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About micro26

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  1. micro26

    micro26 sketchbook

    Hi all, this is my wip model for my personal folio. Its a low poly model all sculpted retopoed and textured in coat. I used blender for rendering. Its still early wip but i ll try and find free time to finish. Hope you like it
  2. micro26

    Draft angle

    Hi all , i just found a code block in Shaders/Templates/mcubes_ps.glsl/hlsl that colors the draft angle when switching to undercuts or bassrelief tools. Can someone help me have the draft angle displayed for every sculpting tool ? #ifdef BAS_RELIEF vec4 nrm=vec4(GlobalNormal,0.0); float dp=dot(normalize((g_WorldMatrixInverse*nrm).xyz),BasReliefDir); //float dp=dot(GlobalNormal,BasReliefDir); #ifdef UNDERCUTS vec3 idn = vec3(1.0,1.0,1.0); float tap = sin(TaperingAngle*0.0174533); vec3 c1 = lerp(idn, vec3(1.4,0.7,0.7),saturate((dp+tap)*80.0-1.5)); vec3 c2 = lerp(idn, vec3(0.7,0.7,1.4),saturate((tap-dp)*80.0-1.5)); ColorModulator *= lerp(c1,c2,saturate(dp*50.0+0.5)); #else ColorModulator *= lerp(vec3(1.0,1.0,1.0), vec3(1.4,0.7,0.7),saturate((sin(TaperingAngle*0.0174533)-dp)*80.0-1.5)); #endif #endif //BAS_RELIEF Thanks in advance.
  3. micro26

    Remove stretching

    Can remove stretching have a collapse effect? Something similar to blender dyntopo mode with subdivide and collapse. Remove stretch works great when adding but if the brush is negative it creates artifacts. I use a claybuild brush from presets and ignore backfacing has no difference. A second small request is uppon shift smoothing to use a different stroke type for smooth (very usefull). Thank you.
  4. micro26

    3DCoat 4.9 BETA testing thread

    I installed the 9.10 and then my 9.5 (most stable for me) loses the sculpt presets and also made the 9.5 unstable(closes without popups or anything).
  5. micro26

    Baking overlapping uvs.

    Can we have a checkbox during baking so as to pick the top most island from the ones that overlap? This is a must required feature for low poly assets. Thanks
  6. micro26

    Sketchbook Journey

    Cool works!Keep it up.
  7. micro26

    [Solved] mesh density with a brush

    Have you tryed to resample to higher density or convert to voxel?
  8. micro26

    Make normal map using sculpt tools?

    Make a cube with enough resolution take it to paint room and load your image as smart material . Then go back to sculpt room and make your sculpt there. Lastly you take the sculpt with texture over to retopo room and bake a plane with your maps. Another way is import a plane directly into paint room with subd levels and do the sculpt there. Hope it helps
  9. can we get an option ? who remembers smooth settings for every brush?
  10. micro26

    3DCoat 4.9 BETA testing thread

    I just found another bug , cut and clone tool not respecting through all volumes in voxel mode.
  11. micro26

    3DCoat 4.9 BETA testing thread

    I also got a bug importing multiple objs from file menu-import multiple, the assets enter the scene but they look damaged. Scene scale has something to do maybe? The latest version is very good actually lots of stuff that were not working seem to work now, cool! Keep it up
  12. micro26

    Bake height map and create displaced mesh?

    You can export high poly from paint room but the bump will not be on geometry.
  13. micro26

    [Solved] Retopo shell

    Selecting faces in retopo room and then apply a shell action creates disconected surface that i manually have to export and stich outside 3dc. Is there a way around it ? I use latest 9.5 Thanks in advance!
  14. micro26

    Zbrush to 3d coat alphas

    actually i dont want to load zbp to 3dc . I m simply stating that there are issues with loading image/alphas (as is ) because of mid level convertion and live clay brushes.
  15. micro26

    Zbrush to 3d coat alphas

    I made some test and this is what i found about it: psd format in 3dc treats 50grey as border, png is better for alphas. you can convert alphas in ps or gim etc with just tweaking levels output raising the black to 50 percent. zbrush has a slider for that job , mid value slider that changes the range of the alphas. would be cool to have it in brush options in 3dc Also brushes that have range black zero work fine in surface draw but not in live clay brushes. Hope someone finds there usefull.