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micro26

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Everything posted by micro26

  1. Thank you Carlosan, polycount is around 400k tris but i let all the backface and many not needed/visible polygons from autopo. Deleting those ,i could bring it to 150 to 200k that i think its ok for lod0.It depends on specs but the important was i only retopoed the helmet and tabard cloth by hand :P
  2. Hey this is my latest personal project , a real time character made with 3dcoat . It was fun to make because i let the autopo do all the retopo :P Blender for blockout and sculpt bake and texture in 3dcoat, i used mostly default brushes but i also made a few custom . I will add a gun to hold and some armour upgrades. cheers,
  3. Hi Gorbatovsky, Love the new tools that are going into 3dc , and what i d like to see in future would be an "ai" assited retopo process that works as i sculpt my model. Retopo is basicaly making the same model twice for better usage later either as subd or nurbs depending on industry. For example adding a cube into the scene could also add the lines that describe the shape , then if i subtract a portion should cut those lines so as to be used later onto the retopo process. Sculpt brushes could come into this logic , eg pinch creates a line, flatten brush creates parallels . This way you make cut down the retopo process and make the model once (almost). This is more of a brainstoming design idea than a request and i thought i d inspire you to make tools. Thank you.
  4. Hi , i have a bug with pinch brush it does not stop when vertices get close. Anyone else noticed similar?
  5. Hi all, Just wanted to say thanks for super relax brush , quite often i wanted 3dc to have sds surface just so as i could have a good smooth brush because quads are easy to smooth out, and then came this awesome toolset with a kick ass smooth feel. My only small request would be if possible to add the super relax brush to the shift/ ctl shift list above. You guys are awesome thank you.
  6. There is no specific catergory that is only for 3dc . 3dc has unique features Not found in other 3d packages and it has a very user friendly interface, if i was to start 3d i d start learning 3dc coat .
  7. I am using the stable version 65 from website (link).
  8. Where did the Transform pick point option go missing in version 4.9.65. I picked the surface it moved the gizmo to my picked location. Thanks in advance.
  9. Hi, another suggestion to improve sculpting workflow would be to add global override (for example right clicking the tick next to the top bar setting. Same for strokes and shift smoothing brush. Thank you.
  10. My feature request would be to convert my surface mesh into an even quad based geometry. The benefit of this is to smooth faster a finished blockout. Thanks for viewing.
  11. The applink work for me to send objects from blender to coat but not from 3dcoat to blender. I use the latest blender build and latest 3dcoat stable build. 4.9.49 . I setup my exchange folder and exported inside it my fbx file from coat but blender does not update nor making the shader links with textures. I also use the 3dc preset with blender applink. Anyone know why this is happening?
  12. Hey, does new brush system implementation include a displacement brush mid value. (50 % grey value is 0 etc) ?
  13. Has the default keybind v changed? Its the one you sample color in paintroom
  14. Wow i just played with new cloth tool and i Love it . Thank you so much awesome updates.
  15. Hi everyone. Finished baron Harkonnen https://www.artstation.com/artwork/dONxaX and heres a little night sketch to practice cloth sculpting. I am using 4.0.5 and find it super stable. Would you suggest a newer version that is stable enough like .5? Thanks for viewing and hope you like them.
  16. Hi all, this is my wip model for my personal folio. Its a low poly model all sculpted retopoed and textured in coat. I used blender for rendering. Its still early wip but i ll try and find free time to finish. Hope you like it
  17. Hi all , i just found a code block in Shaders/Templates/mcubes_ps.glsl/hlsl that colors the draft angle when switching to undercuts or bassrelief tools. Can someone help me have the draft angle displayed for every sculpting tool ? #ifdef BAS_RELIEF vec4 nrm=vec4(GlobalNormal,0.0); float dp=dot(normalize((g_WorldMatrixInverse*nrm).xyz),BasReliefDir); //float dp=dot(GlobalNormal,BasReliefDir); #ifdef UNDERCUTS vec3 idn = vec3(1.0,1.0,1.0); float tap = sin(TaperingAngle*0.0174533); vec3 c1 = lerp(idn, vec3(1.4,0.7,0.7),saturate((dp+tap)*80.0-1.5)); vec3 c2 = lerp(idn, vec3(0.7,0.7,1.4),saturate((tap-dp)*80.0-1.5)); ColorModulator *= lerp(c1,c2,saturate(dp*50.0+0.5)); #else ColorModulator *= lerp(vec3(1.0,1.0,1.0), vec3(1.4,0.7,0.7),saturate((sin(TaperingAngle*0.0174533)-dp)*80.0-1.5)); #endif #endif //BAS_RELIEF Thanks in advance.
  18. Can remove stretching have a collapse effect? Something similar to blender dyntopo mode with subdivide and collapse. Remove stretch works great when adding but if the brush is negative it creates artifacts. I use a claybuild brush from presets and ignore backfacing has no difference. A second small request is uppon shift smoothing to use a different stroke type for smooth (very usefull). Thank you.
  19. I installed the 9.10 and then my 9.5 (most stable for me) loses the sculpt presets and also made the 9.5 unstable(closes without popups or anything).
  20. Can we have a checkbox during baking so as to pick the top most island from the ones that overlap? This is a must required feature for low poly assets. Thanks
  21. Have you tryed to resample to higher density or convert to voxel?
  22. Make a cube with enough resolution take it to paint room and load your image as smart material . Then go back to sculpt room and make your sculpt there. Lastly you take the sculpt with texture over to retopo room and bake a plane with your maps. Another way is import a plane directly into paint room with subd levels and do the sculpt there. Hope it helps
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