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About micro26

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  1. micro26

    3DCoat 4.9 BETA testing thread

    geoath is right Super cool updates!
  2. micro26

    Blender 2.83 Applink

    The applink work for me to send objects from blender to coat but not from 3dcoat to blender. I use the latest blender build and latest 3dcoat stable build. 4.9.49 . I setup my exchange folder and exported inside it my fbx file from coat but blender does not update nor making the shader links with textures. I also use the 3dc preset with blender applink. Anyone know why this is happening?
  3. micro26

    3DCoat 4.9 BETA testing thread

    Hey, does new brush system implementation include a displacement brush mid value. (50 % grey value is 0 etc) ?
  4. micro26

    sample color key bind?

    Has the default keybind v changed? Its the one you sample color in paintroom
  5. micro26

    3DCoat 4.9 BETA testing thread

    Wow i just played with new cloth tool and i Love it . Thank you so much awesome updates.
  6. micro26

    micro26 sketchbook

    Hi everyone. Finished baron Harkonnen https://www.artstation.com/artwork/dONxaX and heres a little night sketch to practice cloth sculpting. I am using 4.0.5 and find it super stable. Would you suggest a newer version that is stable enough like .5? Thanks for viewing and hope you like them.
  7. micro26

    micro26 sketchbook

    Hi all, this is my wip model for my personal folio. Its a low poly model all sculpted retopoed and textured in coat. I used blender for rendering. Its still early wip but i ll try and find free time to finish. Hope you like it
  8. Hi all , i just found a code block in Shaders/Templates/mcubes_ps.glsl/hlsl that colors the draft angle when switching to undercuts or bassrelief tools. Can someone help me have the draft angle displayed for every sculpting tool ? #ifdef BAS_RELIEF vec4 nrm=vec4(GlobalNormal,0.0); float dp=dot(normalize((g_WorldMatrixInverse*nrm).xyz),BasReliefDir); //float dp=dot(GlobalNormal,BasReliefDir); #ifdef UNDERCUTS vec3 idn = vec3(1.0,1.0,1.0); float tap = sin(TaperingAngle*0.0174533); vec3 c1 = lerp(idn, vec3(1.4,0.7,0.7),saturate((dp+tap)*80.0-1.5)); vec3 c2 = lerp(idn, vec3(0.7,0.7,1.4),saturate((tap-dp)*80.0-1.5)); ColorModulator *= lerp(c1,c2,saturate(dp*50.0+0.5)); #else ColorModulator *= lerp(vec3(1.0,1.0,1.0), vec3(1.4,0.7,0.7),saturate((sin(TaperingAngle*0.0174533)-dp)*80.0-1.5)); #endif #endif //BAS_RELIEF Thanks in advance.
  9. micro26

    Remove stretching

    Can remove stretching have a collapse effect? Something similar to blender dyntopo mode with subdivide and collapse. Remove stretch works great when adding but if the brush is negative it creates artifacts. I use a claybuild brush from presets and ignore backfacing has no difference. A second small request is uppon shift smoothing to use a different stroke type for smooth (very usefull). Thank you.
  10. micro26

    3DCoat 4.9 BETA testing thread

    I installed the 9.10 and then my 9.5 (most stable for me) loses the sculpt presets and also made the 9.5 unstable(closes without popups or anything).
  11. micro26

    Baking overlapping uvs.

    Can we have a checkbox during baking so as to pick the top most island from the ones that overlap? This is a must required feature for low poly assets. Thanks
  12. micro26

    Sketchbook Journey

    Cool works!Keep it up.
  13. micro26

    [Solved] mesh density with a brush

    Have you tryed to resample to higher density or convert to voxel?
  14. micro26

    Make normal map using sculpt tools?

    Make a cube with enough resolution take it to paint room and load your image as smart material . Then go back to sculpt room and make your sculpt there. Lastly you take the sculpt with texture over to retopo room and bake a plane with your maps. Another way is import a plane directly into paint room with subd levels and do the sculpt there. Hope it helps
  15. can we get an option ? who remembers smooth settings for every brush?