it?

  5. So, if I understand you correctly, you are using the "AUTOPO for per-pixel" painting option (Right Click menu in Vox Tree)?

    This should land you in the Paint Room. You should be starting to paint in the Paint Room.

    Make sure to hide the Voxel layer of your sculpt for clearer painting.

    Since the UV's have been created automatically, in this case - you should be able to paint anywhere on your model.

    Is this not the case?

    Greg Smith

    Thanks!

    Hiding the Voxel layer in the Voxel room was the step I was missing.

    Shouldn't this be an "auto hide" or at least not a factor when working in the PPP room after auto retopo?

  6. Can anyone tell what the problem might be?

    I make the default sphere in the Voxel room, add some spikes, then send it out to retopo with PPP option chosen.

    Once in the PPP room I can't paint on most of the sphere and I can't paint on the spikes at all.

    I've attached the PPP room and UV screenshots.

    Using the latest beta version of 3DC.

    I just click the defaults on the menus and do nothing else in retopo or the UV room, just a straight shot to the PPP room.

    post-1810-0-60478600-1347899134_thumb.jp

    post-1810-0-92206700-1347899148_thumb.jp

    PPPPaintproblem.3b.rar

  7. "Kitbashing".... For all you young folks, is ( please put me right if you think I an wrong!) from the old days of modelmaking for films or for pleasure. Primarily I think in the post "Star Wars" boom. The model makers used to buy loads of model construction kits. ( generic term for a Brit would be "Airfix kit") usually tank kits,so they could use all the interesting shaped parts to make their spaceships look cool. Star Destroyers, Milleniun Falcon etc.

    The last time I put together "boxed models" was back in the 1950s when I was a kid. Don't think "kitbashing" was a term back then, at least not where I grew up in the U.S. :)

  8. Really? It's on 3D Coat's own Youtube Channel, which is linked from the mainpage. What else do they have to do...kick people's door in and shove it down their throat?

    Funny their version of Kitbashing tools are conspicuously like the videos that were posted a few months ago. I guess Pixologic pays more attention than their users.

    Quite honestly I don't spend a lot of time perusing the mainpage or the youtube channel. It may be surprising, but I have never heard of "kitbashing" until it was brought up in this thread. Would have never guessed what "kitbashing" was supposed to do just by looking at the word.

    I know it sounds like whining, but the presentation offered by Pixologic when they come out with new features seems much more clear to the casual user.

    It's the old method of presentation, "tell them what you are going to tell them, tell them, tell them again what you told them."

    Thanks for the information though, it should be useful in the future.

    Edit: I still haven't found a reference to "kitbashing" or a description on the main page or in the tutorials page.

    Here is what I see on the main page for new features "video" (some garbled text. Internet explorer.

    garbled.jpg

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