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micro26's Achievements

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Thank you i ll check it out .
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I am trying the applink which i remember in older versions worked fine but now i get this notification when changing the data folder. The default path location doesnt work so i though to change it and i noticed this message. I made sure the folder is NOT READ ONLY but when i hit the change button the folder switches to readonly mode. Has anyone experienced this issue?
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Hi Carlosan, i will share with Andrew , 3d coat is amazing and has a lot of potential. Thanks for pointing out.
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Hi all , this is another scifi character work in progress for my personal stuff. Its a titanfall pilot inspired design holding an alternator gun and doing a wall run. Lots of stuff to tweak here and there when i find some free time. 3d coat for texturing and this time i did the sculpting in blender so as to test it. Interesting though , i found features around sculpting i would like to see in 3dcoat. Hope you like it.
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Hi, thx for reply, i use the alt right click to zoom in out and i also use a wacom tablet so i dont use scroll. Is there a way to have similar speed in both perpective and orthografic? Sometimes if your object is small the pespective has huge zoom speed and if i lower it in prefs i get very slow orthografic speed.
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Hi all, Is there a way to have different zoom speed and orbit speed for perpective and orthografic views ? Thanks in advance!
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Thank for your fast reply, i solved it, the problem was in blender with high poly objects having custom split normals. That added a slight gradient to the normal map that wasnt visible after baking. Also deleting the mtl ,fixed the normal for geo during import. Thanks again Poeboi for the help. cheers
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Hi! , i am importing a mesh from blender to 3dcoat and the geometry normals are not correct . This has never happended before and it only apprears on this specific mesh so i guess its not a export preset problem. Mesh shows correct in blender but upon import i check the lock normals to pick them from file and it loos like in the picture shown. Of course importing a normalmap looks also wrong. Has anyone experienced such issue? Thank you. character21.obj
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3DCoat 2022 development thread
micro26 replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
Hi, i am testing the latest 3dc2021 and loving it so far, my only issue is the shader for undercuts is not ideal for sculpting. Hope you add some options there. Thank you. //edit Fixed on version 2021.61 -
Hi , I think i finished for now this character hope you like him. you can check more images here Blender and 3d coat
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Thank you Carlosan, polycount is around 400k tris but i let all the backface and many not needed/visible polygons from autopo. Deleting those ,i could bring it to 150 to 200k that i think its ok for lod0.It depends on specs but the important was i only retopoed the helmet and tabard cloth by hand :P
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Hey this is my latest personal project , a real time character made with 3dcoat . It was fun to make because i let the autopo do all the retopo :P Blender for blockout and sculpt bake and texture in 3dcoat, i used mostly default brushes but i also made a few custom . I will add a gun to hold and some armour upgrades. cheers,
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Retopo Room - Next Steps
micro26 replied to Gorbatovsky's topic in Releases, Bugs & Development Discussion
Hi Gorbatovsky, Love the new tools that are going into 3dc , and what i d like to see in future would be an "ai" assited retopo process that works as i sculpt my model. Retopo is basicaly making the same model twice for better usage later either as subd or nurbs depending on industry. For example adding a cube into the scene could also add the lines that describe the shape , then if i subtract a portion should cut those lines so as to be used later onto the retopo process. Sculpt brushes could come into this logic , eg pinch creates a line, flatten brush creates parallels . This way you make cut down the retopo process and make the model once (almost). This is more of a brainstoming design idea than a request and i thought i d inspire you to make tools. Thank you. -
3DCoat 4.9 BETA testing thread
micro26 replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
Hi , i have a bug with pinch brush it does not stop when vertices get close. Anyone else noticed similar? -
Hi all, Just wanted to say thanks for super relax brush , quite often i wanted 3dc to have sds surface just so as i could have a good smooth brush because quads are easy to smooth out, and then came this awesome toolset with a kick ass smooth feel. My only small request would be if possible to add the super relax brush to the shift/ ctl shift list above. You guys are awesome thank you.